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  1. I own the game on steam and the game gets frozen on the "click to start" screen, the music still playing and I can hear my steps in the background. I have tried many different solutions like validate files on steam, Delete multiplayer folder, update drivers, update windows, uninstall and reinstall the game and more but the game still freezes on the screen when I try to play. No matter what I do... If I try to play online or single player the game still freezes on the "click to star" screen. Please help.
  2. EDIT: MODS! I HAVE REWRITTEN THE ENTIRE CODE FOR THE MOD I WAS MAKING SO THIS IS NO LONGER RELEVANT, PLEASE DELETE. I can't understand what's wrong with this part of the code, maybe someone more experienced in modding and coding can give me a hand. [spoiler][code] local function checkTraits() --Line69 if not player:HasTrait("Cowardly") and not player:HasTrait("Agoraphobic") and not player:HasTrait("Claustophobic") and not player:HasTrait("Hemophobic") then --Line70 becomeDesensitized(); --Line71 return; --Line72 end --Line73 end --Line74 Events.EveryHours.Add(checkTraits); [/code][/spoiler] This is the ERROR log: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function: checkTraits -- file: NewFeatLostOverTimePlusDesensitized.lua line # 70 ERROR: General , 1658199009328> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: HasTrait of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1658199009328> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: HasTrait of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65) at zombie.GameTime.update(GameTime.java:542) at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:564) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1659) at zombie.gameStates.IngameState.update(IngameState.java:1369) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:297) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:764) at zombie.GameWindow.run_ez(GameWindow.java:666) at zombie.GameWindow.mainThread(GameWindow.java:494) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1658199009330> ----------------------------------------- STACK TRACE -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Initially I had 7 Traits on line 70, but reduced it to 4 thinking they were conflicting, which was not the case, I still get the error. Probably it's something simple and straight forward, but I've been staring and that few lines of code for so long I can't find it. Any help would be appreciated. Events.EveryHours.Add(checkTraits); will be changed to Events.EveryDays.Add(checkTraits); - Hourly checks are just easier to test.
  3. I read a few posts on how to do th converting but I'm running into an issue. The save file crashes with this error: ERROR: General , 1657621241145> ExceptionLogger.logException> Exception thrown zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init line:255. ERROR: General , 1657621241145> DebugLogStream.printException> Stack trace: zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at zombie.world.WorldDictionary.init(WorldDictionary.java:255) at zombie.iso.IsoWorld.init(IsoWorld.java:2323) at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:262) at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:219) at java.base/java.lang.Thread.run(Unknown Source) I copied world dictionary and all files associated with it but to no avail. I ServerName_Player file into my sandbox saves folder and put WorldDictionary from ServerName but it didn't do anything. Please help
  4. Hi all, I've been running a Project Zomboid server for the last couple weeks with a fairly high active player base (way over the official server limit) and I've been optimizing the server and fixing issues. However, some issues don't really make a lot of sense to me being a server and was just wondering if the devs or anyone could provide some guidance. I'm getting very frequently the following server log entries: [20-01-22 07:47:34.236] LOG : General , 1642664854236> 967 526 980> Item -> Radio item = Radio.CDplayer. [20-01-22 07:47:34.237] LOG : General , 1642664854237> 967 526 980> Warning: Radio worldsprite not valid, sprite = . [20-01-22 07:47:34.237] LOG : General , 1642664854237> 967 526 980> Moveable.load -> Radio item = Radio.CDplayer. And when I say frequent, I'm talking about several times a minute. Any guidance on how to fix this? Thanks.
  5. Sbrasher

    Server shutdown

    after a mod is updated, usually like trying the 100 tips we read we can't make the server mod the same as the players' ... But twice it happens that when we release a mod that does not affect the game much, the server breaks enough to not be able to play it anymore, forcing us to restart the ENTIRE server to be able to play .. it throws a black screen with a text that says " SERVER TERMINATED ", we don't have a photo because the owner accidentally deleted the game before taking a screnshot
  6. I`m so exhausted. Since I started a new project in the WorldEditor it doesn`t open anymore. All I get is an error (pic related) when I`m trying to open TileZed or WorldEditor. I`ve reinstalled it, deleted all the files, checked "Tilesets.txt", but there`s nothing about this tile and there is no such tile, because I deleted it a while ago. I can`t check anything in the program itself, because every time I press Ok it shuts down. The only two things I haven`t done yet is reinstalling the game itself (which I think is unrelated) and checking for corrupted regedit`s files (but what exactly should I check?). What`s your opinion about this? Also, I didn`t find anything about this error.
