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Found 7 results

  1. I'm not sure how to reproduce this, but I've found two cows (both Holstein) that I can walk right though (instead of pushing them, as happens with most cows) and can't interact with in any way (ex., pet or check animal info) except by killing them. While in this "ghost" state they still run away from zombies, like the other (normal) cows at the same farm(s), and are still listed as members of the livestock zone. Any attempt to interact will cause my character to walk to them, then a progress bar flashes very briefly, and nothing happens. After killing them, they become "normal" cow corpses, AFAICT (I was able to carry them, hang them on a hook and butcher them). If they're meant to be ghost cows, I suggest at least they go "booo" instead of "mooo".
  2. Concrete barriers (Moveables.street_decoration_01_28 - the low type, found on the edges and sometimes middle of roads and bridges) are rendered near the edge of a tile, but their hitbox covers the middle of the tile. That means you can "crash" into them despite not touching them at all. Coupled with the fact that PZ can't handle glancing collisions, that contact with a single pixel of a hitbox is enough to instantly stop (and seriously damage) a vehicle, and that they look very similar to the (flat) edges of some roads, that makes these barriers one of the biggest sources of frustration when driving around. Also, makes the "jump over low fence" animation look silly, because the character jumps over thin air and then walks through a solid barrier.
  3. POST FORMATTING EXAMPLE: [This tile has no collision and looks weird.] (attach screenshot(s) here) (sorry for the bad screenshot), Removed the counter to make space, rack is floating. Bonus bug, unknown error codes pop up when attacking with machete over a fence line with a crawler, unable to replicate.
  4. appliances_television_01_0 appliances_television_01_1 appliances_television_01_2 appliances_television_01_3 appliances_television_01_4 appliances_television_01_5 appliances_television_01_6 appliances_television_01_7 Those TV's can't be passed through or destroyed by zeds while standing by itself (without fence in front of them). So players can abuse it and form an unbreakeble "fence" or smth like that. Please make them "destroyable" or remove collision.
  5. 1. Get into a car / truck / van with front and back windshields / windows in good condition. 2. Run over a few dozen zombies, always in reverse gear. 3. Front windshield will take damage and break (although not a single zombie hit it) while rear windshield takes only minor damage.
  6. [Tile referred to in title appears to be missing several properties including collision and inventory. Note that all 4 of the similar looking tiles lack collision here.] [Also made sure to highlight the Cash register clipped inside one of the tiles.]
  7. Version: [42.0.1] rev:25246 Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Description I believe this might be a known issue, but wanted to report anyway just in case. I was trying to block the stairs with a crate to avoid zombies reaching the second floor while my character was sleeping and realized the crate lost its collision when placed on the ground near the stairs. After a quick test in the debug mode, I realized the issue was not related to the stairs but to the handrail. So I've made some tests with different objects and saw they all missed collision when touching these types of tile (like handrails, half walls and fences). Tested tiles - Objects that interface with the examples below miss their collision fixtures_railings_01_24 fixtures_railings_01_28 fencing_01_4 walls_exterior_house_02_45 walls_exterior_wooden_01_56 walls_interior_house_01_45 Plus, the indoor plant tile below has no collision at all, also with no fade effect. I believe there are a lot of tiles presenting this behavior. Would be interesting to have pinned topics to concentrate reports by bug type? vegetation_indoor_01_10
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