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Found 10 results

  1. I think it'd be nice if tow trucks were added to the game for the following reasons. 1. You could tow a car with the crane in the rear of the truck without having to get out of your car to hook it up. 2. Tow trucks would have high horse power by default so they'd be especially good for towing vehicles. 3. The crane in the back could lift the car upwards creating less drag since only 2 tires would be making contact with the road. 4. They'd be a great way of sorting vehicles out rather than have to drive each one individually to put into place or have each be towed manually by another car. 5. You could clear the road of any accident obstructions of too wrecked to even get into cars or just regular cars. I was thinking the tow crane could be controlled like raised or lowed by the v menu from flat to a predetermined height/angle. Also you could set from the menu whether to hook up to a car or release it from the tow hook. I was thinking they could be found around at tow garages or along the road at accident events.
  2. Zombies spawn on the roads in illogically high numbers. I would suggest to reduce the amount of zombies that appear on the roads and especially on the roads at the countryside or in the forests. This makes the game feel like an artificially constructed labyrinth with artificially designed obstacles rather than a "world with its own commonsense" and it ruins the sense of immersion. I was driving from Rosewood to the Military base in the woods as highlighted on the screenshot below. And I killed 200+ zombies on this road. In the forest... that is going to the military base. We all love PZ for the very special set of rules that make commonsense applicable in the game world. However, the amount of zombies on the road is completely different - like what are all these CIVILIANS doing on the abandoned road in the woods which is going to the MILITARY base? I don't think that civilians hang around military bases in such huge quantities. Ok, it could be that they hang around military base, but why are they scattered all over the ROAD in such a huge numbers?
  3. Hello makers of a great great game!! I had a very funny end-game lately and wanted to share it with the devs so maybe it could be "properly implemented" (quotation marks definitely intended). I turned into a zombie while driving at a 100 MPH to get to a medical building only to be popped out of the car and start to wonder around (as usual hehe). death-while-driving.mp4 Would it be something to add to your roadmap to make the player turn inside the car... it eventually stops (based on speed of course) and then he gets out (smashing the window?)? Thanks for your time and keep up the great work!
  4. Not sure if this was addressed earlier. If it was, let me know. With that behind, I suggest icing on roads to form as a result of freezing temperatures after a rain or fog. I'm pretty sure there's a grip mechanic regarding tires so shouldn't be hard to implement (hopefully, I'm not a dev). This would add a bit more realism and challenge to driving a car. Imagine just casually driving and then losing control which ends with a glorious crash. Well technically even water on a road should decrease the grip in some way. Dirt roads could get muddy as well, slowing a car down. What is your opinion on this suggestion?
  5. Hello, I'm need some help In this site resources, I found events (seems decompile..), and one was: Events.OnPlayerMove.Add(functionName); But, it does not work, when you are in car( It's bug, or what? ), and I did not find anything like: OnVehicleMove The question is: How to get coords, [without OnPostUIDraw or other not connectable events,] when you are in car? But, however, I can use crutch: OnPlayerMove and if plr:isDriver check coords by OnPostUIDraw..
  6. Players've learnt how to drive... It's time to make driving even harder! If you want to drive faster/slower or go backwards, you need to switch gear. Some of the vehicles (Like sportscars) have Automatic transmission so you don't need to switch gear (except for go backwards). This should make driving a bit harder and new people won't drive a car as fast as they found a key to the nearest car. Also this will add one more option to choose besides Capacity and Speed. P.s: If there's any mistakes in the text — sry. UPD: Uh, there's one thing that imo will make driving more realistic — Handbrake should be toggleable and make car unable to move while handbrake is used.
  7. Driving skills! I'm sure this is already being considered, but driving should definitely be worked into character creation when vehicle development stabilizes. High drive skill could increase (and low would decrease): - Turning responsiveness or likelihood of rollover (safe and effective control of momentum) - Likelihood of car starting on first turn of the key (knowing how/when to turn the key for a rough starter) - Control when running over obstacles (default erratic response when driving over something/zeds) - Others?
  8. nolanri

    Driving Cars Mod!

