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  1. The toaster. Alone and forgotten on that clearance table at the MUL electronics store. It works just like a normal oven.... until the moment you move it to somewhere else which somehow breaks it. So, I was thinking, now that we're getting all these improvements for microwaves and ovens, why not give the toaster a bit of a limelight as well? For starters, a few more of them would be nice; finding some of them on random kitchens across the map. Secondly, using them to toast bread would also be epic, not just being some malfunctioning oven.
  2. seriously broccoli and cabbage, no onion, no salt, no pepper -10 boredom -10 happiness Salt should make it -2 boredom. pepper should make it +4. Onion should make it + 10. I don't care how expertly you slice those veggies its still bowl of raw vegetable matter. this suggestion is hard to apply globally but i think we can do it
  3. It's kinda hard to can your harvest for the winter, isn't it? Suggestions: Add a new item - pack of jar lids. A simple thing, ~30 jars tied up with tape, sells almost everywhere. Similar to boxes of nails, etc. Add all jars of vegetables to the kitchen/house storage loot lists. Maybe increase spawn chance for jars for a little bit? Don't know about 90's in America, so I'm comparing with modern Ukraine. Every second house in countryside has +-3 empty jars and a few jars with canned things in them. To counter-balance this. Add a sealing device (Don't know what it's called, see picture), that is required for canning goods.
  4. We have a slew of kitchen utensils but no plates. Plates can be used for: Empty frying pan on to x plates Empty roasting pan to x plates Make plate of salad/pasta/stew/rice Perhaps with the advent of the plate, we could also add side dishes to the plate after it's been emptied upon. E.g. empty stir fry on to x plates, add rice.
  5. Greetings Project Zomboid community! Here's yet another "My First Mod" thread. To those of you that haven't already closed this tab, this was my attempt to fill in a gap in the "hobby" traits. As of 33.20, players can choose to gain a small start in fishing, farming, and most of the other skills currently offered. For those of you that don't want to send your character through culinary school, this very simple mod adds a 3 point trait that gives the player one point in cooking and (hopefully) access to a few recipes. For the record, I know next to nothing about Lua, and made this pretty much solely through trial and error and copy/pasting from the game's files. It's only a few lines long, but there's a good chance that what I did will make experienced modders cringe in disgust. You have been warned! Screenshot: If anyone has any suggestions or advice, I'd love to hear it. Anyways, enjoy! CookingTrait.zip
  6. With the advent of the new Nutrition System on Build 34, I was thinking that maybe we should gather our suggestions for this build here rather than on the Food Tracker thread. Feel free to add your own. (Disclaimer, only suggest things RELATED TO THE FOOD SYSTEM, not just some thing you'd rather see added in this build) So, with that said, here come mine: -New Dishes and Recipes 1. Fruit Jams This is something that I'm sure has been suggested before; we should be able to make Jam out of some fruits and berries as a way to preserve the fruits other than the good ol' ''Jars of Pickled Fruit''. Jam wouldn't require Vinegar, but it would require much more sugar, as well as a Pot of Water, some heat source to boil the fruits and the usual Empty Jars and their Lids. Unlike normal fruit preserves, the Jams would be a bit less nutritive, but would also have a very useful Happiness Bonus, as well as the fact a skilled chef could make them using rotten fruit without any complications. Not to mention they could be used as ingredients for all kinds of sandwiches, including THE LEGENDARY PB&J sandwich! Which would give us about two days of immunity to the infection just because of how cool it is! (jk'n) 2. Fruit Juices and Shakes This would be much simpler than the Jams. We'd only need the fruit, some water and the Blender (see the suggestion on Tools & Utensils), and maybe give you the option to add Sugar or not. The Shakes would be the same plus the addition of Milk. The biggest advantage of the Juices and Shakes would be that you could fill a bottle with them and use them instead of water (for a few days before they go bad). They would have a lower thirst removal, but would instead have a few advantages, such as a healthy intake of vitamins and such. After all, what's healthiest that the good ol' Carrot and Tomato Juice? 