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Found 3 results

  1. TommyGuns extra weapons mod! Created by Tommysticks 3-D Models Added! Read README for installation. Guns Melee Details Old Installation tutorial can be found here: Youtube! Watch and reminisce! This Mod was inspired by the following Mods: GunMod 0.2.0 by Austin Fletchery 0.4.1 by Austin Meal Ready-to-Eat by The_Real_Al Download Link: http://pz-mods.net/weapons-items/TommyGuns/
  2. --Notice: I did not originally create this mod. Credit for the original mod idea and (some of) the code goes to Austin. I added sounds, images and updated and refined the code. The original thread can be found here: http://theindiestone.com/forums/index.php/topic/336-fletchery-mod/-- As said above, I have updated the Fletchery Mod to be compatible with build 27. This mod adds 3 new bows, 2 of which can be found and a third which can be made, as well as a sling. Crossbow - found as loot, most powerful, slowest. Uses bolts. Bow - found as loot, second most powerful, 2nd slowest. Uses Arrows. Homemade Bow - crafted (2 planks, 1 bandage, glue/duct tape etc, Carpentry LV2). Third most powerful, equal fastest. Uses Arrows. Arrows can be crafted (Duct tape, Kitchen knife, Arrow shafts from plank and saw, Feathers from pillows, Carpentry LV1) Sling - crafted (2 bandages). Least powerful, equal fastest. Uses stones, found in bins. If anyone has any ideas for more features, please reply to this thread! Download Here: https://dl.dropboxusercontent.com/u/18741755/PZ%20Mods/Fletchery%20Updated-1.2.zip Changelog: Version 1.2: Updated for Build 27Added skill requirements - Woodwork LV1 for arrows, LV2 for bows.Bows are now 2-handed weaponsLooted bows and crafted bows use the same arrows, and normal arrows are made through crafting.This mod now overwrites vanilla duct tape, wood glue etc. so they have many more usesMade everything rarer once more, closer to vanilla weapons (let me know if it's too harsh)Fixed a couple of bugs! Version 1.1: Reduced spawn rates of items, let me know if the new ones are too harsh!Reduced weight of ammo, increased weight of weapons.Rebalanced recipes, should work better now. Also takes more realistic amounts of time.Fixed a typo in the mod.info file. Bug Fixes: Firing sounds now actually play! Version 1.0: Updated to be compatible with build 23Bows now require reloadingAdded IconsStill no models, impossible in current state of Zomboid Known bugs: None!
  3. I am trying to update my Fletchery mod to Build 27, but I am having sudden problems with the reload system. The code for it is here: local wepBow0 = { name = getItemText("Crossbow"), moduleName = 'Fletchery', reloadClass = 'ISShotgunWeapon', ammoType = 'Bolts', shootSound = 'arrowFire', clickSound = 'click', ejectSound = 'arrowReload', insertSound = 'arrowReload', rackSound = 'arrowReload', maxCapacity = 1, reloadTime = 20, rackTime = 10};local wepBow1 = { name = getItemText("Homemade Bow"), moduleName = 'Fletchery', reloadClass = 'ISShotgunWeapon', ammoType = 'Arrows', shootSound = 'arrowFire', clickSound = 'click', ejectSound = 'arrowReload', insertSound = 'arrowReload', rackSound = 'arrowReload', maxCapacity = 1, reloadTime = 15, rackTime = 10};local wepBow2 = { name = getItemText("Bow"), moduleName = 'Fletchery', reloadClass = 'ISShotgunWeapon', ammoType = 'Arrows', shootSound = 'arrowFire', clickSound = 'click', ejectSound = 'arrowReload', insertSound = 'arrowReload', rackSound = 'arrowReload', maxCapacity = 1, reloadTime = 10, rackTime = 10};local wepSling = { name = getItemText("Sling"), moduleName = 'Fletchery', reloadClass = 'ISShotgunWeapon', ammoType = 'Stones', shootSound = 'slingFire', clickSound = 'click', ejectSound = 'arrowReload', insertSound = 'arrowReload', rackSound = 'arrowReload', maxCapacity = 1, reloadTime = 10, rackTime = 10}; ReloadUtil:addWeaponType(wepBow0)ReloadUtil:addWeaponType(wepBow1)ReloadUtil:addWeaponType(wepBow2)ReloadUtil:addWeaponType(wepSling)The crossbow, sling and bow (wepBow0, wepBow2 and wepSling) work fine, but the Homemade Bow (wepBow1) will not reload in-game. When I attempt to do so, I get the following error message in the console: I have no idea what to do here, I've tried everything I can think of. Any help would be appreciated! EDIT: My guess would be that this is because both bows are trying to use the same ammo type, so the second is overwriting the first, but I want them to use the same arrows, so what I think I need is a workaround to use the same ammo.
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