    I could use someones help with some questions. I want to figure out how to hide the player while driving so its like hes IN the car. And lastly make it so the car crushes zombies it runs into. To kill the zomies i hit I just need help with a way to kill a zombie with his MovingObject class. i can already detect all the moving objects i collide with just dont know how to KILL the moving object i hit if its a zombie. someone help plz
  9. Ok first of all I would like to warn everyone that this will be a VERY long post so if you intend to read all of it, hope you are comfy and have all you need. Second of all I would like to say I didn’t steal anyone’s ideas, I have had most of these for months but have not bothered to post them until I had them in an ok format. Third of all and the last thing before I start please remember nothing is confirmed and some of these ideas may reference my other posts and or upcoming posts so some things not implemented in the game may be talked about for possibilities of the future. Thank you and enjoy the Post. 1.) Now before we begin I would like to make a list of tools that may be used in the maintenance and upgrades of some vehicles. · Wrench- can be used as a weapon and for certain repairs. · Blow torch- used to weld metal together to fix the car body. · Engine lift- used to lift the engine. · Creeper- makes fixing under a car easier and slightly more efficient. · Oil pan- used to collect oil from the ground instead of leaving an oil mark. · Cutting pliers- used to cut certain things off and pull items out. · Pliers- used to pull small parts out. · Air brush- making paint and decals last longer. 2.) Now for a list of stats that may seem a bit confusing: · Weapon usage- what weapons you can use and from what seat. · Storage capacity- how much something can hold or carry · Tow strength- how much something can tow. · Damage resistance- how much it can take from impacts like crashes or blunt damage. · Mirror view- how much you can see around you using mirrors. · Noise- how much noise it makes when moving. 3.) Now with that out of the way we can get the cars and vehicles. This area will cover player powered vehicles. Bike- this is a standard vehicle and will be the start of the list. It has 2 wheels, comes with 3 variations, can have a multitude of add-ons and much more. · Fatigue rate: medium-slow · Speed: poor · Storage capacity: poor · Turn radius: ok-good · Weapon usage: single hand weapons only · Noise: very little-silent · Seats: 1 · Variations: Road, mountain, cruiser Notes: The variations are Road, Mountain and Cruiser. Mountain bikes are good off road as well as on road. They are very durable and pretty fast but cause fatigue slightly faster. The road bikes are best at going fast on the roads while poor off-road. The cruiser is the standard bike with ok on road and poor off road speed but while on roads it has less fatigue rate. Both the cruiser and street bike have higher fatigue speed off roads while the mountain bike has the same rate for both roads and off roads while being lower than the bikes standard on road speed. Big wheel/Tricycle- This is a 3 wheel bike that is more of a joke but will serve as a basic type of transportation if needed. · Fatigue rate: medium-low · Speed: poor · Storage capacity: None · Turn radius: Very poor · Weapon usage: one handed weapons only · Noise: quiet, loud · Seats: 1,2 · Variations: Tricycle, big wheel Notes: The tricycle is a smaller bike with the ability to carry a person on the back. They are very slow due to big legs and small pedals. The tricycle is a poor weapon but can coast. The Big wheel has the same problem being slow but only carries 1 person and is much louder. It is however it is better off roads slightly and is a bit faster. It also has plastic tires that can’t pop. Scooter- These are another player powered vehicle. · Fatigue rate: medium · Speed: ok-poor · Storage capacity: very poor · Turn radius: ok · Weapon usage: None · Noise: ok-slightly noisy · Seats: 1 · Variations: None Notes: This vehicle can be folded and stored for transportation reasons. It also has Plastic tires that preventing popping. Skateboard- This is a board with wheels, not much else to say. · Fatigue rate: medium-slow · Speed: ok-poor · Storage capacity: none · Turn radius: Very good · Weapon usage: any weapon besides guns · Noise: medium-Loud · Seats: 1 · Variations: Long board, Penny board, shortboard. · Notes: First of all each of these can be used as a weapons and have non popping wheels. The long board has the farthest attack range but the worst durability. It also is easier to ride but is heavier and has a bigger turning radius. The shortboard is the perfect middle child. Good range, weight, ok to learn, can do tricks, can turn fast, and only has the downfall of poor durability. Now the penny board, while being the smallest is the most durable but it harder to learn and can’t do tricks as easily. It’s also very light and has short range. Roller-skates- These are like shoes but make you move. · Fatigue rate: medium-slow · Speed: ok-poor · Storage capacity: None · Turn radius: ok · Weapon usage: all but guns. · Noise: medium-loud · Seats: 1 · Variations: None · Notes: these are shoes that take a while to stop, longer to turn, such off-road, and can coast down streets. Kiddie cars- those small pedal cars for kids. · Fatigue rate: medium · Speed: slow-medium · Storage capacity: None · Turn radius: poor · Weapon usage: one handed weapons · Noise: medium · Seats: 1 · Notes: they do look different but these are where the differences end. 3.) Now we are on to small cars and vehicles. This is only a start. ATV- this is your standard Quad for off-roading adventures. · Fuel tank size: ok-small · Fuel efficiency: poor-ok · Noise: very noisy-Loud · Speed: Ok-fast · Storage capacity: poor · Seats: 2 · Turning radius: ok-poor · Weapon use: person Driver can’t, passenger gets full 360 degrees to attack. · Notes: This vehicle has the same speed on and off road but is more efficient off road. Dirt Bike- This is the mountain bike but motorized. · Fuel tank size: small · Fuel efficiency: ok · Noise: Very Loud · Speed: Fast · Storage capacity: Poor · Seats: 2 · Turning radius: ok-good · Weapon use: Same as ATV · Notes: Its faster than the ATV but it is also louder and holds less fuel. Golf Cart- Clubbing Zombies in style since 1984. · Fuel efficiency: ok · Fuel tank size: Ok · Battery Efficiency: Ok-poor · Noise: low-quiet, low · Speed: slow, slow-ok · Storage capacity: Ok, good · Seats: 3,5 · Turning radius: Ok-poor · Weapon use: passengers can use weapons. · Variations: electric powered, Fuel powered · Notes: The cart can be your standard white frame and be electrical or have a more rugged frame and better off road capability that uses fuel. The electrical has less storage, can’t go off road, and can hold less people but can charge easily and quickly. The fuel powered can hold 5 people and more storage. It also is better off road than its electrical counterpart. Its only downside is it takes more to fix it, you need fuel to run it, and it is louder. Motorcycle- Vroom vroom! · Fuel efficiency: good · Fuel tank size: ok-good · Noise: loud-extremely loud · Speed: fast- very fast · Seats: 2 · Turning radius: good · Weapon use: one handed weapons or passenger · Notes: Passenger has full 360 attack radius. It is best for quick escapes but attracts many zombies. Motorized scooters- So very hipster · Fuel efficiency: ok-good · Fuel tank size: ok-small · Noise: ok-loud · Speed: ok-fast · Seats: 1 · Turning radius: ok · Weapon use: One handed weapons only. · Notes: This is like the dirt bike but slower, quieter, and made for on road. Ride Mower- Got to keep your lawn clean in the zombie apocalypse. · Fuel efficiency: poor-ok · Fuel tank size: ok-large · Noise: ok, loud · Speed: slow · Seats: 1 · Turning radius: ok-poor · Weapon use: any weapon. · Notes: This will actively kill crawlers and cut grass at the same time. The blades are able to be toggled but it makes noise when on. Otherwise it’s pretty quiet. 4.) Well now that we have finished with the smaller vehicles we can move on the major cars, small trucks, and others! Coupe · Fuel efficiency: ok-good · Fuel tank size: ok-good · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok-loud · Speed: ok-fast · Storage capacity: ok-good · Turning radius: ok-good · Seats: 2,4 · Weapons usage: passenger seat only. · Mirror view: good · Variations: this car can have a 4 seater with 2 small seats behind the 2 main chairs at the cost of less trunk space. The 2 seater has more space but only 2 seats. · Notes: this is a standard car and is one of the most common. Sports car · Fuel efficiency: ok-poor · Fuel tank size: ok · Damage resistance: ok-poor · Bullet resistance: poor · Noise: loud · Speed: fast-very fast · Storage capacity: some-little · Turning radius: ok · Seats: 2 · Weapons usage: only the passenger. · Mirror view: ok-good · Variations: none · Notes: this is a 2 door coupe but louder faster and with a different body. It is meant to go fast. Convertible · Fuel efficiency: ok-good · Fuel tank size: good · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok · Speed: ok · Storage capacity: ok-good · Turning radius: ok · Seats: 5 · Weapons usage: all but driver · Mirror view: great · Variations: Cover, Coverless. · Notes: some have covers that can be pulled over and back to keep dry while the coverless don’t have those luxuries. Hybrid car · Fuel efficiency: great · Fuel tank size: good · Damage resistance: ok · Bullet resistance: poor · Noise: low-none · Speed: ok · Storage capacity: ok · Turning radius: ok · Seats: 5 · Weapons usage: only those near windows. · Mirror view: ok · Variations: None · Notes: This car is more fuel efficient but less common as well. Van · Fuel efficiency: ok-poor · Fuel tank size: large · Damage resistance: ok · Bullet resistance: poor-ok · Noise: ok-loud · Speed: Ok-fast · Storage capacity: good-very good · Tow strength: poor · Turning radius: Poor · Seats: 2,8,15 · Weapons usage: Passenger and back seats. · Mirror view: poor · Variations: the 2 seater, 8 seater, and 15 seater. · Notes: The 2 seater is just 2 front seats and an empty back for storage. The 8 Seater replaces the open back for 6 more seats. The larger 15 seater has even more room and seats. Sedan · Fuel