Jump to content

Search the Community

Showing results for tags 'first aid'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 10 results

  1. in my current run ive taken a few lacerations to the chest and torso. weirdly though when i bandage them with ripped sheets they still show as a wound on the health screen even though they are listed as bandaged. i had a neck scratch as well and this showed correctly.
  2. PART ONE : FIRST AID SKILL As everyone know, First aid skill are mostly useless. The only benefit from them is healing broken bones ( much faster,so much! ) So, i want to suggest some balancing,to make that skill must have for players. 1. Increase the healing time with 0 level of First aid. For example - with 5 level we apply bandage with 3 seconds. So,with 0 level we will do that in..10 second?Maybe even 15 or 20? Panic will increase that time a lot. 2. Without any knowledge, a person can apply only poorly bandage. About scratches / bites / bu
  3. I have been playing a bit on MP and SB, and have noticed a few things about first aid and I have thought of a few improvements that would benefit game play in SP and MP, especially after animals and NPC's are added. Though these will still have immediate benefits. First: Wider array of injuries and diseases. Animal bites, ragged wounds, piercing injuries, Deep wounds, and more diseases. Some of these are planned, but I'm mentioning them for this idea. Ragged wounds would have a higher chance of infection and take longer to heal. Second: Diagnosis and (Importantly) Misdiagnosis The higher y
  4. Hey guys, So I've been playing this for a while, although I had to make a new account to post this because I have no idea what my old info was, or if I even had a forum account Anyways, after playing recently and being absolutely thrilled with what they've done with the game. Occasionally an idea will come to me, and I tried to write down the ones I remembered but I'll edit it later. Most of them are pretty small things, some without even any real gameplay impact. Hopefully I didnt repost anything, I skimmed the forums to see whats been posted and saw a couple I thought of, so
  5. I want to address the time it takes to heal and the rate at which cloth strips become dirty. It is seriously off in the game as it stands. I rock climb IRL and I do it freehand and through brush and thorns (I'm a bit crazy like that) The amount of scratches I've got (ones that actually break the skin and bleed) is into the 100s if not the 1000s. 1) A scratch that doesn't draw blood requires no first aid and you'd have to be crazy unlucky for it to get infected. 2) A scratch that does draw blood can be staunched by wrapping it in cloth and it will stop bleeding after about an hour, the body is
  6. You are cutting trees deep in the forest and a sudden roar fills the air. Next thing you see is a bear closing on you. You are foraging in a glade and a hissing sound alerts you to a nearby snake, ready to inject poison into your veins. --------------------------------------------------------------------------------------------------------- What do you fellow players think about dangerous animals idea? Since animals are already confirmed I think it would make a nice addition to actually have few dangerous species (bears, snakes, wolves, etc.). Those would attack a player only if he is
  7. Okay, I apologize if I'm doing something wrong, here, but... I recently picked Zomboid back up again after a few months hiatus. A lot has changed! I'm impressed with the updates, but a few things are bugging me a little, so I thought I'd talk about them here so that maybe someone could inform me as to if I'm simply not doing things right. To put it bluntly, the new bandages system is extremely frustrating and time consuming. I sterilize a bunch of bandages, no big deal. I get a "scratch", which, to me sounds like an 'oops' ordeal, not a 'oh no, I'm going to lose an arm' ordeal. Keeping thi
  8. Simply, right click the bandage/splint, to check the condition of fracture or wound to know if it is safe to remove bandage or splint.
  9. BinxB

    Doctor?

    so the first thing right off the bat I feel there needs to be a Doctor career for the game when build 30 is official. maybe a boost to first aid skill or naturally better bandages tho I feel the simplest thing could be just spawning with a first aid kit if you choose to be a doctor/EMT. i mean I know alot of people are gonna say thats OP to jsut find one but thats the point of a career to start with something you wanna specilize in
  10. I'm sure this has been discussed before, so feel free to move/merge this if so. Right now, first aid involves slapping on a bandage and taking some pills. That's fine, but I'd like to see this tied to a First Aid skill. After all, we have skills for farming and cooking. At its most basic implementation, a first aid skill could influence how quickly an injury is healed and reduce the chances of "fake" sickness/infection. Obviously more advanced ideas could be added, but be happy with that for starters. High levels of the skill could even mean doing more damage to enemies, since you have a
×
×
  • Create New...