Search the Community
Showing results for tags 'flaws'.
-
The challenge of "The Last Frontier 2" is extremely unfinished for the following reasons 1. You may feel thirsty during a test, but you will not be able to quench your thirst. Impossible to drink. 2. The zombie counter may break. When the wave ends, some zombies may still be alive. 3. Bonfire - imba. You don't even have to fight the zombies, they will burn themselves. It is enough for the player to walk away from them. 4. There are very few goods in the store, and leveling skills and buying perks are extremely expensive and useless. There are a lot of firearms and melee weapons in build 41, but why isn't all of this in the test? 5. A shotgun is a very imba weapon because cheap cartridges are sold for it and for effective use the accuracy skill is almost unnecessary. You can pass the test this way indefinitely. 6. There are no running zombies. They would make the test much more difficult. 7. Building skill is almost useless as it only affects the strength of the barricades. It is impossible to build objects in the test, and survival will be much safer and more convenient on the street than in the house. 8. After death, you can create a new character on the same map. That is, you will have the corpses of zombies and the corpse of your past character. Idiocy. 9. Speeding up time speeds up the game, but not the timer itself. It can be abused. It seems to me that the tests did not adjust to the 41st build. Please correct this problem. I wonder if other survival chellenges have the same problem?
-
I have a functioning profession mod that I intend on releasing soon. I have figured out how to make positive skill traits simple enough. Where I am confused at is how to make new negative traits to help balance out. For example, I'd like to make a skill: Amputee: The person would have their prosthetic, but I'd like to have a negative trait modifier of -2 to axe and blunt skills. If a character chooses it who has positive, it would simply lower it by two, but how would this work with someone who has a 0 start with? With positive traits, you can increase the xp gain of these skills, is there a way to DECREASE the xp gains of these skills and like it to a trait?