efficiency: ok-poor · Fuel tank size: ok · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok-loud · Speed: ok · Storage capacity: ok-good · Turning radius: ok-poor · Seats: 5 · Weapons usage: passenger and window seats. · Mirror view: good · Variations: none · Notes: this is a standard car with room and space but poor fuel ratings. SUV · Fuel efficiency: good · Fuel tank size: good · Damage resistance: good · Bullet resistance: ok · Noise: ok-loud · Speed: ok · Storage capacity: good · Seats: 7 · Tow strength: ok · Turning radius: ok · Weapons usage: any window seat or back seats · Mirror view: good · Variations: none · Notes: this is a good car but has the problem of being rare and high maintenance. Pickup truck · Fuel efficiency: ok-poor · Fuel tank size: large · Damage resistance: ok-good · Bullet resistance: ok · Noise: loud · Speed: slow · Storage capacity: great · Tow strength: ok · Turning radius: poor · Seats:2 · Weapons usage: passengers · Mirror view: ok · Variations: none · Notes: this is the most common truck but it still uncommon. Crossover · Fuel efficiency: good- very good · Fuel tank size: good · Damage resistance: ok-poor · Bullet resistance: poor · Noise: low- quiet · Speed: ok · Storage capacity: good · Tow strength: poor · Turning radius: ok · Seats: 7 · Weapons usage: windowed seats besides driver. · Mirror view: ok-good · Variations: none · Notes: this is a better fueled SUV but meant for the road. Police car · Fuel efficiency: good · Fuel tank size: ok · Damage resistance: good · Bullet resistance: ok · Noise: ok · Speed: fast · Storage capacity: low · Seats: 5 · Turning radius: good · Weapons usage: the passenger seat · Mirror view: good · Variations: none · Notes: this car has no horn but instead a siren. It also has 5 seats but the back 3 can only be opened from the outside. The back windows are also reinforced and separated by a reinforced glass window. Humvee · Fuel efficiency: poor · Fuel tank size: large · Damage resistance: Very good · Bullet resistance: medium · Noise: loud · Speed: ok-slow · Storage capacity: ok · Seats: 4 · Tow strength: ok · Turning radius: ok · Weapons usage: top gunner hole or gun hatches on each side. (1 on each) · Mirror view: poor · Variations: None · Notes: this is a rare military vehicle that is very durable but is also high maintenance. Armored Vehicle · Fuel efficiency: ok-poor · Fuel tank size: large · Damage resistance: good-very good · Bullet resistance: medium · Noise: loud · Speed: slow · Storage capacity: large · Seats: 2, 4 · Turning radius: Poor · Weapons usage: passenger window, top gunner sport or side peep holes. · Mirror view: ok · Variations: Bank, Military · Notes: the bank version has more room but only 2 seats and only a window for shooting. The Police version (like S.W.A.T.) would have the hatches instead of the window, an extra 2 seats, the ability to hang from the edges of the vehicle, and a siren. 5.) Now to finish up with this part of the list. It’s time for large trucks and big vehicles. Truck · Fuel efficiency: ok · Fuel tank size: ok-large · Damage resistance: ok-high · Bullet resistance: poor · Noise: ok- loud · Speed: ok · Storage capacity: Great · Seats: 5, 6 · Tow strength: good · Turning radius: ok · Mirror view: ok · Variations: 5 seater, 6 seater · Notes: The only differences between the 2 are the 6 seater loses the spot between the driver and passenger seat but has a chair instead. Tow Truck · Fuel efficiency: Poor · Fuel tank size: large · Damage resistance: ok-good · Bullet resistance: poor-ok · Noise: loud-ok · Speed: slow · Storage capacity: low · Seats: 2 · Tow strength: Strong · Turning radius: very Poor · Mirror view: Poor · Variations: None · Notes: it is able to tow by using a hook rather than a hitch but this take a specific job to do so. Dump truck · Fuel efficiency: poor-ok · Fuel tank size: large · Damage resistance: good-high · Bullet resistance: ok · Noise: loud · Speed: slow · Storage capacity: low · Seats:2 · Turning radius: poor · Mirror view: poor-ok · Variations: none · Notes: This is only found near or in the construction zones and other workplaces. It can carry objects but they will commonly fall out if filled too much and need to be filled by other methods. Ambulance · Fuel efficiency: ok · Fuel tank size: medium · Damage resistance: ok · Bullet resistance: poor · Noise: medium · Speed: fast-ok · Storage capacity: ok · Seats: 6 · Turning radius: ok · Mirror view: ok · Notes: The 6th seat is the stretcher in the back of the ambulance. Not this vehicle also has 3 seats in the back and 2 up front. The front can look back safely through a window. This vehicle also has a siren and flashing lights. Fire truck · Fuel efficiency: ok · Fuel tank size: ok-large · Damage resistance: ok · Bullet resistance: poor · Noise: loud-ok · Speed: Fast-ok · Storage capacity: large · Seats: 2 · Turning radius: poor · Mirror view: poor · Variations: None · Notes: This is much like the ambulance but can hold 4 extra people on the outside and holds much more. It also has a siren. It does have water stored in it that can be used with a firehose but this requires a fire fighter. It also can only really