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Found 14 results

  1. Hello, Can you please blend burned tiles with non burned one? this looks very unpleasant Can you add more death poses to corpses? they are all exactly the same "semi T" pose.. at least 3 or 4 for a bit of randomness
  2. I think the human character and zombies death animation should be corrected. For example, when we shoot and kill a zombie, it lies directly on the ground. but I think it must first gush blood (from where we hit), then slowly fall down (like the twd game), and when the character is killed by the zombie, I think blood from the zombies bite (even if he bites without dying). Finally, I think the corpses should it not pass through the wall. should lean against the wall. yes, it's not as easy as wanting to do these things, these are just suggestions and things that will make the game more beautiful
  3. First of all - yes I'm back, albeit briefly. Hello there. Second - to the actual suggestion. So I've seen numerous attempts by the developers in the past to create a need to remove zombie corpses, to make them dangerous to be around in, but anything that was introduced might have been a bit too much in terms of player satisfaction of the game - just slowly dying with fly noises all over you doesn't sound like the most fun or engaging way to die. People took ages to figure out that using generators indoors will kill them - and that's with amount of warnings that generators have every time
  4. Right now bodies are pretty tedious to clean up. I was playing with hydrocraft, and I got this idea.. I was thinking implementing something like a fork lift, pallet truck, be able to put bodies in cars to make it easier to pile them up.
  5. Good morning, I have been wondering, wouldn't it be awesome if there were corpses already in places when you spawned? (More than a few people who drank bleach) I'm talking about in places like the police station or survivor houses. You go to the location and you see all of the windows busted out and piles of dead bodies where someone had their last stand. Would indeed be cool. Food for thought.
  6. With Build 32, it's virtually impossible to burn corpses without destroying the entire known world. So I'd like a fix to this. Maybe something that just takes the sheet of paper, lighter and gas and uses them appropriately, but just transform the corpse into the ash pile, skipping the fire part altogether. Or perhaps just a right-click and "delete corpse" option. Really need this for my role-playing game I'm doing. Thanks to anyone who shows interest!
  7. Any idea on how to clean up corpses without having to burn down the town? Don't enjoy the idea of having to burn them and the planet all in one go
  8. I think it'd be good to have zombies drop items useful for survival (and it's pretty easily explained, since survivors die away eventually, while probably carrying supplies on them). So they might have food cans, tools, basically anything that a player would carry around. I have never found food cans on corpses yet, and rarely they had some tools on them (if ever). What I tend to find is useless stuff like lipsticks, medalions, etc. Of course, it'd have to be on rare occasion, since majority of guys died during the beginning of the Apocalypse, I guess. Maybe some of them could carry hiking bag
  9. Just for fun, I thought I'd play a game with INSANE number of Zeds, to see how much I could last. And guess what, I'm already on my second month (finding an axe on the very first shed I searched is probably the reason of why), but sadly, the outside (and sometimes the inside; I need to loot more Bleach...) of my safehouse at Dixie Dinner is starting to look like the aftermath of the Battle of Gettysburg in ''Gone with the Wind'', and I dare say even more cluttered with dead. (Which I gathered in this overcluttered pile after searching each of them for ammo, medicine and weapons) So, after
  10. This is in general discussion, because it can't be a suggestion, and that is because boss zombies are a confirmed NO. Yet the idea came and want ppl with time to discuss it. Briefly: Left over zombie corpses smell a long range to other zombies who, when not chasing players, devour those corpses. A zombie that scores 5 turns into a badass psycho... I mean ghoul with bonuses to everything and no drop whatsoever. Now comes a detailed spec on presumed source of player pleasure - feel free to skip it. ******************************************************************************* So, when a zom
  11. hello, don't you think that producing tons of corpses everywhere should make you sick? You can see in war movies soldiers burning piles of corpses or at least putting them into mass graves to prevent outbreaks of diseases. Watching some youtubers constantly running through such messes really makes me think that such guys should get penalized for that? That only goes for older corpses and only in greater concentrations??
  12. I have an idea of being able to carry corpses (like planks and Logs) they shall weight around 5 and will allow you to build barricades and walls with corpses. Carrying one corpses will lower your mood and also it may make you a bit panicked. If the player has a trait ( "Can't stand smells" ) he will become nauseuous when near a corpse when carrying one or when he is near zombies and Constructions made with corpses. Crafting a Wall with corpses will concentrate all the items they were wearing in one "container" . You will be able to use corpses to block doors and windows just as if they are
  13. Deterioration is something I would really love to see in the long run, I understand that in the sandbox options there are decomposition settings, however visual representations of this would be really cool. Using The Walking Dead for an example (since the devs seem to use it quite a lot), take a loot at the zombies in the first season, second season, third and fourth seasons and notice the change, in the first season they were pretty fast and strong and could even climb over things (watch 'Guts' and you'll notice the zombie climbing the gate). However the thing which stands out is how decomp
  14. I don't think I've seen this particular suggestion before, I may be wrong though and if so I apologize. I understand it's planned that we'll be able to dispose of corpses at some point, I think that there needs to be the ability to drag the corpses around and also to clean up bloodstains. In my current game I've cleared out a few streets in West Point (probably around 200 zombies on the streets and in the houses so far!) and want to settle down in the area, however the number of corpses is substantial. When we have the ability to (I'm assuming) burn the corpses, I'd like to be able to drag
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