3. The Potatoes: Mashes, French Fries and Chips Seriously, I can't believe this hasn't been added yet; the potatoes is one of the tastiest and most versatile tubers Mother Nature has ever blessed us with, and yet they're only used in soups and stews. That's downright criminal! The first thing to come to mind is the Potato Mash; you just boil some potatoes in a pot of water until they're soft and crush them with a Potato Masher (see the suggestion on Tools & Utensils) and VOILA! You have a tasty mash you can add all sorts of extra ingredients like Bacon, Butter and Cheese for extra tastyness. It'd be quite calorie-heavy, so it'd probably help a lot to gain some weight. Then come the French Fries & Chips. Just grab a Kitchen knife and either slice 'em or dice 'em, and some salt and fry them on a Pan. Still, given how greasy these two are, they wouldn't be as healthy as the as the Mash, but they'd be of help to someone who needed to gain some extra weight. 4. Mincemeat: Patties, Hash and Meatballs Mincemeat isn't only versatile in what you can make with it, but also a skilled chef can cut the best bits of a piece of rotten meat and use them for mincemeat without much of a risk of intoxication. Just imagine if you could make something useful out of all that rotten meat you end up with sooner or later? To make the mincemeat, we would just need the Meat Grinder (see the suggestion on Tools & Utensils) and some effort. Then the result can be modeled into either tasty meatballs for your Spaghetti, Patties for your Hambugers, or eaten just as it is in the shape of Hashed Meat. Or if you're feeling really creative, you could add it to the Potato Mash and make some ''Tambor de Papas''; you don't know how tasty it is until you try it, hehehe... This could help to add the good protein of meat to many dishes. 5. Beans I don't understand why we can only have canned beans and no fresh ones. Beans contain a rather high amount of carbohydrates, making them quite nutritive. And since the uncooked beans often have a very long shelf life, they could be just as useful as their canned variants when it came to hoarding non-perishable food. Plus, you could make bean salads, bean broth, PLATOS DE FRIJOLES, and many other things... -Tools and Utensils 1. The Toaster Well, truth to be told, this one's ALREADY IN GAME, but there's only ONE and it works just like a normal Oven. It'd be great if we could make more use of it (and that were MORE of it), not only to toast our bread slices, but also to to make Cheese Toasts and other similar snacks. 2. The Blender As seen above, it'd be great to make all sorts of juices and shakes. As well as yet another good reason to get a Generator running once the power fails. 3. The Potato Masher Just a simple tool for the aforementioned task, it'd found in kitchens and the like. It should be pretty common as I don't think it can be used for anything other than making Potato Mash. (I just can't imagine being able to kill a Zed with that...) 4. The Meat Grinder It'd be used to grind all of that meat into mincemeat. And maybe once we're capable of cultivating peanuts (see the suggestion on New Crops), we could go use the ol' 19th Century method to make Peanut Butter... -New Crops 1. Peanut Plants Since peanuts already exist in their non-butter shape within the game (Mostly found on the Sunstar Motel, I think), I believe we should be able to grow peanut plants as well. The Peanut plants aren't only hard enough for you to grow them on garden pots, but they also improve the fertility of the soil so maybe they could help to keep other nearby plants healthy. Plus, by having a steady supply of peanuts, we could keep making delicious Peanut Butter, even after the ones found in homes run out. 2. Watermelon Vines Melons come with lots of seeds, don't they? And I'm sure it would be more than possible to plant those seeds to get a good watermelon vine growing. They're a slow-growing plant, and often quite weak to the forces of nature, such as snow, bugs and hordes of stomping Zed, so they'd be rather hard to farm. Nonetheless, the fact that just one Watermelon is enough to make you Very Well Fed should justify this difficulty. 3. Beanstalks Like I'm well sure that Jack knew before he planted them, all you need to grow a beanstalk is just a handful of beans and some patience. The beanstalks are also quite durable as a crop; being rather resilient to many bugs and diseases. However, they are also a summer crop, so it'd be impossible to properly farm them during winter. Also, they're perhaps the easiest to farm grain, unlike with Rice and Wheat, so they make a very good choice of crop for the apocalypse. 4. Grapevines We have grapes already in-game, so maybe it wouldn't be a bad idea to be able to grow grapevines as well. Maybe we could even somehow make Raisins or even brew Wine using them. Or in case that fails, we could learn all sorts of interesting rumors from them That'd be all for now. I'll keep adding more ideas as I think of them. -New Traits 1. Sweet Tooth You just LOVE eating sweet things. ·Increased happiness earned from consuming sweets. ·Decreased Negative effects of SOME junk food (Chocolates, Mint Candies, Lolipops, Jam, anything sugary) ·Easier reduction of Fats when consuming sugary food (sugar makes it easier for the body to process fats)
