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Found 14 results

  1. So how does one normally start of these off? Welp here goes nothing.... I do enjoy Project zomboid from Alpha eight until forty-one but over the course of time. A few things about the game has bothered me a tiny little bit and I do implore the Dev's if they decide to read this to at least consider the ideas going forward. Idea 1#: A Hospital / FEMA Quarantine zone: I believe in every zombie survival game. There should be a Hospital / Quarantine zone and hopefully with a little magic it should be loaded with zombies. either on the outside or inside depending. I think it
  2. OnTickEvenPaused event isn't working while the game is paused.
  3. Maris

    Exit Game Event?

    Is there any event when the game (dedicated server) is about to go down just before saving the game?
  4. Hello, I'm need some help In this site resources, I found events (seems decompile..), and one was: Events.OnPlayerMove.Add(functionName); But, it does not work, when you are in car( It's bug, or what? ), and I did not find anything like: OnVehicleMove The question is: How to get coords, [without OnPostUIDraw or other not connectable events,] when you are in car? But, however, I can use crutch: OnPlayerMove and if plr:isDriver check coords by OnPostUIDraw..
  5. PERMANENT INVITE SERVER DISCORD: https://discord.gg/z9Et3J3 Element Gaming, the Biggest Italian Multigaming community, presents: THE WALKING DEAD PROJECT: The Era of Evil The Walking Dead Project is a game server for Project Zomboid focused on the famous tv show. Peculiarity and exclusivity of this server will be the locations, reproduced with the Editor Map of Project Zomboid, in a exclusive pack that you can find on the Steam Workshop: In this new season named: The Era of Evil, there will be serveral news that you will find on our server , as the exclus
  6. Hi everyone, i'm fairly new to the PZ modding scene, but am really enjoying the game so far. I love programming so thought this might make a good new hobby. I've got 2 ideas that I thought might be interesting to flesh out, but I wanted to get some feedback on what's more feasible, and suggestions of existing, similar mods I could look at to get familiar with the API. I'm also interested if anything I say is already completely done as-is; though, I care a lot less if it's made obsolete later on changing zombie (re)spawn to not happen inside the map but instead at the b
  7. Greetings fellow Project Zomboid enthusiasts! As I’m sure some of you will be glad to hear, we have founded a dedicated PZ roleplaying community. Project Zomboid is game which greatly caters to immersion and roleplaying. Yes, at first, to some less knowledgeable on the game - its graphical fidelity may put off. Yet, once you begin playing, it truly is an experience to be had by any apocalyptic survival fan. We believe, what we have created is the way Project Zomboid is meant to be played. The playstyle that will bring the most potential authentic entertainment. We, as a group of frie
  8. The Struggle Role-play [TSRP] IP: Port: 16262 Need to be white-listed to join. I'll be changing song's randomly through the year. Server Lore Prologue - SERVER HAS BEEN REVAMPED PROLOGUE WILL HAPPEN SOON, (NEED MAIN CHARACTERS AND A PLOT HOLDER I DON'T WANT TO WRITE HOW THE VIRUS STARTED, JUST A NORMAL DAY THEN YOU HEAR SCREAMING THROUGHOUT THE STREETS AND SUCH!) NEED A GOOD WRITER ALSO! ---------------------------------------------------------------------------------------------
  9. Surely if you're feeling a little sad in real life (for any reason, whether it be the apocalyptic troubles, or wife problems), yoou go check on your crops outside and when you see their fully grown and ready tobe harvested, you cheer up and suddenly you're in a much better mood!! After obtaining the slightly sad moodlet very frequently, I thought of an idea on how to possibly addmore depth and realism to PZ. Suggesting that some actions, events and occurrences change your mood, whether it be making you more happy, increasing your boredom levels, reducing your boredom levels, making you mor
  10. Firstly, in all those top end open world games like ESV: SKYRIM or Rockstar's RED DEAD REDEMPTION, you look for something to do. So once you've established a closed environment you need to find something to do, right? Well I know for a fact that people are going BALLISTIC over NCP's being brought back to the game, so it would be fun to find them and their safe houses and it's up to you to trust them and hope they don't shoot ya, or slaughter them and nick their loot. People wanted a strategy side to PZ, there already is one but if it could be grown into living in a fortress under the rule of
  11. Made a little alphabetically sorted cheat sheet for stuff mentioned in title, thought id share for whomever it is usefull. Events: (note a reference can also be found here (not done by me), albeit a little outdated it has some more infos: http://pz-mods.net/guide/event-reference/ ) LuaMethods: Exposed Classes:
  12. Hey everyone! (Sorry if this has already been created) I'm not sure how you would be notified of the event happening (on-screen notification, sound, visual indicator, etc) but there would be a whole bunch of random events that either brought you misfortune or prosperity. Maybe when NPCs are re-implemented there will also be random events for them.
  13. When you lovely developers have the time, why not add a sandbox setting thing that takes that sweet metagame thing you wrote and scales it back a little, try and make it more realistic in that zombies won't magically seek you out after a time. Plenty of people have gotten miffed about how the zeebs still manage to find y'all after a bit; why not offer another experience to add some additional variety and still stay close to the lore you're going for? I definitely don't mean to ask you to do this right now or add it to survival or anything. <3
  14. Okay so with the new events like EveryTenMinutes we aready have a powerful Event which doesn't eat much performance. I still have questions about the performance though. Would there be any difference between function one()...end function two()...end function three()...end Events.EveryTenMinutes.Add(one);Events.EveryTenMinutes.Add(two);Events.EveryTenMinutes.Add(three);and: function one()...end function two()...end function three()...end function master() one() two() three()end Events.EveryTenMinutes.Add(master);Will there be any noticeable impact if I exit out of the functions ea
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