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Showing results for tags 'distraction'.
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Hi, I think that the addition of more instruments in the next build/patch would be very useful for the player, for example: a cello could be used as a great weapon (but it’d be very heavy!), a tuba, a bagpipe or a flute could be used as a distraction, A double bass/contrabass could be used as a barricade, a bassoon could be used to knock out a zombie (if you use it like a club) PS: It’d be nice if you made instruments a bit more common! I always like to have an instrument or two other than a guitar or bass guitar on my playthroughs! ~~~A committed player
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I did a quick and cursory search and found nothing much on these topics so I figured I'd suggest a few small ideas! Survivor Door Blocking - The concept is simple enough, right click the door and block it via leaning your back onto/pushing up against it which would keep the zombies from pushing it down for a short time. I assume this would make it take less damage over time, with the caveat that holding it for too long until the zombies break it would basically have you swarmed; maybe even knocking you down when it breaks. I've given this idea some thought and in my opinion the best way to balance it would be as an emergency procedure; scaling the reduced damage to the door with your characters strength, over time as the zombies bash the door down you would gain stress, and panic, as well as exert yourself. Maybe this is asking a bit too much, or asking for something unnecessary, but I legitimately think it's a cool feature and could also prove to be very immersion building in multiplayer if the idea was implemented. (On a side note, I'm sure someone's already asked but I second any suggestion to add in using chairs to put under doorknobs and block doors that way). Speed Bumps - I don't know about you, but in my residential areas and in some more urban city-like areas we have speedbumps all over the roads, almost every 200 feet. If placed correctly, those could act as a cautionary danger for those of us who tend to drive too fast in our cars while out looking for loot; damaging the wheels or suspension if you go over them too fast. May even make some people think twice about using their car EVERYWHERE they go, and change up the gameplay a little. Junk Distractions - A good concept for a bit more tactics in interaction with zombies could come from the use of junk items and other set pieces to cause noises or temporarily block areas. Being able to throw tin cans and empty soda cans once they're fully consumed to attract zombies with the clanging noise - throwing empty glass bottles for a bit of a louder noise - and knocking over trashcans/shelves of items could cause a larger crash that also spreads any items in them on the floor while also providing a new static object for zombies to have to traverse over; in essence giving you a bit of extra time to distance yourself from the pursuing zombies while they traverse over the object at the cost of MAYBE luring new ones to your location. Thanks for taking the time to read these suggestions, I'd love any feedback if possible. I mainly decided to bring these up since I had it in my head that the first and third suggestions would look really cool in the games art style and animation style - so there's that lol. Best of luck developing this great game! - Doc
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Hi, I think put bullets in campfire will be a cool feature for make distration. Thanks
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After a quick google search, I've noticed that it's legal to buy and sell some fireworks in Kentucky. Thinking back on some zombie movies, like Land of the Dead, where survivors will strategically use fireworks to distract/lure zombies away. If you included a fireworks store, you'd open up some possibilities for items that generate noise. You could go all the way from low-scale firecrackers, which would be useful for pulling zombies out of a building or distracting a nearby horde. You could maybe have roman candles, which would be very ineffective against zombies, but the projectiles could be something the zombies follow. The largest scale firework could be a legitimate firework, which operates in a similar fashion to the helicopters, only it's stationary, but still have a pretty large radius. In order to use Fireworks, you'd need a lighter or some matches.
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I've been playing a while now, and it might just be me, but I found that the only way to get zombies away from some place is to distract em, but that would be to you by screaming at them. Now, my idea was, that there would be firecrackers, or however you call them, its this bunch of small firework sticks bunched together and then lit and then they'd all go and explode but not in a big explosion but small sparks that would all go "click click click" and such. Back to the topic, I thought it would be cool if that was another way to distract zombies away from a place instead of screaming. Imagine youre low on food, and theres that store. One problem, a group of 20 - 50 zombies is standing all around it. I thought you could then go to someplace safe, light and quickly throw a firecracker to another place like 50 meters away from that store, then all the cracking would distract the zombies and make them move there while you can quickly sneak inside the building get the food and get out safely. Okay so here others ideas: Traps: Barbed Wire trap: Requires: Wood plank x4, Barbed wire x2. A small patch of barbed wire laid down on the ground. Zombies and npcs walking over it will slow down heavily and get scratches every second, perfect for slowing down hordes and gaining time and injuring to killing uncareful survivors poor enough to run over it. Group members will ignore this trap and find other ways to walk around it / even take no damage walking over it at all. Can be removed with gloves shall they ever be implemented. Spike hole trap: Requires: Shovel (duh), nails x20. Can only be placed on grass and dirt. A small hole covered with leaves, when someone runs into it (s)he will fall into a medium deep pit full of nails and most likely result dead. 1 time use only. Bear trap: Ideal for animals and humans alike, will severly injure a humans leg and kill an animal, can be used to hold off some zombies as theyll feast upon whatever poor thing ran into it. He...hehheeehehehehahahhahahaha..... Distraction: Bottle A bottle of whisky or just a normal bottle, can be thrown up to 25 meters, any zombie 10-20 meters near it will hear the glass shatter and shamble / jog / run to that position. More ideas to come! We had this in the old game so might as well now. Pour fourth all of your ideas about traps, home made bombs, distractions for zombies, etc. here so that we can keep track of all of them without having the suggestions forum overrun with them! -Rathlord