  7. Just what it sounds like. It's not usable in any of these, and why? Is it feed corn or something?
  8. TL:DR - In the simplest of terms I'd love to see simple things available from the start (based on your characters previous experience) and the rest should be hidden from sight until unlocked by a book or another player. It's important that obvious things be highlighted and easy to find for the character so they can be created/cooked easily. The purpose of this thread is to address a lack of obviousness. I am trying to bring attention to something which irks me and may irk others too. I'm talking about the inability to do very simple things because of the restrictive nature of crafting and cooking. I'm going to use two examples to try and better explain what I mean. 1. Campfire 2. Cooking a baked potato Campfire. Now making a campfire would certainly not be obvious to everyone. I can understand why the crafting of a campfire would be hidden until it was laid out to you in a book. That to me feels natural. If a player wanted this ability at the game start there should be something they could select to reflect their own personal knowledge. If you have the materials in your inventory, a notched plank, a sturdy stick and some tinder and fuel you're set. This doesn't reflect any knowledge you'd have needed to gain in the first place to start it properly. 2. Potato! I was recently playing a save where I tried to forage at the log cabin (Mul) on insane Z count. The idea was to find out of the Z's eventually found their way to me. I wanted an insane Z count to really imprint on myself the danger of going back into town. It had to feel like almost certain death. In that regard Indie Stone, good job! Because of this I understandably had very little time in the city to collect many things but I did manage to secure a trowel and some potato seeds. Foraging went well and so did the horticulture. I grew some tatties but because I didn't have a pan or bowl I couldn't cook the potato. It should've been possible to forage for a tree branch and simply cook the potato over an open fire. Let me be clear. I'm not suggesting this be added as a recipe. It should be but that's not the point of my post at all. What I'm saying is, there should be a list of things which should be obvious to the player as making a cup of tea. I'd love to see baking a potato on a branch within crafting menu under cooking like Hydrocraft but unlike the campfire it should be nice and clear for the beginner (and not so beginner *cough*) players to find. L
  9. Sorry if already suggested, I can be a silly goose sometimes. Fish needs to be cooked, as it can contain parasites while raw IRL (not sure if them fish worms are as lethal as pigs' armed tapeworm) but still atleast food poisoning would do. I have strong stomach ingame, but the icon doesn't even say "dangerous uncooked" nor I had any poisoning from raw fish. Edit: highly exploitable for not having to waste fuel or time
  10. Currently, the heat source is only used for make the food changing from "uncooked" to "cooked" (or "burned") .But the heat source can do better in real life. It supposed to have the ability to change item A to item B. For example, you put bread dough into fire, it should come out with bread (if it wasn't over cooked), not cooked bread dough. So, is it possible, right now, to make a mod to allow the heat source to change a item to a completely new item?
  11. Got the idea reading comments on a post that was slightly deviating from the subject so I won't link the original post. The detour the thread made was about vehicules and their ''fuel''. A valid complaint was how scarce fuel was (although it might be possible to siphon out vehicules for fuel once it is implemented, maybe even use the gas pump at service station). It got me thinking that some people use used vegetable oil as fuel. I won't go over the specifics of «if it should be converted to bio diesel first» or «if it would damage the motor more then regular use». Cooking oil could also be used as lubricant for door and windows to lessen the noise made by them if any (failling having some WD-40). Hot oil could be made into either a manual or self-pivoting cooking pot of oil to spill on zombies and NPC alikes from atop your walls. Edit : Could even be ''burning oil'', but it might require concrete or stone walls first. Anyway, this would probably be low priority, but could be considered at the same time as vehicule are implemented. This would give another great reason to go to Spiffo's.
