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Found 19 results

  1. Version: [42.31] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1.Open Exercise Tab 2 . Hold Shift to Run 3. Tap direction to run. 4 When the player charactor is mid " Start Sprint animation" Press Okay on the exercise screen. I know this is a older one, but its still present. 0220 ex.mp4
  2. If you repair an engine with engine parts in a backpack, it will not use the engine parts in the backpack
  3. Version: [42.02] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [Old Save] This tricks the game into replacing the shove action with a swing action to exploit shove's lack of cooldown between swings. Reproduction steps: Get a weapon (Preferably a swing weapon). Hold Attack. When your character starts pulling the weapon back to them, press space. (The timing is strict to pull this off. If you look up, you should press space just before the weapon passes your character's face). You swing with no delay.
  4. Version: 42.0.2 Rev: 25282 2024-12-22 Mode: Singleplayer Mods: None Save: New Save Due to the current recipes, it is possible de convert "for free" (aside tools' deterioration) ripped sheets into Leather Strips by using 3 recipes. The player needs 1 Leather belt and as many Ripped Sheets he wants to convert: 1) Scrap (recipe RipDenimClothing) the leather belt (Base.Belt2). It gives you a buckle (Base.Buckle) and 2 leather strips (Base.LeatherStrips) 2) Use the level 1 tailoring recipe "Pick Thread" (recipe PickThread) to convert a ripped sheet (Base.RippedSheets) into a spool of thread (Base.Thread) 3) Use the level 1 tailoring recipe "Sew Belt" (recipe SewBelt) to convert 1 leather strip + 1 spool of thread + 1 buckle into 1 belt => You started with 1 belt and 1 ripped sheet, you ended with 1 belt and 1 leather strip.
  5. Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: -Really all you need to do for this one is to refill a flask from any water source after the shutdown. A sink for example will remain at 20/20 after refilling twice or thrice or more. I had emptied the flask and refilled it over and over again with no change to how much water was in the sink.
  6. Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save AND Old Save] Reproduction steps: 1. Start the game in Apocalypse mode. 2. turn on TV and go to life and living 3. wait until show ends and then quit the game 4. re-enter the game, show should repeat and you will have same XP as when you quit. ( repeat 1-4 3/4 times in a row) NOTE: This is repeatable with any life and living episodes. I was able to repeat this process 3/4 times in a row before the time restricted it. This was tested on a modded mode(what i normally play) and unmodded(used for testing)
  7. Version: [42.01] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Kill an animal and put it into a backpack (Animal used in this scenario was a Cottontail rabbit) 2. Sit down in a chair (may not be nesscessary) 3. Butcher Animal while carcass is in backpack (Dufflebag was used in this scenario) 4. You recieve meat in main inventory, but the animal carcass is not removed from the backpack Untitled video - Made with Clipchamp (1).mp4
  8. Version: [42.0.1] Mode: Singleplayer Mods: [None] Save: New Save/Old Save Reproduction steps: Create or load into a game Watch Life and Living at any time scheduled time. As soon as the broadcast has stopped giving EXP ended save/ quit to desktop Re-run Zomboid and load into save The same life and living broadcast will repeat itself despite having already been shown I have been able to replicate this bug on both new and old (b42) saves. It appears that by restarting the game the game loses track of if the show as already played. The show can be replayed at any point in-between show times. Once a new show time has happened, only that show is played. Due to this bug i have been able to grind cooking to level 4 on day one just by loading in and out of the game. Sometimes the bug will stop working and no longer produce XP (i think this might be linked to the XP being tied to the hour that the show is suppose to play at). If the show ends before you quit and load sometimes the bug will also not work. Im currently working on a video to show the bug in action.
  9. The walls are shown as being half walls, similar to picket fences, however they are vaulted in a fashion similar to the tall fences which normally you can't see through. Additionally, zombies can be attacked through these faux half walls and their pathing prevents retaliation. They just stand there menacingly as you beat on them with abandon.
  10. Version 41.78.16 Multiplayer N/A No Mods Occurs on any server Reproduction Steps: All that is needed to start the exploit is two players and one generator. Both players click grab on the generator at the same time. Both obtain a generator, maintaining same fuel and condition as well. This most likely works on Singleplayer as well but I have not tested it.
