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Showing results for tags 'fluids'.
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Version: [42.2.0] Mods: [Vanilla] Save: [No Matter] Reproduction steps: 1. Open fluids script files. 2. See properties. I'm pretty sure this should not be intended like this ways and I think this is caused from a confusing of early release so I report this issue here. At the first (42.0.0 or 42.0.2), I was thinking TIS are keep balancing, adjusting and fine tuning scripts so I didn't think this is something a bug. But I saw patch note that they changed "Thirst" of fluids and i started thinking this is a bug, or at least they didn't notice yet. Because the direction of patch was still wrong. All fluid properties are based on 1000ml, whatever you are looking at. 300ml of soda can says it has -20 Thirst 2L of Soda bottle also says it has -20 Thirst Because they are based on 1000ml. so you will gain -40 Thirst when you drink all 2L Soda bottle while you only gain -6.7 Thirst when drink soda pop It's completely fine but the problem is, new value of properties(thirst, fatigue, etc) doesn't make sense at all. Pure Water only gives -20 thirst when you drink 1L. This mean is, when you drink 100ml water with your teacup, you will only gain -2 thirst. BTW, If you Auto-Drink 1L water then you will gain -90 Thirst. I think this is right, and this is what they intended for first. ------------------------ Coffee and Tea type fluid are also bugged, but I believe it's because Base.Coffee2 is not drainable type yet. Since Base.Coffee2 has -50 fatigue, but if you brew a cup of coffee with Base.Coffee2, then you will only gain -10 fatigue for 1000ml. and brewing a cup of coffee will gives you max 200ml of coffee type fluid, you will only gain -3 fatigue while original coffee gives -50 fatigue. So I think devs are missing something from "properties are based on 1000ml"?
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Version: [42.2.0] Mods: [Vanilla] Save: [No Matter] Reproduction steps: 1. Drink anything which has new fluid types. (Milk, Bleach, Soda, Jean, Vodka, Whiskey, etc) 2. That's all. Details below. [Detail] Let's say we have 1L soda with 1000Cal/L When you click "Drink All" then you will gain 0Cal When you click "1/2" then you will gain 250Cal When you click "1/4" then you will gain 187Cal [More Detail] When you click "Drink All" then game thinks the fluid has 0Cal (1000 - All = 0) When you click "1/2" then game thinks the fluid has 500Cal (1000 - 1/2 = 500) and when you finished drinking, game gives half of 500 Calories. When you click "1/4" then game thinks the fluid has 750Cal (1000 - 1/4 = 750) and when you finished drinking, game gives 1/4 of 750 Calories. ---- I'm pretty surprised because this issue seems not to be reported yet. https://steamcommunity.com/sharedfiles/filedetails/?id=3406721210 a mod I made fixes this issue however it's not smartest way. just please fix this issue.
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Related function ISWorldObjectContextMenu.doFillWaterMenu = function(sink, playerNum, context) -- /lua/client/ISUI/ISWorldObjectContextMenu.lua (Line #3845) I'm not sure devs already knew this or not, but let me think they doesn't because it's bug report anyway So, until now I've found is two, water dispenser and rain collectors. If you transfer via "fluid transfer UI" fluid shows correctly. if you filled with milk, then milk will be transferred into my bottle. but if you transfer via "Fill", always water is transferred. Mean, if you have filled gasoline in your water collector, then you can take water and gas both from it whenever you want. --------------------------- Short version: doFillWaterMenu is still from B41, and not adjusted for new fluid types in B42. they doesn't know what fluid is in. Hope you understood my English!