  12. One thing I noticed is that you can pour mayonnaise in a bowl to have all positive buffs instead of negative. Magic! anyways, I think a way to solve minor things like that should be assigning different food to different cooking categories, like main ingredient, additive, spice etc. That way, so you can't add sauce if you don't have main ingredient in. I think something is already out there for spices like pepper and salt, not sure tho
  13. So this idea came up today. It's simple. The warmer the food the tastier it gets. That means the happiness variable goes up and down with the temperature of the meal. Cause no one want to eat old, cold meat when the grease or sauce is a chunk of jelly fat. DICE PLS NERF
  14. In times of extreme poverty or crises, people have used various forms of famine foods to survive. In Project Zomboid, meanwhile, you find yourself cooking Grilled Cheese Sandwich. During a zombie apocalypse. I want a chance to make stuff like bark bread (http://en.wikipedia.org/wiki/Bark_bread) and cook tea from nettles. There's a decent list of famine food examples on Wikipedia: http://en.wikipedia.org/wiki/Famine_food. For some more American examples, check out this ethnobiological article of American famine foods: http://ethnobiology.org/sites/default/files/pdfs/JoE/11-2/Minnis.pdf Famine foods should be an easy way to stay alive but of course also cause a lot of unhappiness. Adding such "inferior" food recipes would make the cooking system much deeper.
  15. It's been a while since I played PZ, I think it was build 25 when I started. Now I tried the build 30. Until now, I am bedazzled why the Kitchen Stoves need electricity to run, unless they are electric stoves or microwave ovens. I got the logic of the oven range that uses electricity, but it is mainly used for baking and roasting. We have cooking pot and frying pan, which we always use for cooking on the gas range, not the oven. Gas stoves use gas which is connected to somewhere and literally does not need even a tiny bit of your house's electricity to function or ignite a flame. It's ignition uses some sort of thing also used in lighters. In reality, if gas supply is cut off, surely it can be fitted with other sources like the Propane Tank as fuel that will only be slowly consumed while the stove is turned ON. In other countries, they call them LPG tanks (LPG = Liquefied Petroleum Gas). Once your gas tank is all consumed, you can buy another and you'll just have to give them your empty gas tank. Then they'll refill it to be sold again. A full LPG tank can last for a month if you only cook twice a day. I wish I could use a Propane Tank to the Gas Stove when electricity is cut off. This saves a lot of trees =) I would like to make a mod out of this, unfortunately, I'm just beginning to learn a bit of programming. I tried learning LUA from RoboMat's tutorial but there are other things I have to know to make it work, like the source code i should use for functions and events for this kind of mod.
  16. Okay, I am amazed by the fact that a rural town has no fireplaces or woodfire stoves. Especially the farmhouses... It is (obviously) dangerous to have a campfire in your living room, so why not have these to allow for indoor cooking/heat after the power goes out?
  17. Earlier today I realized that I had a bunch of PZ ideas, and after throwing out the ones that are redundant with everyone else's suggestions I realized there was still a big one left: more sophisticated campfire mechanics, especially for cooking. As natural as it is to run appliances via on-off switch, I would love to have a separate "Fuel" window for charcoal grills, wood stoves, and campfires for one simple reason: different materials burn differently. Drawing from my old BSA experience, I'd suggest having a simple binary split between tinder and fuel. Tinder would include books, magazines, newspapers, tissues, sturdy sticks, and twigs (the last of these you can forage from the woods), be ignited by anything - matches, lighter, or bow-drill fire starter - burn for not-very-long, and leave only ashes. Fuel would include logs and planks, be ignited by the tinder, burn for a long time, and produce coals ... which is key, because (a) you can bank the fire, which will let you start it many hours later with nothing but tinder and fuel, and (b) coals are what you use to cook on. On which note: it always felt weird to me that there was no difference between stovetop, oven, and campfire for cooking purposes. A microwave egg is as different from a fried egg as a fried egg is from a boiled egg. My "make everyone carry around potholders" idea is probably ridiculous, but a simple split between frying and baking seems natural: ovens and microwaves do baking, and stoves, grills, and campfires do frying ... with one exception. The exception - and I love it, it just feels so Project Zomboid - is the cooking implement that Americans call a "Dutch Oven", other Anglophones call a "Casserole Dish", and French call a "Cocotte": a nine-kilogram (twenty-pound) cast-iron pot that has legs so it can sit above coals and a lid with a lip so you can pile coals on top. It is exactly the kind of absurd thing that I'd love to see more of: terrible in the early game (all it is good for is baking or carrying water, and it's way heavier than a baking pan and a cooking pot combined), awesome in the late game (oh, the power went out three years ago? That's a shame. Here, have some berry cobbler). And, of course, dev's choice whether to let people use the lid separate from the pot as a frying pan. So, yeah, that's the best suggestion I've got. Hope it's amusing.
  18. Well, we have Red wine, right? Red wine goes great as a sauce for steak... And works with a lot of other foods! So, I was thinking, "Why not cook with this stuff?!" Share your thoughts!!!
  19. Currently in build 25a, if you have flour and water, you can make dough out of it, oddly called "pie dough". Unfortunately, this cannot be baked into bread. My suggestion is that bread be added into the game. Bread is a very common basic food. Oh lord give us our daily bread. If you want to cook it over a fire, you could put the dough in a pan or on a stone. You can also fry flat bread. I've not tried this, but I imagine if you put a grill over a fire you could cook flat bread like that.
  20. So I love the new cooking system and I really like how it can keep your spirits up. There's a bit of a problem though; When the power goes out most of the cooking becomes unavailable because meats go off too quickly and building a campfire is far too dangerous (one slip of the keyboard and you're on fire) To fix this you can always sandbox and make sure the power never goes off but that kind of ruins the immersion. I'm proposing simple craftable items. 1) Wood fueled BBQ/Oven. Use concrete or metal parts and the carpentry skill to create a BBQ that functions using wood as fuel but doesn't set the surroundings on fire. OR apply something to an existing oven that turns it into a wood burning oven that can make you sick when near it (smoke everywhere) 2) Insulated pits or rooms that make items cold. Dig a hole and insulate with clothes and then make airtight with garbage bags/ duct tape and then craft a thick wooden lid to keep it deeper underground. This would work as a shoddy fridge. Basically keep food insulated and away from light and you increase it's life expectancy (air tight is always good too) Has this been suggested before?
  21. Hi, electricity is already gone on our MP-Server so I wanted to start cooking at a campfire. It was no problem for me to light the fire but it is always going off after 1 Hour (That's the time a newspaper or book burns as fuel, used by lightening). So I was able to right click the fire and choose "Add Fuel -> Log", but it did not help to keep the fire longer then 1 hour. I have also tryed to add the Log into the Campfire container directly before lightening. Did not work. - Is it currently not working? - Is just Log as fuel not working? - Have I missed something? - It was not raining. Can rain stop fire? Another thing I have noticed about campfire: - Other players do not see it
  22. Greetings, post-apocalyptic gourmet. Here's my (technically) first mod at pz forums. This mod rebalances the process of cooking soup, so that it's more realistic and complex. > Cooking soup became more realistic, complex and feels more like cooking > Secondary soup ingredients list has been considerably extended. > Soup can now be made from the products of farming > Eating soup uncooked will impact your health > Custom icons, 2 secret soup recipes And more! Extended description can be found in readme.txt My goal in making mods is making them as suitable for vanilla gameplay as possible Your feedback and (constructive) criticism are very important to me Download: http://pz-mods.net/gameplay/SoupOverhaul/
  23. EDIT: The contents of this mod have all been merged into my new mod CCCP with some changes and many new items and recipes] Alright, here it is, my first mod. Nothing earth-shattering, I just started adding some new items and recipes to the game and figured I might as well share it with the community. So far, everything seems to work fine in the current Beta (2.9.9.17 open and hidden beta), the items show up and the recipes work "vanilla" and with "crafthelper" and "lockpicking" mod running. Backup your saves or start a new one if you want to try this, I can't guarantee that it works older versions and/or different mods. Shouldn't cause any issues, it's just a few text files and a lua distribution script, but who knows.... So, without further ado: A mini-disclaimer here: Originally I was using the [sic] Food Expantion: Jerky 1.0 [sic] mod by jerrylwatsonjr, but that one hasn't seen any updates since August and is not set-up to work with the mod loader. So instead I grabbed some pieces, simplified some recipes and absorbed it into this one. If there are any objections to this I will remove the jerky pieces from the mod. New Items: Baking Tray (not new, but added to the distribution list) Canned Apple Canned Peach Canned Pear Chocolate Chip Cookie Dough Cookie Dough Pizza Dough Dark Chocolate White Chocolate Garlic Powder Herring Homemade Bread Jelly and Jam (Strawberry, Apple, Orange, Wildberry, Grape) Jelly Sandwich Peanut-butter Sandwich Peanut-butter and Jelly Sandwich Liquid Smoke Marinade (Simple and yummmy-yummy, for