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Showing results for tags 'fishing'.
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So I was testing out the new test branch 41.40 and after fishing it seemed to crash. Not the first time, but my second time fishing. Console Log: Also included video though it doesn't show much. Steam PC Info Report: PzFishingCrash.mp4
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Hey guys, I found two big bugs with the fishing. 1. If you time-lapse while fishing with a fishing rod or spear, when the instrument breaks, you are stuck in an odd animation. You can break this animation if you repair the fishing rod by applying new fishing line or by quitting and reloading the game. Nothing else breaks the animation, the character is stuck in place. 2. You can fish in the swimming pool in the hotel in Riverside. This is moreso an exploit, but I think its a tad too goofy that I can make a good living off of fishing in a swimming pool. Attached are screenshots of what I listed. Broken-fishing animation part 1 Broken-fishing animation part 2 If stuck in the timelapse-broken-fishing-animation you can equip other items and they will appear in the animation. All the fish I caught in a days work from the swimming pool.
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** Tested on build 30.16, NOT backwards compatible with build 29 ** I play games like Project Zomboid because I like the semi-realistic scenario and challenges to survive. No other mod has given me the realism I've wanted when it comes to food preservation and most specifically, canning. Ultimately, for a game that strikes to immerse the player into the game world, canning food for prolonged preservation shouldn't be as easy as simply putting food in a jar and sealing it. So I decided to make this mod to enhance my own gameplay and that of those that seek more realism from food preservation. This mod adds new mechanisms so that survival still remains challenging and food preservation doesn't become a thought of the past. The implementation of everything you can can is based off real life canning. Each canning option closely resembles how that food item would be canned in real life; skipping a few steps and/or details here and there to keep things fun and not overly complicated. ___________________ CURRENT FEATURES ___________________ Pickling Canning Options: Pickles, Broccoli, Cabbage, Leek, Carrots, Bell Pepper, Radish.Open Kettle Canning Options: Strawberry Jam.Water Bath Canning Options: Strawberry Jam.Pressure Canning Options: Rabbit, Rodent (Rat, Mouse, Squirrel), Bird, Fish(All types except bait fish).Extend your food's lifespan with the Pickling Method. The simplest and fastest way to get into canning. Simply cook up some brine, have your vegetables ready and put it all in a jar, seal it, and you're all done! The food might taste a little salty though, but hey now your food will gain a preservation span of 7 days.Extend your food's lifespan with the Open Kettle Method. You can cook and prepare the food that you wish to can in a kettle, pour it in a jar, seal, and that's it! Food processed this way will gain a preservation span of 15 days.Extend your food's lifespan by using the Water Bath Method.You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a water bath canner to get a tight seal. Food processed this way will gain a preservation span of 30 days.Extend your food's lifespan with the Pressure Canning Method. You can cook and prepare the food that you wish to can in a regular pot, pour it in a jar, seal, and then place up to 5 sealed jars in a pressure canner to get a tight seal and make sure the food is fully cooked. Food processed this way will gain a preservation span of 60 days.Inspect your canned food to see how many more days left it has until it spoils. Download [HERE] How to install: GUIDE - Instructions / Recipes for Canning 101 - Changelog: TEST THE MOD: if you'd like to see how the mod works without having to collect everything and test it out; press the 'HOME' key to enable the testing feature, instructions will appear in your console that runs along with Project Zomboid. Press the 'END' key if the instructions don't show up after pressing the 'home' key. Keep in mind each time you spawn a set of items for testing the testing feature is disabled. This is as to avoid having you accidentally spawn items without wanting to do so. P.S: There might be an error where you press HOME and then another key to spawn items and won't work; try about 3 times and it should work. Q&A: I would love to get some feedback on this mod. if you have any questions, comments, suggestions,...etc. Go ahead and post . Also if you think the mod is too complicated or challenging, let me know how you would scale it down to make it more fun.
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How am I getting bored while I am fishing? I think this should be considered entertainment as well as a source of food.
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Please change the recipe for the Fishing Net Trap from this: recipe Make Fishing Net { Twine=10, Wire=5, Result:FishingNet, Time:150.0, } to this: recipe Make Fishing Net { FishingLine=10, Wire=5, Result:FishingNet, Time:150.0, } with maybe even a "SkillRequired:Fishing=1" thrown in for good measure. OR, if you're a glutton for coding punishment, have both a twine fishing net [fishingNet.lua] and a fishing line net [fishingNetline.lua] but allow the fishing line net stay in the water for a lot longer without breaking.