  7. I was crouching + holding shift to become faster while sneaking, there were 2 zombies, both had their backs tunrned my way. I wanted to stab them in the back, but one of them turned around and saw me so i wanted to trick her into attacking me and going into that "missed the player" animation that zmbies have which would give me enough time to stab the other guy and deal with the first one solo afterwards, it's an old trick that i kept using before but now I'm scared, so what went wrong? Well it was all good untill that moment when I bumped into her, my guy teleported behind her and got stuck in a "frontal zombie defense attack/shove" animation, and while he got stuck in that bug she had enough time to turn around and freely inflict a wound of any kind to my character, thankfuly it was a (severe) scratch, not that it mattered even a bug caused bite was curable with just the right cheat menue though I always felt much less guilty curing a small survivable wound then a deadly bite or a laceration on the neck with a cheat menue, but it wasn't worth a risk on a 4 months and 17 days old save, sadly i lost a 3 month old denim shirt. All in all i hope that devs look up this bug and fix it, ithappend in b41.55 and I am 101% percent shure that it's connected with the "- Player running through a horde will now have greater chance of falling" and interaction with zombie/player bumping hitboxes...stuff like that.
  8. I've run into this problem before, and it's always resolved itself when I quit to menu, or sometimes I'd have to quit to desktop. It's been a few hours and a few restarts later though and I still get errors when entering a car, accessing hood or trunk, or pressing V standing next to vehicle. The HUD for the dashboard, repair menu, and vehicle action scrollwheels won't open at all. I'm wondering if there's anything I can do to fix this? I started a new game and ran until I found a car, was able to see the HUD and drove it so it seems specific to my main save. I really love what you all are doing here by the way, thank you for this game. This game is a dream to fans of the genre, truly something special.
  9. Hello, I need your help. I am not able to access multiplayer servers, even when I am the host. I've tried everything, when I uninstall and reinstall the game I can connect once, but after leaving the server I have the same connection error again. I'm attaching the console but the line I believe is responsible for this is znet: Connection closed: reason = 2 port = 1 https://pastebin.com/8anC9iU6 Help me, Thank you in advance!
  10. I had to delete my lua files and uninstall my game to be able to get back to build 40, now it won"t let me join my friends private server and now I get this message. File does not exist on the client: media/scripts/Alchemy.txt What should I do?
  11. I've been playing project zomboid build 41 for a couple of hours, but after I play again, the error at the bottom right corner been popping up whenever I click "continue" or "load" on the menu I even tried to play a new game, restarted the game or reinstalling.
  12. Error trying to use <RIGHT>; from console.txt: function: render -- file: RichTextLayout.lua line # 407 ... LOG : General, 1593545810494> Object tried to call nil in render in RichTextLayout.lua: 404: if orient == "centre" then 405: ui:drawTextCentre(string.trim(v), x + self.width / 2 , y + self.marginTop + self.lineY[c], r, g, b,1, self.font) 406: elseif orient == "right" then 407: ui:drawTextLeft(string.trim(v), x + self.marginLeft + self.lineX[c], y + self.marginTop + self.lineY[c], r, g, b,1, self.font) 408: else 409: ui:drawText(string.trim(v), x + self.marginLeft + self.lineX[c], y + self.marginTop + self.lineY[c], r, g, b,1, self.font) 410: end but type(ui:drawTextLeft) == nil, likely need drawTextRight(). Probably analogous error will be in ISRichTextPanel.lua: 452: self:drawTextLeft( string.trim(v), self.lineX[c] + self.marginLeft, self.lineY[c] + self.marginTop, r, g, b,self.contentTransparency, self.font);
