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Found 18 results

  1. Hello, I’m totally a newbie at this editor and am trying to get it to work. I’m not sure I’m doing something wrong or where its supposed to be installed at, but currently when I enter the building editor I’m unable to see any of the objects. All I’ve done so far is download the editor and tiles and extracted them, I'm not sure how to tell the editor where the tiles are that are missing. I wanted to mess around with the building editor before I started mapping cells. Would appreciate the help (:
  2. Ok when using the wall tool make sure for these sides you click on Exterior wall and select your texture. Click the multicolored square at the top toolbar and you get the room tool. then go to the plus and click add room When you open it up you see there are two names, the top one doesn't matter, the second one indicates what spawns there, so if im making a bedroom put bedroom for internal room name. https://theindiestone.com/forums/index.php?/topic/5461-full-list-of-current-room-definitions/ this is a good list to help you figure out the nam
  3. So earlier today, it was brought to my attention there are some new tiles that "Starkittycat || Game Dev || YT" made me aware of. One of those new tiles is Sliding Glass Doors! So here's how to use them on your house to pretty em up all nice. Ok top left click on Building - Then tiles Left side the top menu click on Doors Then in the middle window pane, scroll till you get to fixtures_doors_01, then on the right side the doors will appear. Go down and click on the white sliding glass door(or the red ones). Then you
  4. Hey Indie Stoners, I'm playing PZ for about a month now and the 130+ hours i collected hopefully speak for themselves. Congratulations for the release of the newest build. Having such progress after a few weeks may make me a spoiled kid though. So I'm looking forward to build39 within the next weeks. I'm here to give a bit of a feedback but mainly to ask a catalogue of questions. I'm quite tempted to make a map for your game by my own. But I need to know what I'm getting into, as I am aware that this will be an effortful task.
  5. Does anyone know the maximum number of floors the game can hold ? I think it was 7 or 9. Any help would be great !
  6. Hey all, I was just wondering if theres any hope of a Mac compatible Map Editor? Im very interested in making new maps for the area where I live but the only issue im running across is that the PZ Map Editor is a windows only program. If PZ is a Mac compatible game, it should only make sense that the Editor should be Mac compatible as well.
  7. Hello fellow survivors! I have made a simple program to edit the sandbox parameters of a save in Project Zomboid. Initially it just started out as a little poking around as I wanted to change when the water and electricity shut off, but I made it into a full program. Check it out if you are interested, I could do with some feedback if there are any bugs with it (please post on the issue tracker on github). https://github.com/BytesGuy/ZomboidSaveEditor To download it (or the source code), visit the link below. It will only run on Windows Vista/7/8/10, sorry no OS X or Linux supp
  8. Docters

    Trash

    Hello, I am docters I do not speak English I'm building a house ¿Where to go the trash? FloorGrime FloorOverlayFloor
  9. Hello coders ! A little mod request here. Actually I think it's a little mod i'm requesting. I would love to see a mod/software that lets you edit your character traits and job. And if it's not too much of a hassle, maybe edit your inventory too! As you may already know, build 31.6 IWBUMS has introduced quite an important trait & job overhaul. However it screwed up my old save by making my awesome character stout instead of strong and overweight even if he wasn't before the update. I assume that some PZ players may experience the same kind of nonsense, and while it may be too much to
  10. I made a set of swatches for Photoshop so that it's easy to get the correct colours for the various elements of any map you're trying to make. Instructions are based on CS3 because I never bothered to update! Download the file and save it somewhereIn your Photoshop, ensure swatches are visible from Window -> SwatchesClick the little down arrow icon near the close button at the top right of the swatches window and choose "Replace Swatches" (or if you'd rather not replace the ones you already have there, choose "Load Swatches" instead)Navigate to the file you downloaded and select itOnce load
  11. Im going insane about this issue I have. I have just started with building stuff with the editors in project zomboid. This is the situation I face After I have installed the ZomboidMapTools1_1 and overwritten the tools withthe update files (TileZed-Jan-18-2014-64bit) I have done very litle else than locate the folder for the tiles. Did I mention the snow inside my building? very anoying... These are the steps I take.. 1. I construct a building with the Building editor inside the Tilezed, I save this building which has rooms, walls and roof plus different objects such as doors and
  12. Hello Community With the release of the Map editor yesterday, we can expect many different Maps from many different users in the near future/long term ! I thought a place to look at all created maps would be great so .... here it is ! No maps will get forgotten and it will be easier to search for new maps to play on as well as browse if the theme for a map you want to create is already in another one ! Every time a new map/thread for a new map gets released I will update this thread/post with the link, a small description and the name of the author ! I visit the forum several times a day
  13. hello community today I created a video tutorial for the creators of sprites that have issues to tilezed agreagar its objects, it is long but show the essentials for successfully add each object in the right position enjoy. Video subtitles are in Spanish so that should translate to English
  14. Hello everyone, I'm new to project zomboid and as many people have probably found out the map editor used for project zomboid is available so you can recreate your hometown or a map of your choice. I really wanted to make my own map so I downloaded the tools and 32 bit tools folders from http://theindiestone.com/forums/index.php/topic/4674-map-tools/. I replaced everything except the rules.txt folder but then I just had a folder with nothing to do. I managed to find out that it used the program Tiled despite it not being mentioned anywhere on the original post. However, now i'm stuck again.
  15. Sieben

    Room Definitions

    I've come finally to the point, where I give up Because I don't want create my own SuburbsDistributions.lua, I decide to take the standard version and edit the internal names of the rooms after it. In the MappingGuide from Thuztor, he mentioned the SuburbsDistributions.lua is under "media/lua/items", but this folder ("Items") don't exist. I find only a SuburbsDistributions.lua under "media/lua/servers/items" but, there are very few rooms to choose from, so I think this one is not the right one.
  16. Good Evening, After reading the article about the modding tools, i come up with the question if it is already possible to do some pre modding regarding new maps. Apart from the planing and design part, i read something about the surface definition via colors. Is there a limit of colors you can use for surface types? What about the road surface and the actual road tool within the editor, i paint the road onto the bitmap and can add or edit roads later? Can we import/export heightfields? What is the max size of the gameworld? or how many 300x300 tiles i can use? As the old tools ar
  17. Heyyy fellow Zomboids, probably not the right place to put this butttttt.... Is there a Developers Console or an Inventory Editor for Project Zomboid? Just wondering so I may make things a tiny bit easier..
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