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  1. https://ufile.io/w02uf I added a bunch of my residential and commercial zones aswell.. alot of building variety to be added to a map.. .I hope someone adds them to a map, it be cool to play in those buildings. some buildings might be missing room definitions, dont remember, this pack was abandoned months ago and I believed it was better off if the community had them. ====I strongly advice not to edit the buildings, they are made for the player to struggle to get in, Let the player figure out how to go in, them. some of the
  2. Updated to 34.28 Sorry for taking so long guys, I switched jobs and I spend most of my free time trying to figure out this being a father thing lol. My son is only 8 months old and I spend all of my free time with him. He and his mother went on "vacation" to visit family out of town so I finally got time to complete the mod. Sorry, and I hope everyone hasn't lost interest. When you choose one of the custom hairstyles at the character creation menu the character preview will show the player bald. Don't freak out, that is completely normal and as of right now there is no
  3. Workshop Page:http://steamcommunity.com/sharedfiles/filedetails/?id=860479137 This is a map I've been working on. It is a continuation of a map I started for Nolan's Survivor Mod. Please note you cannot use Nolan's Survivor Mod at the same time you use this map. Title:Valley Station Military Outpost Version:1.1 Size: 1 Cell Cell Location: 41,14 http://map.projectzomboid.com/?desc=Survival_1xL0#0.8336425885023149,0.11389437032158789,237.37631379976963 Description:The military has created an outpost on the highway leaving Valley Station. Al
  4. Howdy, Here's a description of how to add your mod in PZ. First, the folder tree : zomboidFolder |-- mods |-- MyMod/ |-- poster.png |-- mod.info |-- media/ |-- lua/ |-- lua1.lua |-- UI/ |-- myUI.lua |-- sounds/ |-- myCustomSound.ogg |-- textures/ |-- Item_customItem.png |-- Prof_customProfession.png |-- ui/ |-- Traits/ |-- trait_cu
  5. Hi I want to add custom safehouse locations to an existing multiplayer server. After some thinking and searching I figured it would probably be easiest to use a map mod. The goal is to add a claimable safehouse and if possible not provide anything more than a bare minimum foundation for the player to claim and then build their own house on top of. No free walls etc. if possible. Plan is as follows: Download and get map editor working - Done Create a 1x1 cell map - half done, I think I understand the basics Figure out how to import map an
  6. Very simple request. I'd like to see the ability to save your characters during their creation, much like how you can save Sandbox settings alongside the pre-existing presets (Default, Beginner, 8 Months After Apocalypse). This could lead to some very interesting concepts later down the line when customization of characters becomes more in-depth, as you could have people sharing different character creations with each other with different trait and profession combinations. I find it slightly irritating having to create my preferred builds over and over, though I don't mind. It would just b
  7. Hello, I would like to know if anyone could point me at a tutorial/other topic that would explain how do you add custom tiles and define them so that you can use them in the building editor? On the image I have highlighted in red the living areas and in green the piece i need to define in the building editor to create new sloped roof. The top could be simplified with a 45deg slope. and is it possible to make a dormer like this, would the window be working? (see second picture) side note: updating the tools for map modders was really rad and motivating!
  8. A mod that allows user to define custom actions and consumes it before the game process it as a normal chat or in-game commands. This idea came from the fact that I wanted to add custom command but found a dead end with the current events and limitations in place. I think some people wanted similar feature such as this but just couldn't do it. (I have made one but it isn't really well designed for public usage except for my own self xD) What are the expected features? - Able to get the message user have entered. - Define custom commands
  9. Hello everyone. I'll make an official thread for posting my custom buildings so that I won't fill the forums every time I do something that I consider worthy or in the mood of sharing. Hope you'll like this Questions, comments and criticism is welcomed ! <3
  10. Like the title says, I want to start creating my own map and buildings. I've never done it before, but I've got the time and I've got a decent enough computer, as well as some ideas for a town or two that I've been wanting to bring to life. Unfortunately, I have no idea where to begin. Thuztor's supposedly tell-all mapping guide is no longer accessible for some reason, so I'm not quite sure how to go about doing ANYTHING in relation to mapping. Does anyone have another guide available, or perhaps a link to Thuztor's guide that actually works? Is mapping easy or hard? I'
