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Showing results for tags 'color'.
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http://steamcommunity.com/sharedfiles/filedetails/?id=928393336 Combs change hairstyles. Razors change beards or shave your head. Dye packs can be found in bathrooms. There are currently blue, red, orange, yellow, black, and green dyes. To go back to your original hair color, shave your head with a razor then change your hairstyle with a comb.
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Hello again PZ community, This time I am trying something new. I am looking to make my blonde hair in-game actually look blonde instead of... well, not. I'm sorry but THAT is not blonde and nowhere even close to blonde! My hair looks kind of like yellow/gold in real life and it saddens me that I can't have that in-game despite it saying there is blonde.. I have modified all three of these files in media/textures: -F_Hair.png -F_Hair_Blonde.png -F_Hair_BlondeDark.png I made them all bright and blonde as they naturally should be, but I don't think it made any difference at all in-game. I increased the lightness, vibrance, saturation and pushed it to true blonde colors. I don't believe modifying these files is making any difference. Please can anyone tell me how to change the default blonde hair color?
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I couldn't find any info on this here, so apologies if this has ben asked/solved before (please link me!). How are the new "unlimited" clothing colours defined in scripts? I am modding the profession outfits and saw that they are represented as follows: topColor = ColorInfo.new(0.1725,0.2745,0.5411,1);That's a blue top. But what do the numeric values correspond to? I was thinking RGB, but those are three-digit. Hex colours are a single six-digit code. So... what are they? For example, what would a pink top coded as above look like? I'm sure there's a simple answer here that I'm missing! Right now, I can mod the clothes and their colours just fine, but since I don't understand the actual colour codes being used, I can only reliably use the colours already specified in "CharacterCreationProfession.lua". On the same topic, how would I give/spawn a clothing item of a specific colour rather than a random one with the new system? player:getInventory():AddItem("Base.Shirt_White");... would give a white sweater or a randomly coloured one? Now that the clothing colours are no longer individual items, how would it be done now (instead of changing the above codee to "Shirt_Blue", I mean)?