stop a small fire from spreading and runs out quiet quick. Tank truck- A truck with a tank of liquid on it. · Fuel efficiency: ok · Fuel tank size: Ok-Large · Damage resistance: ok · Bullet resistance: poor · Noise: ok-loud · Speed: ok · Storage capacity: poor · Seats: 2 · Tow strength: ok · Turning radius: poor · Mirror view: poor · Variations: None · Notes: This vehicle can hold a ton of a specific liquid ranging from fuel to water. Garbage truck · Fuel efficiency: poor · Fuel tank size: large · Damage resistance: high · Bullet resistance: ok · Noise: loud · Speed: ok-slow · Storage capacity: poor · Seats: 2 · Turning radius: very poor · Mirror view: poor · Variations: None · Notes: 2 more people can hang on to the back as well as 2 in the cab. The back can also hold a lot but is normally full of trash. RV · Fuel efficiency: ok · Fuel tank size: Large · Damage resistance: ok · Bullet resistance: poor · Noise: ok · Speed: ok · Storage capacity: moderate-good · Seats: 5 · Tow strength: poor · Turning radius: · Mirror view: poor · Variations: None · Notes: This place has a fully working stove, microwave, sinks, toilet, and storage space. It also has a 2 person bed, a small couch with a table, and the car radio. Tractor · Fuel efficiency: poor · Fuel tank size: medium · Damage resistance: poor · Bullet resistance: poor · Noise: ok-low · Speed: slow · Storage capacity: none · Seats: 1 · Tow strength: low · Turning radius: ok · Mirror view: none · Variations: None · Notes: This vehicle is only found on farms. 6-wheeler · Fuel efficiency: poor · Fuel tank size: medium-large · Damage resistance: high · Bullet resistance: poor-ok · Noise: Loud · Speed: Slow · Storage capacity: Low · Seats: 2 · Tow strength: Very strong · Turning radius: poor · Mirror view: poor · Variations: sleeper, Normal · Notes: They only variations is the sleeper vs the normal. The sleeper has a bed in the back and is slightly large but has no real difference besides that. Excavator · Fuel efficiency: poor-ok · Fuel tank size: Large · Damage resistance: High · Bullet resistance: Low · Noise: loud-ok · Speed: very slow · Storage capacity: Poor · Seats: 1 · Turning radius: Good · Mirror view: None · Variations: None · Notes: it has the scoop on the front working fully. Both can be operated if they have a high driving skill or choose a specific job. Bulldozer · Fuel efficiency: Poor · Fuel tank size: Large · Damage resistance: high · Bullet resistance: ok · Noise: Ok-loud · Speed: very slow · Storage capacity: poor · Seats: 1 · Tow strength: ok · Turning radius: great · Mirror view: None · Variations: None · Notes: It requires a chain to tow most things and is very inefficient due to the lack of speed. Back hoe loader · Fuel efficiency: poor · Fuel tank size: small-ok · Damage resistance: High · Bullet resistance: Ok · Noise: Ok-low · Speed: slow-ok · Storage capacity: poor · Seats: 1 · Turning radius: Ok · Mirror view: None · Variations: None · Notes: this is one of those things that have the dipper on the back and the scoop on the front. It also has 2 supports on the back that prevent it from dipping back and moving at full speed. Bus · Fuel efficiency: Poor-ok · Fuel tank size: large · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok-noisy · Speed: ok-good · Storage capacity: good-great · Seats: 24, 42 · Turning radius: very poor · Mirror view: ok · Variations: school, transit · Notes: The school bus has fewer seats, is smaller, and is yellow. It also has those stop lights when in a full stop or opening doors while bus is running. The Transit bus has more seats, is longer, and comes in grey shades. It also has space under the seat, better air conditioning, and a bike carrier on the front for 2 bikes. Military transport · Fuel efficiency: Ok-poor · Fuel tank size: ok · Damage resistance: ok-good · Bullet resistance: poor · Noise: Low-ok · Speed: moderate · Storage capacity: great · Seats: 20 · Tow strength: ok-high · Turning radius: ok-poor · Mirror view: ok · Variations: none · Notes: This can either be used to carry a good amount of people or used to transport cargo. This can only be found with military convoys or damaged by the road side. 6.) Now with all of my vehicles out of the way let’s move onto a different topic. Now for a list of trailers as well as items that can be pushed or pulled by players. · Shopping cart- This is a play pushed utility that can be used to hold and store items or push 2 people. It does require both hands to control. · Push Mower- This is a player pushed utility that consumes fuel to work. When pushed over tall grass it will trim it. It does make noise however. · Horse trailer- This is a medium weight trailer that can be pulled by most vehicles with tow capabilities. It has a good amount of space for storage or it can also be built in. · Tank trailer- this can be small or large. The only difference is that the large requires a 6 wheeler and a small can be towed by anything as well as holds less. · Box trailer- this is another 6 wheeler trailer that also has a small variant much like the horse trailer. · Tow dolly- This can be towed by pretty much any car. It can be used to tow another