  11. Does anyone know the maximum number of floors the game can hold ? I think it was 7 or 9. Any help would be great !
  12. Hi all, I've been working with the mapping tools for a little while now, and decided to look at adding some custom tiles. I've pretty much got it. But when in TileZed, and using the Tile Properties, I've added tilesets, but where can I define if something is a Tv for example? I've noticed not all options are available in the Tile Properties options, but when highlighting a Tv it shows other options that are not available in the sidebar. I've read about a 'Tileproperties.txt' but can't seem to find the file anywhere? So... how can I edit these other optio
  13. Hello again folks. Dipping my toes into the mapping pool, but after so much time away, I've forgotten how to fix the issues that I managed to navigate last time. At present, I've been following Ringo's new mapping guide as close to the letter as I can, but I've run into issues with the spawn points. Similar to the problem Xeonyx had back in 2015 the spawn point tool does not seem to work as intended. I am able to place the diamonds onto the map, but upon selecting them, there is no menu of professions to choose from. Instead, I have to type a custom profession (unemploy
  14. Since I dont have time to map , I will release all my buildings to the community , in the pack you might find some stuff from community members (credits to them). 95% of the stuff is mine the rest of the stuff is from the community and former members of the Romero City Team (which is now defunct ) you will see their names in their folders. Anyways hope you guys find use to them, and dont forget to ADD THE CUSTOM TILEZ to tilezed !!!!!!! or you will end up with a bunch of ????????????????????? ... For some buildings you will still get them, because I lost the tilez i used in them, so either era
  15. Ok so I looked for every tutorial I could find. Most of which are dead links, outdated or incomplete. So I used http://projectzomboidatoxwar.blogspot.com/ By Atoxwarrior Sadly it wasn't in english so I had to replay it a few times to make sure I got everything (of course this is with the old tools as well too). But I managed to do it. I've added my tiles to tilzed. I've created a new tileset definitions I've created a .pack file I've modified my mod structure to include the new texturepack folders as well as modify my mod.info file
  16. I managed to load my custom tiles into TileZed. I'm trying to add my custom tiles to the building editor. I can find them if I go under the "tiles" tab and browse that way. What I'd like to do is create a new Category and select my tiles from the "ISO" tab instead for building. I went to my .TileZed folder and tried to modify the buildingtiles.txt but it gave me an error after modifying. So I'm obviously missing something......... here's my text But like I said still tossing me an error........ any suggestions?
  17. How does one import into tilezed a multi-tile object. The one thing that keeps me away from making anything custom is the incredible difficulty in making multiple tile objects. I already have ideas on making car rubble objects, and more but the fact is that You have to split objects that span multiple tiles and I have noidea how that works at all... Does anyone know how this is done? I have already scoured the forums and no one has a tutorial or any videos on the subject. Only single tile object creation. Any ideas?
  18. It would be cool if Radios could play custom music on survival singleplayer, like have a folder on our computer that plays MP3's from that folder, would be cool to hear radios playing our music in the distance or luring zombies with "Never Gonna Give You Up." GTA and The Sims do this, seems like a cool idea, even though it probably wouldn't work for multiplayer. Singleplayer is good enough for me.
  19. Hi, Is there a way to program my custom drop, without modifying the vanilla tables/rolls, for my custom items? the problem is that with the perk "lucky" I can obtain VERY EASY my super rare MODED ITEMS on zombies (in 10 minutes I managed to get 1/4 of them with that perk, and in theory I should get one of them per month). I want to create RARE items, with probabilities lesser than the 0.1 imposed by the perk "lucky". I already tried to see other mods, but they got a VERY complicated and long code, without comments and I need the "basic code" to do that on my way.
  20. Hello again PZ community, This time I am trying something new. I am looking to make my blonde hair in-game actually look blonde instead of... well, not. I'm sorry but THAT is not blonde and nowhere even close to blonde! My hair looks kind of like yellow/gold in real life and it saddens me that I can't have that in-game despite it saying there is blonde.. I have modified all three of these files in media/textures: -F_Hair.png -F_Hair_Blonde.png -F_Hair_BlondeDark.png I made them all bright and blonde as they naturally should be, but I don't think it made any difference at all in-ga
  21. Adds craftable paints of every color using food coloring with hand done (aka not good) art for food coloring and the makeshift paint bucket. easy recipe using glue and water with color for paint buckets. now make that base pretty and post it. make and paint 1.0 http://pz-mods.net/weapons-items/mkapnt/ future versions will be added as i learn more about item distribution
  22. Hello everyone, I created an old mod when I used to play this. I could load individual .png image files and they loaded in the game perfectly fine, but after re-working my mod (took several hours this morning) to apply it to and include all of the latest changes in the game, none of the custom images work anymore. Everything else works but the images. They are mostly Item_ icons, and one Objects_ file. Previously I used this code in a random lua for it to work: function TestItemIcons.loadTextures() getTexture("Item_Cigar.png"); end Events.OnGameBoot.Add(TestItemIcons.loadTextures); ---
  23. Hi, so I was just thinking about the 3D system that's been added. I haven't got any modding experience with this game but it does interest me. Anyway, will there be some sort of tool that will convert 3D models and their animations into the game format? And then how will you be able to access these in-game? Personally I'd like to see (or make) a mod that adds more asthetic features to the game (characters mainly). I'd like to see: Hats, Jackets, Visible 3D Bags, Variations of existing weapons (visual change only), Different shoe types I would do this by extracting the existing models and
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