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Found 2 results

  1. Hello, Before i will describe my issue, i would like you to know that i have spent days searching for an answer to my issue and i didn't find anything helpful. I would like to note on the start, that this issue seems NOT like an issue with CUSTOM MAP itself. It seems like an issue of vanilla LOOT RESPAWN system for custom maps. I'm creating a new dedicated PZ server (based on paid PZ server provider) and i have successfully added about 420 mods without any issue, just to find out that the basic, most crucial system - Loot respawning, is not working for custom maps on my server. So i have started from the beginning, reinstalled the server and installed just one mod - custom map - Lake Ivy Township. I have successfully modified server.ini file, and restarted the server. Joined in as an admin, and voila! Lake Ivy Township is in the game. So where is the issue? The whole custom map has wrong zone types, which means that there won't be any loot respawn happening. It seems, that the server successfully loads objects.lua file, where zone types are defined for exact x,y,z locations (Loading: steamapps/workshop/content/108600/2252982049/mods/li_township/media/maps/li_township/objects.lua.). And boom .. not a single place in Lake Ivy, has a correct zone type, but as you can see.. even the chunk debugger shows the zone in light blue color, which is a color for a TownZone (not DeepForest, where loot cannot spawn): I understand all the loot related parameters (HoursForLootRespawn=1 etc..) but those parameters are not the issue, as they are working well on Vanilla maps, where the zone type is showing as it should (zone type TownZone): So i was digging a bit deeper.. Vanilla zones are defined in objects.lua in a path "/media/maps/Muldraugh, KY/objects.lua, where you can see the coordinates and zonetypes settings: If i go to coordinates, where for example Like Ivy is, the zone type is corresponding to the zonetypes in Muldraugh objects.lua. = Muldrauh KY is somehow overwriting the zone types?! Well, the Muldraugh KY has to be the last map in load order, because if it wasn't, we won't be even able to see the custom maps ingame. Ok, does this happen only to Lake Ivy custom map? Lets try RavenCreek and find out! : Whoa! The RavenCreek map doesn't even show zonetypes in the right upper corner! (But it does show the blue light color meant for TownZones, on the places where loot is supposed to spawn).. How ? Because RavenCreek is outside the vanilla Muldraugh coordinates! Lake Ivy is in the middle of Vanilla coordinates! .. if we go to the edge of RavenCreek, we can see, where the zone types stop to show: Lets check a bit more towards RavenCreek: Just to give you the most informations, here are the logs: Clean Install: https://pastebin.com/Y019HZgh Adding Lake Ivy: https://pastebin.com/xCG3Psbq I will appreciate any hints, any help.. we would really like to play this amazing game to the fullest! Best Regards
  2. I've made a building into the vanilla map and I tested it on a Solo world to check if it loaded correctly (which it did). I want to have it load into my Private server but I can't get pass the "Loading World" prompt when starting the server. I'm not sure what I'm suppose to do, only thing that comes to mind is to make my map/building into a Workshop mod. I have it selected as a mod and map before launching the server. It doesn't show in workshop so that's what I assume is the issue to why it won't load. Any help will be appreciated <3
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