  13. Hi Folks, I looked through the bug tracker and haven't seen this one mentioned, so I hope it's not a dupe of something already reported. I've recently returned to Zomboid after a little hiatus and been playing with the latest build of 41.39 and was excited to hear that clothing can actually be repaired! However, when I attempt to repair clothing I see the progress dialog bar but nothing gets repaired and the resources are consumed. I also see little red error boxes in the lower right of UI after I inspect clothing and right-click Hole to get the Patch Hole context dialog. I followed the console.txt log and see the following errors regarding getScratchDefenseFromItem(Clothing.java:936) and getBiteDefenseFromItem(Clothing.java:922) methods: LOG : General, 1593988288187> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: getScratchDefenseFromItem function: doPatch -- file: ISGarmentUI.lua line # 124 function: doContextMenu -- file: ISGarmentUI.lua line # 167 function: onBodyPartListRightMouseUp -- file: ISGarmentUI.lua line # 92 ERROR: General, 1593988288194> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method). ERROR: General, 1593988288195> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1002) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1480) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1434) at zombie.ui.UIManager.update(UIManager.java:872) at zombie.GameWindow.logic(GameWindow.java:237) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:722) at zombie.GameWindow.run_ez(GameWindow.java:640) at zombie.GameWindow.mainThread(GameWindow.java:467) at java.lang.Thread.run(Thread.java:748) Caused by: java.lang.NullPointerException at zombie.inventory.types.Clothing.getScratchDefenseFromItem(Clothing.java:936) ... 22 more LOG : General, 1593988288196> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: getBiteDefenseFromItem function: doPatch -- file: ISGarmentUI.lua line # 124 function: doContextMenu -- file: ISGarmentUI.lua line # 167 function: onBodyPartListRightMouseUp -- file: ISGarmentUI.lua line # 92 ERROR: General, 1593988288196> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method). ERROR: General, 1593988288196> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1002) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1480) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1434) at zombie.ui.UIManager.update(UIManager.java:872) at zombie.GameWindow.logic(GameWindow.java:237) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:722) at zombie.GameWindow.run_ez(GameWindow.java:640) at zombie.GameWindow.mainThread(GameWindow.java:467) at java.lang.Thread.run(Thread.java:748) Caused by: java.lang.NullPointerException at zombie.inventory.types.Clothing.getBiteDefenseFromItem(Clothing.java:922) ... 22 more ERROR: General, 1593988288197> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __concat not defined for operands: + and null at KahluaUtil.fail line:82. ERROR: General, 1593988288198> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: __concat not defined for operands: + and null at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:800) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1480) at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1434) at zombie.ui.UIManager.update(UIManager.java:872) at zombie.GameWindow.logic(GameWindow.java:237) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:722) at zombie.GameWindow.run_ez(GameWindow.java:640) at zombie.GameWindow.mainThread(GameWindow.java:467) at java.lang.Thread.run(Thread.java:748) LOG : General, 1593988288198> ----------------------------------------- STACK TRACE ----------------------------------------- function: doPatch -- file: ISGarmentUI.lua line # 124 function: doContextMenu -- file: ISGarmentUI.lua line # 167 function: onBodyPartListRightMouseUp -- file: ISGarmentUI.lua line # 92 So, there are already issues of some sort even with the context menu. When I attempt to repair the clothing, via Patch Hole -> Ripped Sheets I see the repair progress bar do its thing and consume the resources and new red error box pops up. The repair doesn't seem to do anything no matter how many times I try it. If it's its merely a skill failure, there has to be a better way to approach it, but from the console.txt it sounds like its just a bug. When I perform that action, I see the following in console log regarding addPatch(Clothing.java:1038) method: LOG : General, 1593988295353> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: addPatch function: perform -- file: ISRepairClothing.lua line # 30 ERROR: General, 1593988295354> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at NativeMethodAccessorImpl.invoke0 (Native Method). ERROR: General, 1593988295354> DebugLogStream.printException> Stack trace: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1002) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:102) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:8830) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8561) at