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Hello everybody! I`ve been playing this game for a couple weeks, and really loving it, so I hope I can help with some suggestions to it. I'm seeing that somewhat, the food gathering skills looks a little unbalanced, and now with the sea fishing maybe overpower towards others. Making other skills useless cause of the needs they have. Let`s see: -Farming -> Provides a good amount of food, but it needs a high amount of water, need something to protect from zombies, diseases and also takes much time to harvest. In the end the food will rotten really quick. -Trapping -> You have to spend some precious non-perishable food in order to get some animals, sometimes. (could have some hunting skill books as other`s) -Fishing -> This one could be improved. I really like to fish in the game, but I think it`s too easy. What makes it hard is the twine availability and the breaking the rod possibility, but its really easy to maintain a calm life with your day-by-day fish without any problems. With you get a good supply of line, you may have an ''infinite'' food supply. Also the fishes you get, despite different sizes, they all weight the same. Maybe makes more harder to get fishes at lower levels, or just to get really tiny fishes at those, I don't see much improvement when you level up fishing. ------- -About some other skills, I don't know if there`s something planned, but carpentry lvl 5, I don't know what adds on the game, cause you can build everything at lvl 4. -And cooking could be more useful, cause despite all the bonuses, you need a lot of efforts to cook, because power usually get`s off pretty soon and you don't use the skill in the beginning. Yet, the bonuses of cooking, could be achieved easily by eating a little bit more, or reading book and having some antidepressants. Im not saying it is bad, just, could have some differential to make the skill really useful, even with the higher fed possibility. .... Ok guys, I maybe wrote too much. Im not saying it is bad, actually I really loved the game, that's why I want to make some points there. Usually I don't say anything, but as I liked it so much, I would like to help. Feel free to criticize me, and by the way, I did read the ''how to write a good suggestion post'', so if anything wrong or already suggested, please take it easy =)
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As I played the game I found out there was a river . However when I tries to fill my water containers I couldn;t do a thing . The river was there only to watch it. So here are some ideas of how the player may interact with the river: 1) Water Supplies : The player may collect the water or drink it 2) Dig River routes near it : When using the trowel near the river there is another option to dig a water route. Doing this action will cause the water to come the way you have digged. 3)Build a power generator : On the smaller routes you have dig , you will be able to build small power generator ( that can only refill 1 battery per day) These Generators will require blueprints to be built and a high enough carpentry skill. (Blueprints can be found in the Power Factory (I don;t know if there is one but if there is I think that the player shall be able to travel there and loot things and fuel up the power generator ). There will be an other device which can be built through blueprints , that will allow you if you have at least 20 Hydro Power Generators or 20 Wind Power Generator (or ten of each). To concentrate their power and give power to a house 4)Fishing : (I think it is the only thing you can do now but I am not sure) 5) Farms : Near River or lakes shall be more efficient -> they do not require watering , What you are planting is available to you faster. 6)Suicide in the river : You will always have the choice to suicide in the river 7) Build a raft or Boat : ( I think it is already planned or completed) and use the river as a travelling route. 8) Swimming in the river : Well no exact reason to do it , just to get wet or search for herbs ( not included in the game) So what do you think of my Idea ?
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My suggestion is that we add corn to the game. Oh wait! It is already in the game! It is located at the North Farm in Muldraugh. Now hold on... Then what am I suggesting? Well as of now we can pick and eat corn, but we can't grow it ourselves. So I suggest that we add it as a player-grown crop. I imagine it would be the easiest new plant to add with the sprite and stats already set for it. Wait! I heard fishing... Yes! If you are an avid fisherman like myself :cool: then you probably know that corn kernels are commonly used for fishing bait. They might just be more popular than worms! Probably a regional thing. Anyways, you could use a kitchen knife and a cob of corn and get like 20 corn kernels. Now to keep a little balance in the game (so it is a risk to use food to catch more food), the rate for cathing fish would be: Small Fish - 80% Medium Fish - 18% Large Fish - 2% To add to the balance, you could have it that your bait goes bad faster and you have to put on new bait (or maybe a fish stole it! ).