car. · Equipment trailer- this is used to pull small cars, work vehicles, and other small utilities. · Sled- This player pulled utility is best used when there is snow. It can be filled with items or a person. It can also be pulled on non-snow surfaces but makes noise and requires much more strength. Either way it takes both hands. · Wagon- This is much like the sled but is better over solid surfaces like roads and pavement rather than dirt and snow. It does make less noise however and can hold more items then a sled. · Refrigerated trailer- This is like the box trailer for the 6 wheeler but has a fuel powered ac installed to keep it cool inside. · Log trailer- this is a large 6 wheeler exclusive that holds large logs. This is found in the log mill and is pretty much useless considering there is no use for the huge logs as of now. · Car transporter- another 6 wheeler exclusive that can hold a total of 8 cars; 4 top and 4 bottom. This does however require precision and time when unloading. · Dump trailer- this is a smaller trailer that can be dumped back using a small battery. · Camper – this can be pulled by most vehicles. It is a smaller version of the RV having a working stove, sink, microwave, a bed, and room to hold 3 people inside. · Utility trailer- this is a mix of the equipment trailer and the wagon. It is able to hold more things than the equipment trailer could such as generators and crates, but is still not able to hold items just lying there. 7.) Now for a list of additions that can be added to cars or added to customize your car: · Winch- This can be attacked to most trucks and a few cars. It can be attached to assist pulling a stuck car, knocking over trees, and pulling out stuck objects like unmovable poles, light posts and signs. · Seat belt cover- This just simply can be added to any car besides busses, and give an extra decrease of panic. · Fuels saving tires- tires built for the road. They save fuel while on road but are horrid off-road. · Off road tires- These will help remover the speed reduction on your cars while off road but it provides no buff on roads. · Large tires- these are just tires for things like tractors, some 6x6 and large trucks. They do increase fuel efficiency and speed by slightly. · Small tires- these are for things like wagons, ATV’s, and things along that line. · Basic tires- the standard car tire. · Hitch lock- these need to be attached to tucks in order for them to tow, excluding the 6x6, bulldozer, and tractor. · Bike rack- This can be attached to the front or back of most vehicles. It will provide some extra protection to the front but can also hold 2 bikes. · Roll cage- a small addition to some vehicles improving damage resistance to the top. · Shell- this adds extra room to trucks as well as protection from elements. · Basket- a bike and scooter attachment that adds some storage space. · Bell- Noise maker for bikes and scooters. · Horn- Noise maker for bikes and scooters. · Skateboard wheels- replacements. · Scooter wheels- replacements. · Bike tires- Spare tires. · Bike mirrors- add mirrors to the bike to see behind you. · Bike light- let there be light. · Seat covers- provide extra panic decrease. · Ladder rack- a type of add-on to trucks that can allow for more items and a less likely chance of things falling out. · Headache rack- protection for the back window but deceases visibility from rear view mirror. · Light bars- This is a protective front piece that has lights connected to it. · Nerf bars- steps into trucks that improve entering speed as well as a little blunt damage. · Skid plate-extra protection to the underside and front of you vehicle. · Mud flaps- This decreases the amount of dirt and mud that need to be cleaned off the back and is shown in tracks. · Bull bar- This is a light bar but without the lights and can endure much more blunt damage. · Water bottle holder- a small bike attachment that can be used to hold a water bottle or smaller pop bottle of sorts. · Bike bags- These can be put onto bikes to add 2 small storage units on it. · Muffler- this can be attached to just about any vehicle and is used to make it slightly quieter. Extremely quiet for motorcycles. · Snow plow- able to be attached to most vehicles and will both clear slow in front of you and push objects out of the way. 8.) Now with that out of the way we are still far from finished. Now we have the list of problems with the car. · Leak- fluids of sorts are leaking leaving trails from your car. This can be fixed by replacing parts or patching it up using tape. It could be fuel, oil, coolant, or antifreeze. · Scratches- small gashes to the car that could lead to more serious damage if blunt damage is taken. · Dent- This is from blunt damage. · Broken window- just as it sounds. · Missing _______- parts are missing. Its normally important. · Smoking- this says smoke is coming out of somewhere. · Loose- parts could fall off or disconnect. · Bent- from more serious blunt damage. · Destroyed- ruined and needs to be replaced. · Rusty- next to no defense but still usable, of sorts. · Burnt- charred edges but similar to rust. 9.) We are not done yet, now let’s get to the jobs and