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Found 5 results

  1. When I play on any other darkness during night setting: PROBLEM: The other settings are not dark enough when I don't have a flashlight, but when playing with Pitch Black, the flashliughts are in some areas very bad. This is made worse with addition of some mods and certain rooms and textures like the image below: I want the flashlights to be able to illuminate the world in a meaningful way while the rest of the world remains mainly dark. I have tried to fix this issue using a mod, but some of the commands that would help me fix this are functioning werid and buggy: With the temporary fix, I can right now make the world brighter if the player has a turned on flashlight in their hand or attached.: This is something I wish the normal game would do or have an extra option to make flashlights brighter using the Pitch Black setting!!! There is another issue that everyone has different screens when playing this game, for some players it's worse than others. Hopefully there can be a real fix or a better light mechanic to fix this one day!
  2. I like to play with the 8-hours-per-day setting, but one thing I have noticed is that Flashlights and such will still go out way too quickly. The large flashlight, for example, will last only about 10 in-game minutes on each battery. This feels unrealistic, I still have an old incandescent light bulb flashlight from the 90s which I used plenty and it will last 2 hours before I have to change the batteries and much longer if used on the low-power setting. In my opinion, the duration of flashlights, lighters, matches, candles and light-bulbs really should scale with the time setting or at least have their own slider on the sandbox settings that players can use to tweak it separately.
  3. Playing on Build 40.32. My character has no perks affecting vision. Lighting mode is set to 'Normal' in sandbox settings. God Mode was enabled - tiredness etc was not a factor in these screenshots. I've noticed some real inconsistencies with lighting, particularly around the time of day, and whether or not post-processing has been enabled. The pictures really do speak for themselves, but here are a few points. Between about 11:30 pm and 4:30 am - Lights on cars seem to not work at all. Flashlights have a very blue tint / are almost invisible. Streetlights seem mostly unaffected. During the night, if post-processing is *enabled* - the ambient light is much brighter, to the point where one would not need a flashlight to see, giving them an advantage. During the night, flashlights seem almost completely useless. Vehicle headlights _are_ completely useless. Last night, playing in a multiplayer session, I noticed the change with car lights almost instantly. The blue/practically invisible car lights jarringly switched to the visible/illuminated cone sometime between 4 and 5 am. (These sandbox settings were set to Dark, rather than Normal - which all screenshots were taken on) Here are the screenshots I've taken this morning. The difference speaks for itself, really. 11pm- Post Processing OFF 11pm - Post Processing ON 12:30am - Post Processing OFF 12:30am - Post Processing ON 5am - Post Processing OFF 5am - Post Processing ON All of these screenshots were taken directly after another, going in and changing post-processing option, hitting apply, and okay. The weather was fine during taking these screenshots. The only time I had moved, was to check the car lights were even switched on (and battery not dead etc) at the 12:30am. The times the photos were taken are visible in the clock, and as you can see, there are no cats eyes perk etc. As god mode was enabled, I did not become tired etc - so that has not affected my vision.
  4. I would like to point out that there is no place on the whole map where one NEEDS to hold a flashlight to see something. Cool effect: If you're spending time in a well lit room, and are then transitioning into a darker area, the eyes take a lot of time to adapt.
  5. I know the topic of duct taping a flashlight to a shotgun has been discussed many times, but what about the pistol? Not mounting or duct taping, but dual-carry? You could equip the pistol in the primary slot and the flashlight as secondary. The pistol is already a single slot carry anyways. You would take a hit to accuracy, since it's already dark, and your other hand won't be able to brace against recoil. There would probably be a longer delay between shots as you recover from the recoil slower. It would REALLY make those night loot runs a little more fun. I usually avoid looting/clearing houses at night, but with this option, I think it would add to the suspense and give people an option for night Ops (or a false sense of security leading to death).
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