I couldn't find any info on this here, so apologies if this has ben asked/solved before (please link me!). How are the new "unlimited" clothing colours defined in scripts? I am modding the profession outfits and saw that they are represented as follows: topColor = ColorInfo.new(0.1725,0.2745,0.5411,1);That's a blue top. But what do the numeric values correspond to? I was thinking RGB, but those are three-digit. Hex colours are a single six-digit code. So... what are they? For example, what would a pink top coded as above look like? I'm sure there's a simple answer here that I'm missing! Right now, I can mod the clothes and their colours just fine, but since I don't understand the actual colour codes being used, I can only reliably use the colours already specified in "CharacterCreationProfession.lua". On the same topic, how would I give/spawn a clothing item of a specific colour rather than a random one with the new system? player:getInventory():AddItem("Base.Shirt_White");... would give a white sweater or a randomly coloured one? Now that the clothing colours are no longer individual items, how would it be done now (instead of changing the above codee to "Shirt_Blue", I mean)?