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  1. So I've heard that the NPCs are mainly being scripted in numerous timelines from various backgrounds, traits, and other conditions that are essentially being hand-made. Which I can absolutely respect as that would allow more "human" responses in comparison to AI. I understand the idea of event chains that act like a logic system in a way, but I can't fathom anything short of a small army of writers to make it possible. Atleast without years of development. So I propose the following; why not let us, the community and gamers help write scripts or events? I'm sure we've all been through a number of situations and reacted to them differently depending on our own character builds or goals. If they allow the player base to contribute to this end, it would allow the devs to focus on the mechanics end to aid in speeding up the final release of NPCs. Not only that but it would allow some great diversity in the PZ world as of course, not every writer is the same. This could be accomplished by giving the community some form of template and maybe bracket it into categories of responses, reactions, or goals. Or a similar tool to properly and effectively integrate it seamlessly into the game. Essentially give us the guidelines and a relatively basic tool to help create the NPCs you, the devs, envisioned. Because trust me, we the players would love deep, lore rich NPCs. One way I could think of implementing this is breaking it down by traits or prebuilt classes. This way we could formulate different NPC reactions and goals that could potentially mesh together with other traits depending on their capabilities or limitations. Maybe even adding in reliance on other NPCs (such as potential family members) for negative traits such as deaf, weak ect or vice versa for bonus traits. Maybe have npc cops, firefighters, soldiers ect try to do their jobs at first and maintain the crumbling civilization. The possibilities are endless. A way to allow us access to this could be a form of massive logic chains. Where inputs from the beginning of the game could be handmade by thousands of players. Such as family members, goals, occupation, and some background information such as preferences, relationships ect. Perhaps even slap on a labeling system such as traits, personality ect to easily organize and piece together multiple chains. Finally a team of moderators to accept or decline certain inputs/outputs or entire chains for rating purposes or feasibility. It could be something as simple as a blog similar to this one, or more complex as a plug-in or game extension. Or even a bit of basic coding. Anything that would allow us to effectively help the core game.
  2. Hello! I see the Afrikaans translation needs a little tlc...so thats why I'm here! I can translate things better than google translate because it's my home language, so just let me know how I can help.
  3. I think Project Zomboid has a fairly large fan base and they should use fans love for the game to help support the development. I.e I’d love to be able to purchase something from a “PZ Store” and I don’t exactly know what but I think it would give a nice add to the game and also I’d love to support Project Zomboid Dev Team instead of being a one time buy and play game. Maybe they can add clothing items you can buy and find in game, or custom weapons skins you can buy when you loot a bat. I don’t know but I’m sure they could find something for us Zomboid lovers to buy something.
  4. Hi there, theindiestone! Greetings from Whale Rock Games! It’s been a long time since we first decided to start a devlog. Finally this idea came to live and we’re so excited to share our concepts with you guys. Our first title We Are The Dwarves came out in 2016 and we were super excited to share our work with the community. However, we still had a lack of ways to communicate with players. So now we decided to become even closer and make a community-driven development. So… Introducing our newest project - Deployment! The game is a multiplayer online Top Down Shooter with unique Area Control Mechanics. Deployment is set in an abstract highly technological future, where powerful fractions fight for the only remaining resource - power. We’ve made a short video so you could understand better the whole concept: Click to watch video! You can see the game has quite a competitive focus. Although the core mechanic is dominating the areas by controlling remote level mechanics, which we call Systems. Player takes control over System by capturing the generator. We’ve made a small gif to show you how sweet this thing works: The next cool thing about the game is a Class System. The game has a variable Class System. Classes are designed with different play styles in mind. Player can expand class even more with the Upgrades System, Ability System and Weapon System, which were also designed with variety in mind. We won’t be telling much about Classes, because we plan to launch a special post about them later. But, just to get a picture By the way, here we made some screenshots of the game so you could take a closer look: Forgot to mention. Each level of the game is Procedurally Generated. So the battle experience would be quite unique every time which really cool. More of that, you can Save your favourite map, “Like” it or even make your own with Level Editor to play with friends. This all for now. But... FOLLOW THE GAME ON STEAM: http://store.steampowered.com/app/755980/Deployment/ ...And on social medias: VK FB Twitter Indie DB Mod DB Game Jolt Youtube Reddit Instagram So, TIME TO DEPLOY your comments, guys.
  5. Hey everyone! I just released an indiegogo campaign for a website I'm working on called Offset Games. This website will mainly be a place to put all the games I make and have you guys be able to look through the source code. However, in the future I would like it to become a tool that allows other indie developers to post their game and get revenue/exposure on their product. The upload would be completely free (no upload/hosting fees). So, please check out the campaign and tell your friends, thanks! http://www.igg.me/at/offsetgames
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