skills. Skills: · Driving skill- This is the skill of how well you can drive your car. It increase brake reaction time, how much you jerk your car, or even details like how well you can prevent disaster like spinouts. It grows from driving and once you get high enough you can drive things like big rigs or RV’s. · Mechanic skill- This is just the skill of fixing cars. Nothing else to it besides the normal benefits. · Maneuverability skill- This skill only really applies to the player powered ones and motorcycles. This improves how well you can move as well as (this is for all cars here) how well you can’t turn or if you can do things like drift. Occupations: Note, things like construction worker can drive construction live vehicles with more ease then a normal person. · Chauffeur- This job costs +4 points and in return gives +3 driving skill. You also get the trait quiet. · Taxi driver- This job costs +4 and gives +2 driving skill and +1 maneuverability. · Street racer- This job costs -6 and in return gives a driving skill of 3 and a maneuverability skill of +3. · Mechanic- This job costs a total of -4 and in return give a total of +3 mechanical skill and +2 electrical skill. · Cyclist- This job costs -+4 and in return gives +1 to light footed, +1 to maneuverability, as well as a buff to fitness. · Bus Driver- This job costs +2 and in return gives +3 to driving and the skill to drive a bus near perfectly. · Truck driver- This job costs+4 and in return gives a +2 to driving, the skill of driving a 6x6 next to perfectly as well as the trait coffee junkie. Traits: · Quiet- This trait makes you less noisy as well as shout quieter. · Technical- This job gives you +1 to both electrical and mechanical for -8 points. · Eagle eye- Now if you have this trait and level 3 mechanical skill you can tell problems just by looking at the car. Even if they may be interior ones. · Crafty- Able to make parts or repairs using less or parts that normally are not able to be used. Ex. Saran wrap for windows, or a wire clothes hanger for the radio antenna. · Coffee Junkie- This trait makes the player less affected by sleep when having coffee as well as a longer effect of it. It also reduces any effect of jitters from caffeine (if added). 10.) Now this will be one of the last things on the list. Now for mechanics and other noted/ideas. · Driving conditions- In rain or snow driving becomes harder. With rain you can’t see as far ahead or behind, as well as going to fast has a chance of causing a spinout. Now with snow the problems double. You may start to slide while driving, may not be able to stop, and even the same problems as rain but with 2x the effect. · Car conditions- Cars can be found in many places and situations. Some may be in good shape but out of fuel. Others may be completely wrecked. Most may just need a few new pats or a little fix. That being said most can just be hopped in and drove but others could cause more damage in the form of a fire. · Car locations- Not all cars spawn in the same areas. The police vehicles spawn near the police station, and rarely on the road. Construction vehicles are only in the construction site, and found in a few other places like the log mill or on a truck in the road. · Special vehicle abilities- Now some vehicles like the smaller cars can do things like drift or make a quick U-turn. Other things like bikes and skateboards can do jumps over hazards like crawlers at a high enough level. · Player made upgrades- These normally cause damage to the vehicle unless done at a high mechanical skill. That being said it is not normally recommended. · Zombies in cars- Some zombies can spawn under or even inside of cars. Typically they need to crawl out then can get up once out of the vehicle. · Terrain troubles- While raining or snowing the ground will become more dangerous. If it is wet from rain you will slide around slightly, and have troubles stopping. This gets even worse with snow. Above all that is ice, which is even worse. Now if the ground is wet and you drive on dirt, this will create a muddy terrain that will slow down your vehicle as well as stop it if you got to slow or the vehicle weighs too much. · Starting cars- Cars can be started by owning a compatible set of car keys or a few other methods. Other methods include hotwiring or making a makeshift key. Hot wiring just requires a knife, scissors, or pliers, as well as a screwdriver. · Hitting Zombies- Running over zombies doesn’t do much damage to your car but with each kill it leaves a .1% chance of breaking your front windshield due to zombies crashing through it and as you kill more covers your windshield in blood making it harder to see. Crawlers have a chance to pass under cars when drive over. Well it was fun writing this but now, it is over. A list of car parts may be added along with a few pictures but for now I think you guys would like to see this. Anyways thank you if you managed to painfully read all of it. Anyways, thank you and I hope to hear from you guys. Anyway sorry for this long and scary looking post, And hope to hear feedback. ..... whoops. didn't realize how long it was until i posted it.... Heh heh....