zombie.characters.IsoPlayer.lambda$update$40(IsoPlayer.java:1938) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1930) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:69) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:131) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2764) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5559) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.iso.IsoCell.update(IsoCell.java:5502) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3125) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.iso.IsoWorld.update(IsoWorld.java:3053) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1561) at zombie.gameStates.IngameState.update(IngameState.java:1275) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:282) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:722) at zombie.GameWindow.run_ez(GameWindow.java:640) at zombie.GameWindow.mainThread(GameWindow.java:467) at java.lang.Thread.run(Thread.java:748) Caused by: java.lang.NullPointerException at zombie.inventory.types.Clothing.addPatch(Clothing.java:1038) ... 38 more I'm playing Zomboid on a Macbook Pro, OSX 10.14.4 (18E227), but I'd be surprised if this issue is platform specific. I love this game and thank you for your time! -Michael
  14. ...more precisely, the function works, but not correctly, because of which it seems that it does not work - the confirmation button is blocked and immediately becomes available again. an error in the function `ISTextBox:updateButtons()`, which is called every (frame update?) in `ISTextBox:prerender()` function ISTextBox:updateButtons() self.yes:setEnable(true); self.yes.tooltip = nil; local text = self.entry:getText() if self.validateFunc and self.validateText ~= text then self.validateText = text -- after that the next iteration doesn't check and self.yes.enable remains true local isValid = self.validateFunc(self.validateTarget, text, self.validateArgs[1], self.validateArgs[2]) self.yes:setEnable(isValid) end -- ... end I suggested changing the function a bit like this: function ISTextBox:updateButtons() self.yes:setEnable(true); self.yes.tooltip = nil; local text = self.entry:getText() if self.validateFunc and not self.validateFunc(self.validateTarget, text, self.validateArgs[1], self.validateArgs[2]) then self.yes:setEnable(false) self.yes.tooltip = self.validateText; end -- ... end here the check happens all the time, and `validateText` is used as a tooltip when button disable.
  15. I've been playing on Build 41 for a while now and wanted to rollback to stable in order to play multiplayer, however the game won't display the menu UI after reinstalling. The red error pops up signalling that there is 1 error, but I'm not sure what it is or what to look for. It's happening to another friend of mine as well. Any help would be appreciated.
  16. I'm not sure if this is a bug with LuaManager or if I'm doing something wrong, but calling addVehicle spits out an invocation error on 41.21. The vehicle seems to be spawned correctly, but it disappears when the player leaves the cell. On Build 40 neither the error nor the despawning occurs. Code to replicate the error: addVehicle("Base.SmallCar") -- spawns a Chevalier Dart The error:
  17. when I'm fighting zombies and I go left the character doesn't push and when I start a save one appears in the corner of the screen
  18. I've been enjoying the new Build 41 beta recently and while generally having a lot of fun, i found a rather annoying, albeit minor, issue. When i try painting a wall with a brush and a paint bucket, the game just pops out the good ol red box with a number and doesn't do anything. I tried different paints, manually assigning the brush and the paint bucket to their respective hands, reloading the game and nothing changed. The fact that drawing symbols works fine makes it even more annoying. I can provide the log messages if needed. Pls fix i need those walls blue
  19. I made my map in WorldEd+TIleZed, did everything according to the guide from the official forum. I set the spawn points. But, when I select my location and click "Next" I get this error in the console: 1568270470051 STACK TRACE 1568270470051 ----------------------------------------- 1568270470051 function: clickNext - file: MapSpawnSelect.lua line # 169 1568270470052 function: onOptionMouseDown - file: MapSpawnSelect.lua line # 143 1568270470053 function: onMouseUp - file: ISButton.lua line # 55 at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:499) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:77) at zombie.ui.UIElement.onMouseUp(UIElement.java:995) at zombie.ui.UIElement.onMouseUp(UIElement.java:957) at zombie.ui.UIElement.onMouseUp(UIElement.java:957) at zombie.ui.UIManager.update(UIManager.java:1159) at zombie.GameWindow.logic(GameWindow.java:630) at zombie.GameWindow.run(GameWindow.java:1315) at zombie.GameWindow.maina(GameWindow.java:1091) at zombie.gameStates.MainScreenState.main(MainScreenState.java:184) What could be the problem?
