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So started in March and the biggest issue is staying warm. Even with a down jacket I pretty much am freezing to death most times. A few times I was freezing even standing next to a lit BBQ grill inside a building. So I was wondering if for warmth rating that smaller rooms are easier to heat up to a very warm rating while trying to warm up say a warehouse would make it only a few spaces next to the heat source being any good. Lets say a room 8x8 can be warmed up at the outer reaches by a small amount while slowly going in warms up more. The room being larger the over all warmth would be low. In a room that is only 2x2 a heat source would/could be blazing hot so that even the coldest nights would not bother you. Also wondered about the ability to add more to a fire instead of one at a time. Logs and lumber is not to bad but trying to add coal it takes ten clicks to use a bag. It would be nice if we could just drop the fuel on a heat source and it uses all that was dropped into it. Maybe another option on the context menu when over a heat source you get the option of one half or all, similar to the grabbing of loose items.
Welcome and I would like to start by saying I didn’t take any ideas, these are mine and I had these for months. Second I would like to thank you for taking the time to read it. It means a lot. Now without any more interruptions here are my suggestions. Now winter is a problem in Project Zomboid for sure. The only real way to combat this is by sweaters and a campfire. Now my suggestion is the system of heat but before that I need to cover some other things that would play a part in this. The system overview- I say make it so each room has its own temperature, the outdoor has its own too. The temperature would work almost like the locks at the Panama Canal. When a room is open to the outside the temperature slowly balances to the outside temperature since opening a door won’t change the outside temperature. Doing so with rooms however will balance them to a mid-level of balance. For example a room A is 70 Room B is 80. When connected the temperature becomes 75. This does take time so opening a door for a second won’t drop the room temp instantly. Temperature Control- These things help cool or heat the player and/or safehouse: · Thermostat- this is a little panel like the light switch that allows the temperature of the house to be changed. It could be set to choose presets like Hot, Cold, Warm, and such or in a way where you can control the temperature by putting in number. (using Fahrenheit) Setting 80 would put it to a warm temperature while setting it to 40 would be a cold temperature. This would be a major part in the system. · Ceiling fans- these just provide slight cooling when on. It requires power. · Heater- these small little items are placed down near power sources and provide heat to the room. · Small Fan- these are like the heater but provide cooling instead of heating. · Generators- this is like a very poor heater. It provides some heat but very little. · Players- players produce heat and being in a room can make it warmer. · Insulation- when you knock down walls you will find this fluffy pink stuff. Making walls using it (requires a higher carpentry skill) will keep the house warmer or cooler for long as you will see in the system. · Lights- having lights on will also heat up a room or area. · Working fridge- this will produce some heat while powered. · Stove- when it’s on it will heat up the room. · Swamp coolers- these will cool down a room fast but are noisy and take power and water. · Heated stone- this can be held to warm you up. It is made by putting a rock in a fire. It can cause burns on hands if pulled out when it’s too hot. · Cold packs- now these can be used to cool a player by having it on a secondary. · Wet towel- these can be used to cool a player if in secondary. Now for a list of factors that will alter the room’s temperatures: · Doors- this will be the major point of temperature change. It is a major loss speed when open and very little when closed. · Windows- these are the second major point in the system. Having them open cause’s moderate temperature change, while having it closed it still changes but slower. Having curtains slows this even more and if you have it boarded it also slows it a little bit more. · Walls- these doo cause very VERY slight temperature loss. It’s even slower if they have insulation but player made walls at low levels do decrease faster. · Roofs- like the wall this is so very slight, player made ones are worse. · Flooring- tile and laminate cool faster and will lower room temperatures while being great insulation. Dirt is very poor at insulation. Carpet is really good insulation and keeps the room warmer but at the cost of lower insulation. Wood is ok at insulation and gets better as the levels go higher. The pavement and cement both hold and store a ton of heat during summer. They also could injure your feet if you are barefooted when hot. They also hold the cool temperature in the winter. Now for the major system descriptions and non-variables: The whole system revolves around each room having their own temperature. These are chosen when the game starts by the season chosen so you don’t have freezing houses in winter and such. Second the outside temp can’t be changed but the temperature around a house can be. If you are in front of an open door of a cold house while outside is hot the air reaches about 3 tiles out getting stronger as you grow closer and same with windows and other factors. Now a room can generate heat by the list of items at top so you can leave doors open and manage to keep the same temperature but it requires major power. That’s just about all of it so any questions or comments please leave down below.