Jerky) Mason Jar Pasta Pasta Bowl Pepper Pie Plate Homemade Pie Pizza (boring, simple and awesome as pie and in slices) Salt Shaker Sliced Onion Sliced Tomato Sliced Apple Soy Sauce Stir-Fry Worcestershire Sauce Yeast New Recipes: Slice Apple Slice Onion Jelly and Jam (Strawberry, Apple, Orange, Wildberry, Grape - cooks a pot, then refill to mason jars) Bread Sandwiches (Ham, Ham and Cheese, Peanut Butter, Peanut Butter and Jelly, Jelly) Pizza (boring, simple and awesome, makes pizza pie that can be sliced) Pasta (simple and awesome, can be refilled into bowls) Marinades and Jerky (Marinade plus any sort of meat creates Homemade Jerky) Fried Herring Pie (makes whole pie, can be sliced after baking) Chocolate Chip Cookie Stir Fry and probably something else that I missed. I recommend using Crafthelper to see all the combinations Link: https://www.mediafire.com/?xakg33vl9r693n8 Extract the archive to your C:\Users\[user]\Zomboid\mods directory Permission (Click the spiffo for more information): Use it as you like or merge it into your own mods, but if you post it with those items or recipes, mention where it came from. I'm posting this in WIP for now so you guys can test it if you like and give feedback on the balance of items/recipes and any bugs/compatibility issues you may find. Enjoy. -M
  24. Hi, guys. I've found a way to survive in a land of rotten food. Even if refrigerators don't work anymore or your crops were left unattended for too long, you are not completely screwed! Of course, this needs some additional tests. 1. Making your own tinned soup You can preserve food by cooking pots of soup! Put all the ingredients, even rotten, into a cooking pot filled with water, then cook it. Temperature will sterilize it's contents. According to game files, pots of soup don't have a "DaysTotallyRotten" parameter. If I am right, that means you can cook and make your own tinned soup! Collect cooking pots! But beware! As soon as you open it and make 4 bowls of soup (adds a bonus to it's nutritional value and allows to eat 4 smaller portions instead of a whole pot), it will become susceptible to rotting again. Bowls of soup have a "DaysTotallyRotten" parameter. Hint: if your chicken, salmon of steak became burnt, don't eat it and don't throw it away! You can use it as a soup ingredient. Just cut the bad pieces out and leave some good meat =) Adding more ingredients (meat, peas, butter, flour, sugar, eggs) increase nutritional value even more! + + + = (salvation!) Farmers! Grow broccoli and carrot! Each can decrease hunger by 15 points, but if you combine them, make a pot of simple soup, cook it and pour into bowls, each bowl can decrease hunger by 45 points, providing additional bonus against boredom and unhappiness. If you make 4 bowls, each bowl will make you 14 points less hungry. Also, you can cook this soup in a campfire, increasing it's value even more. Growing your own cookable crops provides great sustainability! + + + = (non-perishable) + 4x = 4x (more yummy, but perishable) Very soon I will make an little mod allowing to use potatoes and tomatoes in a soup as a third ingredient, so survivors will have a reason to grow more crops and be able to make better soups. 2. Refurbishing other food So you've got a watermelon, but it's rotten? Don't eat the rotten parts! It still got some fresh parts inside! Smash it or slice it, and you will get some fresh watermelon slices (I prefer slices) or chunks. They, in turn, will rot after some time, but right after slicing it's still edible. I still have to double-check this, but it seems like rotten chicken, salmon and steak can be cooked. Temperature seems to kill bacteria =) 3. Bugs While making tinned soup and cutting the fresh pieces of food is legit, there are other ways to get some fresh food from garbage. A cheese sandwich (not grilled) does not have a "DaysTotallyRotten" parameter. I believe (haven't checked yet) it is possible to craft a fresh cheese sandwich from rotten cheese and rotten bread.
  25. Hey guys, just started playing and loving it. I just had a few random questions Im hoping you guys can answer. 1. How do I cook steak/chicken etc? I turn the stove on (day 1, electricity still going) and place the chicken on the stove (as if it was a container, so basically putting inside). Left it for like 3 hours (fast forward) and it is still raw. Ended up going to sleep for the night... still uncooked in the morning. It is definitely turned on. 2. How do I use light switches? I hear a click but no light emits. 3. What is food nutrition? When you expand the food and see the green bar. 4. I heard a rumour almost anything can be destroyed? I know doors and windows can be. 5. Can we jump fences, if so... how? Ty in advance.
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