  11. Version 41.78.16 Singleplayer N/A No Mods Occurs on any save Reproduction Steps: All that is needed to start the exploit is two controllers to start a Split Screen session, and one in game Container-Bag; Bookbag, Duffle bag, etc. and a in-game tall wall that the player can vault over. Load into any session of Zomboid that allows Split Screen Co-Op. This can be both Multiplayer and Singleplayer Leave the bag on the floor, then one player clicks places item and waits for second player to pick up the back in either Primary or Secondary hand. Then place the bag with the first player and the player with the bag in their hand must jump vault over a tall wall, causing the bag to fall to the ground. Exit the Session and return to the game with two backpacks with Duplicated contents inside them. (IF ANY DUPLICATED ITEMS TOUCH EACHOTHER, THE GAME PROVES ONE IS A GHOST ITEM AND DELETES ONE) Duplication_Exploit.MOV The video I attached is recorded by me to further explain this exploit. After the video, you would join the game and have duplicated bags and items
  12. I've noticed that if my endurance reaches the point of exhaustion (the last stage) my fitness begins getting 1xp every few seconds. So if you combine the last stage of exhaustion and sleepiness you got an endless fitness farm by doing nothing since you can't get endurance back because you're sleepy.
  13. When you using Walk to and sprinting holding shift, endurance will not drain and will gain ( thinking its walking itstead of running ) Used on vanilla no mods. Found out while using Minimal display bar on other save game. Re-installed only Minimal display for showing purpose for the video BTW B41.54 is SICK!
  14. I was browsing reddit and this person found a door clip exploit using a office cubical wall against a door. More info in reddit post.
  15. Hello, I just wanna report a exploit in the beta build 41.50 in Steam I found for accident about magazines and how get infinite ammo whit this (I tested in singleplayer, only, I don't know if in multiplayers works but I think works too), I gonna point this exploit only works whit guns whit magazines (pistols more common), this don't work whit the revolvers, magnum, shotguns or rifles (exept the assault rifles) because they use directly the ammo for working, this is the process to get work this exploit, in this case I gonna show a simple M9 Pistol: Step 1: You equip your pistol (is not necesary use a hostler for this) Step 2: You eject the magazine until you have it in your inventory and you left click on the magazine options. You are going to point to the option Unload Magazine Step 3: When you get the magazine out and even with the window of its options open, you press the R key, which is to automatically reload the empty weapon, and in that period of time before the reload animation ends, you click on the option of Unload Magazine And that's it, When you finish reloading the weapon, it will automatically give the animation that you are emptying the magazine removing the bullets to a "ghost magazine", this exploit does not affect the bullets of your weapon leaving them intact, how you can see down, Im getting bullets from a magazine I don't have, and the gun don't loose any bullets inside of it (my theory this is some bug about animation and the queue trigger of events make this happend to remove bullets even there isn't a mag) And making you farm alot of ammo easy if you have time And yes, this exploit work whit any weapons needs a magazine (in this case I do it whit the D-E Pistol) And that's is the exploit I just found yesterday for accident, I hope this can be fixed soon in the next patch or someting, sorry if this isn't a video but I dont have the program to use it so I tried my best to point it in the screenshots here, thanks for your time c:
  16. I found 2 game mechanics which are really expoitable and im sure they are not intended. First is, that you can get rid of your Stress- and the Depressed-Moodle, by smoking 1 Cigarette and instantly canceling the Action. The Cigarette doesent get consumed, but your Anxiousness is gone. In a high pressure Situation, where u are surrounded by zombies it gives you so much more time to gain more accuracy within 1 second or even less. You can also repeat this as often as you want to get rid of your unhappiess, if you have picked the Smoker-Trait. This exploid makes the Smoker Trait really overpowered. Second is, that you can forage inside of a Car, which "could" be imaginable, but the danger of getting swarmed by zombies in the woods, while you are searching for suplies, should be there in my opinion. But additionally your also can drive your Car around while foraging. Feels abit weird PZ is really an amazing game, and love everything you guys did with it, but please fix these 2 bugs Greetings, luxlime
  17. This exploit allows the player to cheese boredom, stress, and sadness, removing the depth these functions add to the game. If you run while smoking a cigarette as a smoker, you can interrupt the process while still getting stress and sadness reduction. This can be abused over 5 times per cigarette. Imagine living off worms and never getting sad. Update Below photos show, before and after, half of a cigarette eliminating severe depression. The caveat is the lighter/matches will be the limiting factor since they are used after each interruption. Stress however becomes insanely easy to manage since it disappears after each occurance. The "smoker" becomes a positive trait with free points and eliminates the value given by antidepressants. I imagine a decent solution is to delay the positive mood buff until after the cigarette is finished. This should balance this exploit.
  18. If we leave the game after watching a TV show and go back in, the TV show is repeated and we gain XP again. This can be repeated as many times as you want, gaining infinite XP.
  19. Currently, you can cross the 50 weight mark on your character by various means. One example would be close to the 50 weight mark and filling gas cans, or water containers. Another example is unequipping your current item that you hold in hands and currently you can even have a furniture in one hand (speaking of which, all movables should only have option "equip in both hands", similar to corpses or generators. The only possible problem stemming from it would be overfilling floor, but I think overfilling floor is more realistic and balanced than overfilling player inventory.
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