  10. Hey Guys, So this was originally a post in one of my topics in the general PZ discussion board but I decided I'd post it here as it's basically a suggestion. This is my personal view on how vehicles should work when they're implemented with the new 3D engine. I personally believe that vehicles should be a large part of the game when it comes to it, I think that vehicles should be a large focus of development once the current big things are out the door (NPCs mainly). I just wonder about controls, and I'm thinking maybe there could be different control types for vehicles that could be switched in the options? Here's two different control types I've got in mind: Control Type 1: Hold W to accelerate Release W and car will slow and eventually stop Hold S to reverse/brake Release S and car will slow and eventually stop Hold D to turn right (need to be moving obviously) Hold A to turn left (need to be moving) Hold down space for handbrake Hold E to exit the vehicle (if it's not stopped then will take damage depending on speed, like falling damage) Hold Q for horn (if applicable, if riding a horse then just yell like usual) Control Type 2: Hold W to accelerate Release W and car will slow and eventually stop Hold S to reverse/brake Release S and car will slow and eventually stop Hold down space for handbrake Hold E to exit the vehicle (if it's not stopped then will take damage depending on speed, like falling damage) Hold Q for horn (if applicable, if riding a horse then just yell like usual) While holding CTRL or RMB, the car will turn towards the location of the mouse over time (depending on speed, if you suddenly move the mouse behind the vehicle while driving at a high speed then you should probably skid out and crash). I'm not sure which of these two control types I would prefer, but I believe that it should be an option between mouse and keyboard as I know a lot of people who play the game really do prefer mouse controls. I personally would have to try both to make up my mind. There should be a 'Maintenance' skill that you can learn which will allow you to fix up vehicles with new parts or repair old parts, and possibly tie in with some of the other upcoming features (electricity generators and PZ's 'redstone' type system) To go with the new skill, there would be a Mechanic profession which would give the traits: Pit Stop: All maintenance actions are 2x faster Conditioner: Vehicles are less likely to break down All maintenance actions will require that the player has a Wrench in their inventory (will equip it like a hammer). Now, if I'm going to go a bit further with this, we could make vehicles even more of an integral part of the game by having vehicle customization. (Bear with me) Firstly, there would be a new GUI window named "Vehicle". This would be empty if you are not next to a vehicle (similar to containers), however if you are within range of a vehicle then you would see the following: Status Tab: The 'Status' tab in the window would be similar to the player's health window with status indicators for different areas of the body, the vehicle status window would show a top-down outline view of the vehicle with status indicators for various parts. Right clicking on one of these parts would give a dropdown list with: "Add Part.." - hover over to see a list of available parts that can be added. "Remove <PART NAME>" - would remove the part from the vehicle The 'parts' that I refer to would require a welding tool to attach to the vehicle (similar to how carpentry requires a saw). You would be able to find or make parts such as: Bars (Attach to windows to stop zombies from getting in) Plough (Would help to push zombies out of the way without damaging the front of the vehicle, useful only at low speed) Reinforcement (Depending on maintenance skill, adds reinforced plating on the section of the vehicle which will protect it from bullet damage and will give slightly better results when ramming through zombies) Tires (I don't know a lot about tires but I can see that this would be useful) There would be a lot more, being able to replace parts from the base vehicle (salvage extra tires from dead vehicles, remove seats to make storage space, etc) Fuel would be a valuable item in the world, could be siphoned from other cars or from petrol/gas stations, running out of fuel would mean abandoning that vehicle unless you can find fuel. Fuel would appear in the status tab as well. Storage Tab: The 'Storage' tab in the window would be similar to your inventory window, the vehicle would have storage 'containers' depending on what sort of vehicle it is. The boot or trunk of a car would be accessible from the outside but the rest of the storage would only be accessible if in the car. Passengers: The 'Passengers' tab would simply give a list of players and NPC's that are in the vehicle. So with regards to the vehicle's ability to ram zombies, I think that a couple factors would play into how the action would turn out: Vehicle Speed Number of Zombies Slowly pushing a few zombies out of the way would basically be harmless to your vehicle if you just slowly accelerated into them and knocked them down. The faster you're going though, the more damage your car would take, not to mention bits of flesh getting stuck in the vehicle. However, even slowly accelerating will be the end of you if there are too many zombies, think of what happens when you currently run into a horde, you get a little bit into the group and slow right down and then die. This would be very similar for vehicles except that they could get slightly further and get past more zombies, however if it is a large mob then (depending on the vehicle) the weight of all these zombies would be too much for the vehicle to push through, and by now they'd be behind you as well. In this situation they would smash the windows and climb in and devour you, unless you have your windows fortified with bars, in which case you will be stuck to die of hunger. For this particular situation I think there should be a right click option which (if the car has a sunroof) would allow you to exit via the sunroof and assume the 'baldspot on top of car with baseball bat' stance. Either way, you're probably dead unless you have a friend drawing the zeds away from the car. Vehicles would be able to carry as many people as there are seats (so if there is a say 20 seat bus then you could bring 19 passengers along with you), I think that when inside a moving vehicle all characters would be seated while the vehicle is moving (don't know how messy it could get if you were able to walk around inside a moving bus. Perhaps if the vehicle is stopped then you can walk around inside of it. (If it was possible to move around inside a vehicle as a passenger while it's moving, that'd be so awesome) With passengers in a vehicle I think that maybe as a cosmetic thing, the roof of the vehicle would be invisible so that you could see the inside of the bus or car, however that view could be toggled on and off by a hotkey. SO THEN, thanks for reading this massively long post and hopefully it can give the developers some ideas, I've tried to make it 'fit' the PZ theme and at the same time keep realistic (no super upgrades like chainsaw wings and crap), I believe that if this is done properly it would be one of the huge parts of the game (especially as the map gets bigger). Vehicles would deteriorate over time so I think a skilled mechanic would be a very valuable group member to have. As a developer I can say that this is something that would be very exciting to put into a game like this, a huge area of the game with so many different possibilities. Let me know your thoughts on these ideas! -Ben
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