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Showing results for tags 'grass'.
Maintaining a good clean garden and lawn gets a bit timeconsuming after a while and frankly "unrealistic" There should be tools and methods to make the "remove grass" action a bit more effective instead of pulling out the grass strands with your hands so a few suggestions. 1. Lawnmowers. (New addition, models/animation/mechanics) They make sense in the universe of PZ, and should be a part of the world. Having maybe 3 kinds. I do belive that the vehicle mechanics could be used/modified for both types push and rider. A hand push/Walk Behind Manual lawnmowe
On Bedford Falls, I'm building a base in the large clearing east of the lake in the middle. With the latest build you can move lights, sinks and TV's etc, but because it isn't an existing house, the game doesn't supply power/ water to them.(yes the water and electricity are still on in game). So is there an easy way to mod the files either with the map editor or manually to make the game see those cells as having water/electricity? - I also want to do this to stop erosion from spawning grass and shrubs inside my base. I don't really expect a mod, just a quick fix until the devs implem
Probably someone already asked this question, but probably that my terrible English does not allow me to find it on the forum. I loaded cell muldraugh map in TileZed. Then I decided to clear a spot on the map for the new building. But when I tried to erase the BMP eraser part of the tree and the grass, I was disappointed. Because grass and trees refused erased. I also tried to create a new layer above the standard, but it did not help ... How to deal with it, I might do something wrong?