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Found 3 results

  1. Had a strange interaction few days ago while playing. I was running indoors, then ran into the wrong direction from a view pixels tho, and i ended up climbing a fence while going downstairs & being teleported to the room below thru walls. Here are more details with screenshots : Colors & signs stands for : - red arrow : direction of my character's running animation - orange square : hitbox/area of the concerned stairs tile - green square : hitbox/area of the concerned indoors fence So basically, when running in the same vector as the red arrow, once your first step lands on the stairs tile (orange square) your character will either be considered walking stairs but he'll still remain able to climb that fence, ending up climbing the fence from the stairs' level, and ending up teleported in the room below, which here is only an empty & cleaned bar, but could be alot more dangerous if the bar wasn't empty, or if this teleport me outside while outrunning a horde, or idk. Coords of the location : https://map.projectzomboid.com/#0.7361806964691217,0.2595402338666605,1968.8940971808088 (But idk if this is only on that stairs or a common issue with other stairs/fences around the map) Thanks for reading, keep up the good work & take care !
  2. Hello, I am having a problem regarding chain link fences in the most recent patch of Build 41(and have been since the B41 update). I've noticed as of Build 41 that it is very janky now trying to shoot zombies that are close to the chain link fences, as it'll not target them even if they are the only zombie there. I had no problem shooting any zombies not sharing the same tile as the chain link fence and those attacking the fence on the tile. Below are some screenshots to show you what I mean. As you can see, I am aiming at the zombie that is walking along the fence(Inside my cheated in base, don't mock me). I have the option selected that puts a green outline on zombies I aim a gun at, which doesn't show up when I aim at him. I then shoot all eight rounds only killing the zombie behind the one I was aiming at. My character will aim at crawlers doing the same thing, pointing his gun at the ground towards them as if he can shoot them. I have tried shooting the crawler when my character does this, but I am unable to damage them.
  3. Hi everyone, I thought that it may be useful that I share my experience with custom tilesets with PZ Map Editor. I did a little tutorial to explain the process to adding your own tilesets to PZ and how to create your own tiles. In bonus, you will find a little chapter about adding more fences to the fences tool. If you have any questions, don't hesitate to ask me. Tutorial link (Public access) (v1.1 03-05-2014) : https://drive.google.com/file/d/0B4IIbPlTwOdmNU5lRmVsTkdhY2c/edit?usp=sharing You will find inside a .PDF tutorial and example files. Next version : How to : One object on multiple tiles WARNING : Custom tiles only work with the Map tool at the moment. If you try to load a custom maps which contains custom tiles in PZ, those tiles will not load. I'm trying to find a way to load those new tileset in PZ but it seems to be hard without some modding support from the dev. If I'm not wrong, Tiles are stocked into Tiles.pack. You can unpack it with a tool that you can find on this forum, but I didn't know what to do with all unpacked files. Even if I success in repacking the files with the custom tiles, it means that it will be very hard for multiples modders to use multiples sources of custom tiles. They will need to unpack and repack every time they add a new tilesets and it will work only for their maps. Could the best solution be to use the same process with modding items and profession ? For example, we put the new tileset in a mod/MyMod/media/textures/Tileset_MyTileset.png and it load/overwrite the tileset ? I think it would be more easy to use multiple tileset from multiple sources.
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