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Found 6 results

  1. One of the more interesting things a gymnast ever taught me is how to properly jump, and properly land. It's a pretty deep topic, a lot of physics, and the like. But the bare bones of it is that with good training, and a moment's preparation before a jump, one can fall quite a fair distance with minimal risk of injury in the process if they know -how-. [Or get lucky.] A lot of it has to do with how you land, stiff joints, poor balance, or the inability to properly roll out the impact can really ruin your day, even from a short fall. If you tense, panic, or just plain have no say ov
  2. I've fallen while building onto the upper level of my safehouses a few times now (33.9-33.10), and would love for there to at least be a stall in the player's movement before he/she falls, and/or a chance of recovering balance and not falling. Perhaps this could be modified by traits and skills, ie graceful, light-footed, etc? Also RE falling, what's with the broken right thighbone being the invariable result? Falling 1 floor onto grass in the summertime is really more of a sprain or broken ankle type of injury, rather than instant femur snappage. Maybe back injuries or broken wrists could
  3. Hi Everyone, We've just released our latest free puzzle game 'Fyoozd 2' to the App Store (Universal App). If you like tile based puzzle games, but are looking for something a bit different, please check it out. Hope you like it. Game Description: Innovative, retro styled, against the clock puzzle action. It's Match 3, but not as we know it. Arc electricity across matching generators to destroy them and get the highest score, before your time runs out. Game Features: Innovate, grid based, strategic puzzle gameplayFast paced, exciting, against the clock puzzle actionRetro, Sci-Fi styled, pixe
  4. Hi, it would be great if we could wear more clothes like gloves, hats(for winter), socks... -They could get dirty with the time and/or lose efficiency. -When it rains they would get wet and we would have to dry them (in front of a fire?) or we could get very cold. -With the rain, puddles could appear on the ground and if we walk or run into them, our shoes and socks (pants too?) gets wet. -Again with the rain, the grass would become muddy, and running or walking in it would wet our shoes & socks and we would run slower. -Running in the grass/forest we could fall (or if it's impossible,
  5. I would humbly like to suggest the one thing every single zombie movie has in it. falling down. thaats right, I would like to suggest some kind of mechanic where the player will have a chance of falling over, this could be caused by countless things such as that clumsy trait, panic, running on rough terrain, moving through rubbish piles, corpses, darkness. now you all have seen it, person gets chased by zombies and while not paying attention, stumbles and falls down and becomes zombie food. I would love this to be in the game, not a hugely common occurance but. for example. if a player is
  6. Hello fellow survivalists I recently bought PZ and managed to acomplish 10 hours in the last 3 days by now (weeee ). I like the realistic approach of the game and all the stuff that could happen to you (friend of mine just died on a burned steak yesterday ). i used the search function but coulnd't find anything so excuse me if it has been suggested or already been talked about. Im already missing one important thing to the whole survival aspect (survived 3.5 Days in sanbox by now) Bone Fractures I was on the 2nd floor of a house when i opened a door to a bedroom with 3 zombies to surpris
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