Okay, I am amazed by the fact that a rural town has no fireplaces or woodfire stoves. Especially the farmhouses... It is (obviously) dangerous to have a campfire in your living room, so why not have these to allow for indoor cooking/heat after the power goes out?
Hey everyone! I thought adding better weather would be really fun! Better Wind: -When the wind is very strong, it could blow unlocked doors open. -When the wind is very strong, it can rip curtains off open/broken windows. -If you were walking east and the wind is blowing from east to west, the zombies to your west could smell you easier and track you down. -Wind could also pick up pieces of paper and plastic bags and things and send them around a little bit. -Wind could also affect rain, making it come down slanted, as to make you wetter quicker. -Trying to walk against the wind on a very windy day would cause you to become exhausted easier. -If the wind was torrential and combined with a fairly bad storm, it could rip branches off trees and send them flying (the branches would smash windows). -Very strong wind could affect projectiles (when they're implemented). -Very strong wind could rip some unprotected plants from the ground. -Strong wind could push some things over. -Zombies could get pushed over in very strong winds. Better Rain: -When it is raining, the rain could turn some/most (depending on how bad the rain is) grass into muddy grass, which is loud to walk through. -Rain storms. -Rain could leak through the roofs of houses that are in poor condition. -Rain could blow in through a broken or open window with the help of the wind. -Heavy rain muffles the sound of you walking. -Very heavy rain storms makes you virtually unable to hear by zombies, and harder to track. -Very heavy rain storms would cause you to skip damp and wet (moodles) and go straight to soaked, then after a bit longer, drenched. -If you are outside during a thunderstorm and there's a flash of lightning, your vision will be darker for several seconds post flash. -Rain makes zombies slower. -Hail. Hail can damage you and break windows (with the help of strong wind). Better Sun: -Droughts can occur. -Staying out in the sun for long times without wearing a shirt or a pair of pants will give you sunburn. -Heatwaves. During a heatwave, you need to intake double the amount of water than you normally would. Although, you can drink refrigerated water and will not have to double your intake. (Not exact logic, but evens it out for people who are just starting and can't afford to sit at a tap for the entire day) -Metal things left out in the sun become too hot to touch until you cool them off with a sheet, item of clothing, or refrigerated water. (cooling them with a sheet or item of clothing takes time). -Leave wet things out in the sun for them to dry. Snow:' -It snows during some seasons. -Snow makes you cold (obviously) so you need to wear more clothing. -Crawling zombies can hide in snow and pop out at you whenever you get close enough. (not when you are directly on top of them, when you're in view distance of them. -Tracks in the snow! (Includes all entities). -Snow slows zombies. -Crops die. -Water left outside freezes. -Perishable food lasts longer when not in a fridge. (For the sakes of example, let's just say bread lasts 15 days in a fridge, and 4 days outside of a fridge, so this would then be 15 days in a fridge 6 days out). -Snow builds up. -Snow shovel can clear snow. -If you go out into the snow without many clothes on, you can get hypothermia, which damages you overtime until you warm up. For Good Measure: These are just other things I would like to see implemented, and are mentioned throughout this thread. -Refrigerated water. When you put water in a fridge, it cools. -Seasons! Seasons manipulate weather! -Grass grows overtime and is noisy to walk through. -Things you use to dry yourself off with become wet and have to dry. You can dry them by leaving them in the sun, or by letting them sit for a while. Sorry if any of these have been suggested before! Thanks and I really want to hear your input! --- darthdraken said: "oh and gradual bodies visibly rotting away in the street with flies buzzing in the hot summer sun." I personally think that's a great idea and fits in nicely with this thread Typha said: "Something i should mention and here would be a perfect opportunity. Clothing having a chance to become wet, this likelihood is increased by rain, snow, and morning dew." Seems like a good idea to me c: