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  1. So I've heard that the NPCs are mainly being scripted in numerous timelines from various backgrounds, traits, and other conditions that are essentially being hand-made. Which I can absolutely respect as that would allow more "human" responses in comparison to AI. I understand the idea of event chains that act like a logic system in a way, but I can't fathom anything short of a small army of writers to make it possible. Atleast without years of development. So I propose the following; why not let us, the community and gamers help write scripts or events? I'm sure we've all been through a number of situations and reacted to them differently depending on our own character builds or goals. If they allow the player base to contribute to this end, it would allow the devs to focus on the mechanics end to aid in speeding up the final release of NPCs. Not only that but it would allow some great diversity in the PZ world as of course, not every writer is the same. This could be accomplished by giving the community some form of template and maybe bracket it into categories of responses, reactions, or goals. Or a similar tool to properly and effectively integrate it seamlessly into the game. Essentially give us the guidelines and a relatively basic tool to help create the NPCs you, the devs, envisioned. Because trust me, we the players would love deep, lore rich NPCs. One way I could think of implementing this is breaking it down by traits or prebuilt classes. This way we could formulate different NPC reactions and goals that could potentially mesh together with other traits depending on their capabilities or limitations. Maybe even adding in reliance on other NPCs (such as potential family members) for negative traits such as deaf, weak ect or vice versa for bonus traits. Maybe have npc cops, firefighters, soldiers ect try to do their jobs at first and maintain the crumbling civilization. The possibilities are endless. A way to allow us access to this could be a form of massive logic chains. Where inputs from the beginning of the game could be handmade by thousands of players. Such as family members, goals, occupation, and some background information such as preferences, relationships ect. Perhaps even slap on a labeling system such as traits, personality ect to easily organize and piece together multiple chains. Finally a team of moderators to accept or decline certain inputs/outputs or entire chains for rating purposes or feasibility. It could be something as simple as a blog similar to this one, or more complex as a plug-in or game extension. Or even a bit of basic coding. Anything that would allow us to effectively help the core game.
  2. Modding Rules & Guidelines Modding Terms and Conditions https://projectzomboid.com/blog/modding-policy/ The Subforums and their purpose Tutorials & Resources: Tutorials and Tools for modding Project Zomboid should be posted here. Please do NOT ask for help in here. MODS: Gameplay Mods that are in a playable state and mostly bug free, but may still have added more features in the future. WIP: Unfinished mods that are being worked on and open to be tested. HELP: If you seek help with modding Project Zomboid this is the right place to ask. ITEMS: All mods that add or alter items. WIP: Unfinished mods that are being worked on and open to be tested. HELP: Ask here if you need help with the scripting functionality of PZ. MAPPING: All mods that add new maps, or alter the existing one. BUILDINGS: Finished .lots belong here. WIP: Unfinished maps / lots that are being worked on. HELP: Ask here if you need help with anything related to mapping. Mod Requests: Do you have an awesome idea waiting to be turned into a mod? This is the right place for you. Guidelines Pick an useful title for your topic that describes your mod. I suggest using the mods name. Add some tags that describe your mod so that it can be found via the forum-search. You should enter the current version of Project Zomboid in the tags and click "use first tag as prefix". Your topic will appear like this in the list now. It also can be easier found with the forum-search function. Try to describe your mod as close as possible. People won't download it, as long as they don't know what it does. If you can, add some screenshots or even better a video which shows the main features of your mod. Rules Only post content you created or have permission to use (with evidence). Ad revenue links are ONLY allowed if you also provide a direct link to the download. Don't upload mods / tools that have the purpose to damage savegames or make the game unplayable. Don't upload mods that contain racist, hateful, or otherwise objectionable content. Whether the content is "objectionable" is up to the admins. Bumping your own threads is only allowed to advertise a new version, or to share important information, not to constantly appear on top of the list. Don't create threads devoid of content, such as "Something's coming soon"or "I'm going to do this!" Describe your mod and give us something to discuss.
  3. When posting in the Mod Help section please follow these guidlines: Title Please choose a title that's short but still gives the basic idea of what you need help with. DON'T name it "question" or "help me". Instead use something like "Can't spawn items" or "How to use events". Description Describe your issue as detailed as possible. We can't help you if we don't know anything about what you have done. Please also post your mod's code (or at least the part of it that is affected). If you post your code please use the followign tags: [spoiler][code]Insert your code here.[/code][/spoiler]Show some effortWhile we are glad to help any way we can, don't expect us to write your mods for you. Mark solved problems as "Answered" I've talked to nasKo today and he gave us that nifty "answered" feature we already can find in the Support-Subforum. If your question has been answered, or your problem has been solved, please select the best answer (You can find the option right next to the reply / quote buttons). This way we can easily see which people still need help. POST YOUR SOLUTION One of the most important things: If you have found a solution outside of the thread POST IT IN THE THREAD! There is nothing worse than looking for help on a specific issue, finding a thread about that exact problem and opening it only to find the last post to be "nevermind fixed it". So once again help the community and POST THE SOLUTION (yes I'm so mad at people who do this that I use capslock). Patience Last but not least: Be patient! Don't bump your thread just because you didn't get your answer within the first 15 minutes. You won't get helped any faster and by spamming the forums you even might get yourself muted
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