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Showing results for tags 'dev'.
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I apologize if the topic name is not correct, but seems game needs a texture loader for workshop mods, because several modmakers are doing cool stuff with vehicles right now, and it will be great if you guys will give them an ability to do it much better Thanks for your attention
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Hello, I am speaking for both the community and the Dev's, could you please add an Official Test Map for your latest updates ? For example a large parking lot with all vehicles having a place to spawn and such, different types of roads, terrain, etc. Zombies to roam a side of it, and a bunch more. Would love to see that kind of a test map. You could get a lot of information out of it and we could test all kinds of bugs and, fps decrease and other issues that pz needs fixed and as such I think it would be a good idea to be able to test the new features on a such said map. We could have trees to crash in or to chop, a mechanic shop filled with the parts you need to test out anything else and so on. That way it would be easier to test and see where problems arise. Below is a really poor example (really poor) but I think that everyone gets the idea. We can test houses, how the rendering will affect buildings and such and vehicles. We can have a dense area with a bunch of houses, a bunch of two story buildings and then just normal country road. Tight curves, intersections, etc. We could basically do a lot of stuff on it and it would be a fun way for everyone to test out new features before playing or if they are willing to make the game better and report anything unusual. This is just a suggestion but I hope it will come true. A cell or four at max would probably be enough for the car to accelerate, do leaps and anything like that. Please think it through and share your opinions with me and anyone else.
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Are distances a bother to travel ? Do you hate it when zombies scratch the paint-job of your car ? Do you hate climate change ? Is the sound of a car in the city attracting unwanted attention from both the undead and survivors alike ? Well, get a bike today: CO2 free, no electricity and gas required, and it sometimes comes with a basket in handy for when you get your groceries from old man Mart's burnt down Supermarket. Bicycles, they can come in 6-8 different colors just like cars. They move and turn easier than cars but have a chance for injury if it rains and goes slower on grass and dirt and way slower in general. Easy to find and use, silent, sometimes with a basket and great for exercising outdoors. Makes travel easier and it can get damaged. The bike can be taken down for parts if needed or they can be found, these might be: Oil, wheels, screws and wire, seating, blowtorch (it is in game yes), brakes, handles, paint cans etc. Bikes can sometimes push a zombie down but you can also fall because of that and may injure or graze yourself. Watch out for dirty or bloody clothing. You might be on a bike, but a scratch from a fall and you'll soon be roaming around along with your dearly departed, or un-departed ones. (The bicycle is subject to change but would indeed give a rather simple solution, you can also lock it on different things likes poles or trees so it won't get stolen (MP) ). Hope ya'll enjoy my idea and maybe see it one day come true.
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I'll show a few screenies of very alpha development i'm working on. It is an isometric survival post-apoc type using Unity: Feel free to post your thoughts -Winter