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Found 5 results

  1. Not sure if this one was already suggested, but here goes. When a player dies, they drop their weapons, I think. Correct? ( Haven't really died enough to be 100% sure. ^_^' ) Anyways, what if there's also a chance that, upon dying, they wind up KEEPING that weapon in their hand(s)? Doesn't necessarily mean that the zombie will be able to USE it, though, as... y'know... ZOMBIES. No "Learning". Only "Eating". (Though a pistol-holding zombie's finger pulling the trigger COULD be a threat, though mostly because guns are freakin' LOUD...) But what if y'all made it where, instead of dropping their weapons, survivors' zombie forms hold onto said weapons, at least until they start "Reaching" after the living survivors when close enough, to which they THEN drop the items, instead? This way, we could easily spot the "Dead Survivors" who may very well have valuable loot, as well as add a bit more variety to the zombie hordes, without necessarily making things that much more difficult to deal with, and yet, also make things simpler for "Loot Priorities" when it comes to looting a dead horde. Perhaps in addition to that, the zombies that DO spawn with weapons could also be holding onto them, so that we don't "Magically pull an Axe out of a zombie's arse" when looting the dead bodies... and besides that, it could also add a bit of variety to the "Survivor Zeds" whenever the backpack updates roll out, so we see a bit MORE variety between the "Bag Carriers" as well. Anyways, just a small idea I had. Didn't see it in the "Common Suggested" thing, so figured I'd throw it out there.
  2. Hey everyone, i find it really annoying that when i finally have got my new base i have all these dead bodies of the zombies i killed inside the house. I think it would be a really good feature that you can drag, drop and even burn dead body's (for example with gasoline and a lighter/matches). and also a way to clean up blood. To some pleople this might sound unnecessary. But i think that would be pretty awesome. Thanks for paying attention and hopefully some people like my idea
  3. I'm think this has been mentioned before but just incase... Who thinks it would be cool when reanimation is reimplemented you could control your undead self. Because in the older versions with Baldspot if you reanimated in a house you would be stuck in there. I thought it would be cool if you could smash on doors and windows. Eat some tasty NPC flesh. Just an idea like I said if someone already suggested it a mod can lock or delete this.
  4. From what I understand if you die on a character and reload that save you'll be able to replay the same map but have to make a new character. I was thinking that if you happened to come upon the body of your old character and search him/her you'd find a wallet. Ex. John Doe's wallet If you right mouse click and have a spade in your inventory then you get the option (Bury dead) to bury your old character. Body disappears and is replaced with a simple shoveled rectangular plot of dirt. Alternatively, an etched stone with the characters name on it if on certain types of tiles. (In a shop, home, etc.) Ex. John Doe's grave It'd be really cool to role-play the new character as a coworker/friend/sibling of the old character. Bored one day and have nothing to do? Go on a visit to the grave of your fallen buddy. Maybe pour a bottle of wine/whisky on the ground in honor of him.
  5. Just look, and ask yourself what the holy shit is going on in this picture LOL: I literally entered the giga-mart place from the back door and this appears, can't see it from outside either. Any ideas?
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