  20. I found an error when translating. error contents UI_OnConnectFailed_NonAsciiCharacters = "Username contains non-Ascii characters.", line 992: UI_ServerOption_AllowNonAsciiUsername = "Allow Non Ascii Username, java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.substring(String.java:1967) at zombie.core.Translator.parseFile(Translator.java:466) at zombie.core.Translator.tryfillMapFromFile(Translator.java:303) at zombie.core.Translator.fillMapFromFile(Translator.java:322) at zombie.core.Translator.loadFiles(Translator.java:104) at zombie.GameWindow.init(GameWindow.java:1894) at zombie.GameWindow.maina(GameWindow.java:1086) at zombie.gameStates.MainScreenState.main(MainScreenState.java:182)
  21. Hi everyone, I'm looking for some help with installing zomboid mods on my NUC based linux server. I'm running an Intel NUC 6i5syh with 16gb ram, running Ubuntu Server 16.04 (just a command line, no gui). I've managed to run vanilla servers fine. I've used wget to download steamcmd, unzipped and run. After steamcmd has run, i've installed and run the zomboid server, port forwarded as necessary, and modified the servertest.ini file to get the basic game working the way I like. I've had a handful of friends playing this game no worries. Now though, I want to add a few mods like crematorium, and the learn medicine from dissecting zombie corpses mod. I've watched a few online tutorials and gathered that I have to again modify the servertest.ini file to change: MODS= WORKSHOP_ID= to MODS=CorpseStudy WORKSHOP_ID=1236360319 (multiple mods to be delineated by a ";") As far as I'm aware, doing the above should have the game auto download the updates necessary and run them when the server runs. Unfortunately, after doing this, when attempting to start the server, there are a bunch of notices like: Working: DownloadPending GetItemState()=NeedsUpdateDownloadPending<my photo clipped the rest of this> Finally, it shows: znet: OnDownloadItemResult Workshop: onItemNotDownloaded itemID=1236360319 result=37 Workshop: Item state DownloadPending --> Fail ID=1236360319 I would appreciate any help that can be given. If you need any more info let me know. I'm in Australia, so might no answer right away if you are located elsewhere in the world. Cheers, D.
  22. Hey everyone and merry christmas to all of you! I enjoyed playing PZ with friends for a long time. Recently we had a longer break and wanted to start again since the stable build (in GOG) 38.30.3 is out. I updated my copy with the Galaxy client, my friend installed the updated version directly (he owns a copy but doesn't want to use a client) and we wanted to play, so I hosted a server but when he wanted to join, every single connection try resulted in a failure. The error message in his dos box said that a no steam client would not be able to connect to a steam client. As I mentioned, we both own PZ on GOG, so steam isn't involved anywhere. For today I hosted a new server which was an exact copy of an old one (with the very same settings). The old servers ran without any problems so I assume that those problems are a result of the recent updates. Is this a common problem at the moment or am I missing something here? I would really appreciate some advice. If you need to know anything, please just ask. Have a nice evening and happy hollidays! styx
  23. Hey guys I need some help with TileZed's BuildingEd. I just finished a cool building that I worked so hard on, saved it and everything, didn't click on anything out of the ordinary. When I went to WorldEd, I clicked on my building, didn't show a preview image. When I dragged it out onto my Cell, it didn't show a building, neither did it plop a building when I placed it on my map itself. Then I went to BuildingEd to see if I messed something up, and instead I got an error saying, "Error Reading Building - Invalid Object Coordinates (1, -3 Line 2209, Column 72". What does this mean and how can I fix it without having to remake my whole tower? THANK YOU! My building's png is still in one of the .pzeditor folders, so idky it won't show in WorldEd or let me edit it either in BuildingEd.
  24. Hi Spiffo's Community, I have a problem when I tried to open the server settings at the build 33 of Project zomboid, when I opened the pz server settings from the folder "PZServerSettings", I opened the .bat and this problem appeared "to could not load the class zombie.PZServerSettings.MainWindow" I want an aswer as early as possible Thanks for you interesting on this topic.
  25. So my friends and I are playing on a server hosted by another friend. Long story short I left the oven on and burned down our farmhouse and crops and killed 2 of my friends. Accidents. We decided to restart completely, change some settings and load up a new map. First we loaded up and the map didn't change so we deleted everything in C:\Users\*****\Zomboid\Saves\Multiplayer and the hoster deleted some things including the servertest.db in the C:\Users\*****\Zomboid\db When we try to join server we all got errors, even the host. I attached the console.txt where it said more information was located. I glanced through it and it was saying that we didnt select spawn location and location xyz 0,0,0 doesn't exist. We just want to play a fresh server with a fresh beginning. console.txt
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