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  1. The toaster. Alone and forgotten on that clearance table at the MUL electronics store. It works just like a normal oven.... until the moment you move it to somewhere else which somehow breaks it. So, I was thinking, now that we're getting all these improvements for microwaves and ovens, why not give the toaster a bit of a limelight as well? For starters, a few more of them would be nice; finding some of them on random kitchens across the map. Secondly, using them to toast bread would also be epic, not just being some malfunctioning oven.
  2. How does one import into tilezed a multi-tile object. The one thing that keeps me away from making anything custom is the incredible difficulty in making multiple tile objects. I already have ideas on making car rubble objects, and more but the fact is that You have to split objects that span multiple tiles and I have noidea how that works at all... Does anyone know how this is done? I have already scoured the forums and no one has a tutorial or any videos on the subject. Only single tile object creation. Any ideas?
  3. Don't get me wrong, I really-really love robbing my neighbourhood for tables current furniture movement system, but it feels slightly weird, when zombies start thumping a tv, that lies on the ground. So, what I suggest, is to add ability to place 2 (or more) furniture items on 1 tile. This would look more like a head thump-able barricade and less like a thrown-out furniture. It could also block the view, like the normal walls. It does work now with microwaves, radios and other small items, but not the big ones like tables and chairs. And for 1 furniture-high barricade would be logical, if it would be climb-able like low fences for both zombies and players. Imho, it would nerf current table barricades and give possibility to barricade windows with furniture (So much people ask about it).
  4. As of build 33 you can pick up and dismantle television. It would be nice if you could dismantle microwaves too - that would make another source of electrical experience, which is hard enough to get as it is
  5. Dispensers machine that serve drinks traditionally serve them cold. Following that logic they should function as a refrigerator (without freeze comparment in build 34)
  6. I have some ideas to make the game more apocalypticy: Bedrolls. While I feel that a portable sleeping aid would be overpowered, I would love to see bedrolls strictly as an alternate placed bed, in slummy parts of the city/towns and especially in the woodsey cabins and hunting shacks. I kind of maybe really want/need (subjective) a bedroll asset for the map tools.Moar medical assets. Think hospitally assets. Oxygen tanks, life support machines, dentisty tool tables, those overhead lights, gurneys, uhh, you know, hospitally stuff. If you're planning on building a city, you would assume they would build a big hospital no? (Also shamelessly sort of maybe need these assets)Related to the above, but more military-esque contamination assets. Plastic flaps, overhead sprays e.c.t.More graffiti with meaning. I mean like, think Fallout NV classic white words of (not) wisdom. Zombie related. Apocalypse related. People related. I'm not creative, maybe something like "I'm dying!" (< no creative talent right here) or "I got bit" or "Blame the military" (Or insert government, umbrella or specific dodgy company here) As a general suggestion, just a lot of shit-tier stuff. Slummy, dirty stuff. Think cardboard box houses e.c.t. Sewer assets maybe? (I know there are some already, I mean containers and stuff to populate the ground). knocked-over garbage cans, broken tvs, microwaves, fridges missing doors. Garbage clutter. Make PZ look less like a nuclear town and more like a ransacked apocalypse scenario (This is not an insult, I love the current assets I just think they look a little too clean for my [dirty] tastes)More industrial stuff. I feel PZ atm is focused more on residential areas than industrial, I'd like to see more industrial stuff. Girder stacks, brick pallets, pallets in general, pipe stacks, shipping crates. Expand on the construction and industrial asset trees. Trees? Trees. Probably categories. But trees.Security cameras you can chuck in the top corners of walls. Don't have to move at all, considering I work for a company that distributes them from Germany, I can tell you 90% don't move, nor need to. Okay sorry, mini-rant over. More security stuffs in the security "tree". Oh gawd don't google image that.Dirty bathroom assets. Not everyone who has to go and is potentially being chased by a zombie has time to flush. I swear that's not me. I take time and flush. What's a widdle zombie bite for proper toilet etiquette? Placeable dead bodies (Map tools). Dead people. Bullet holes in their heads. Scratches all over their bodies. Bites too. Dead zombies with spiked baseball bat marks, stab wounds, gunshot wounds, chests blown out by shotguns, half-eaten corpses, skeletons with minuscule flesh remaining. (Also probably been suggested before a bazagillion times, but decomposition that ALSO affects these dead bodies too! Like dynamic tile updates? Yes? No? Hell yes!Sorry if this is a mess. TL;DR/English version: Bedrolls on the ground, usually in remote places. Map tools assets. Non-OP, non-pickupableMore medical assets. Hospital-related mostly - oxygen tanks, life support machines, doctor tool tables, overhead surgery lights, gurneys e.c.tDecontamination/military-medical assets. Plastic flaps, overhead sprays e.c.t.Common general word graffiti - "Blame the military" "Got bit. RIP me 2k15"Dirty, slummy assets. Knocked over garbage cans, broken microwaves, tvs and fridges, soggy cardboard boxes e.c.tMore Industrial assets, more construction assets. Girder stacks, brick pallets, pallets in general, pipe stacks, shipping crates. Security cameras on walls and more security assets. Consoles, screens, alarm boxes, klaxons (maybe not) air raid siren poles.Dirty bathroom assets, fallout style.Placeable dead bodies (Map tools). Dead people. Dead zombies with wounds, half-eaten corpses, skeletons with minuscule flesh remaining (from being eaten). (Also dynamic tile updates, in this case: decomposition)EDIT: Added another suggestion
  7. This is perhaps the biggest realistic element I see missing in this game... Why can we not move around or remove the stuff within our base? Why can't we grab some stuff from other places and bring it to our home? And finally, why do we have to use the Sledge to remove furniture instead of just, like, grabbing it and trowing it away (something which, by itself, is pretty unrealistic. See my other thread for my suggestions for the Sledge.)? If it was the Zombie Apoc, what would stop us from grabbing a chair or a BBQ from the backyard of our already-zedified neighbors? If we need water, what would stop us from grabbing one of those office water fountains and bringing them home? Or why can't we grab another freezer to store our perishables once the other one's full? This feature NEEDS to happen. Because in a game that's about realism, having to use a slege to destroy a garden chair instead of just moving it away completely destroys the realism....
  8. I think we ought to be able to re-arrange the furniture in houses, as well as the furniture we build. Perhaps we could make furniture heavy objects (That is, impractical or almost impossible to move while carrying -anything- else, so as to dissuade people from hauling a couch up the stairs of their fort.) so we can set them down in other places? An idea occurs to me to treat them like carpentry crafting recipes in that they're the ingredient to place themselves. Obviously, no skill associated with doing so, but the whole rotate/set functionality... How hard would this be to do?
  9. So few hours / days before I could still use the furniture tool in BuildEd, but since the newest project / building I started the Furniture button is greyed out. Since then I can't place anymore furniture. Even the older projects I have where I placed alot of furniture have the button blocked / greyed out now. I can't seem to figure how to fix that, and haven't found anything in the help (mapping) forums.
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