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Showing results for tags 'game modes'.
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For example bombs shouldn't be profession-locked. I think all abilities should be unlockable, books/journals give you knowledge of a (recipe for example), skill level actually lets you do it. Essentially I'd rather play it like fallout 2 with building/survival elements/cars/saving, than a linear rogue-like.
- 7 replies
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- gameplay
- game balance
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I just discovered Project Zomboid a week ago, couldn't believe I hadn't heard of it. I love it and I'm on my third character, Robert Neville, playing on 'The First Week' mode. I've barricaded myself into a warehouse, cleared all the zombies from the parking lot, and two weeks in I've made my own allotment growing potatoes and tomatoes. The question I have is do the zombies in this game mode migrate around in hordes like I'm told they do in Survival? Right now I feel pretty safe as no new zombies ever seem to approach the building. Should I be spending hours building walls around the warehouse to keep zombies out? It just seems a bit pointless at the moment if there aren't any on their way.
- 8 replies
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- game modes
- hordes
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