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  1. This is a very simple suggestion. As it currently is, bandanas have quite a messy way of wearing them (an issue that was resolved for hoodies and ponchos and fanny packs a while ago with the addition of the "wear" menu). Notice how Untie Bandana and Tie Bandana are seperate to wearing on your face. (TBH the wording of these is kinda confusing aswell) Here is the solution that has been implemented for hoodies, to clean up the clutter in the RMB menu. Just a simple proposition to apply the same "wear" menu to bandanas (and maybe reword the Unti Bandana
  2. 1. This shirt cannot be ripped into rags and blood is not displayed: Police Trooper T-Shirt - Base.Tshirt_PoliceBlue 2. Blood is not displayed: Police Trooper Hat - Base.Hat_Police 3. Blood is not displayed: Police Deputy Hat - Base.Hat_Police_Grey
  3. Some of my clothing items have issues due to holes/patches Where I can see the environment behind the article of clothing. Here are some example pics where you can see the white of the bed around the arm patch on this ranger jacket, and then the white is gone when I stand where the patch has the wall behind it. By the Bed and then one where you can see the shoulder patch showing the white of the bed behind it, while the rest of the patches have the very faint brown of the wood behind the character: The foreman vest with a hole, where the right side you can
  4. Hi. I decided to add a new type of clothing: a hard hat, jacket, and pants. Based on the standard ones: Jacket_Camo Green, Hat_Army, and Trousers_camogreen. Changed textures, drew new icons, and created the necessary files. Here is a list of files and what I wrote in them: Folder: \media\clothing\clothingItems Files: Jacket_CamoMP.xml, MP_Hat_Army.xml, Trousers_CamoMP.xml I changed two lines in each file. The path to the texture: <textureChoices>clothes\jacket\jacket_camomp</textureChoices> <textureChoices>clothes\jacket\jacket_camomp</textureChoices
  5. Hello there, I just return to my survival and lose my glasses temples. Is it just my game or everyone's else?
  6. Hi Folks, I looked through the bug tracker and haven't seen this one mentioned, so I hope it's not a dupe of something already reported. I've recently returned to Zomboid after a little hiatus and been playing with the latest build of 41.39 and was excited to hear that clothing can actually be repaired! However, when I attempt to repair clothing I see the progress dialog bar but nothing gets repaired and the resources are consumed. I also see little red error boxes in the lower right of UI after I inspect clothing and right-click Hole to get the Patch Hole c
  7. Thought I would take a look at a simple clothing retexture mod. I can work out most everything but the last couple steps to keep it from being a hack job. Only a few new steps here from a standard item mod. Create the item definition: <User Folder>\Zomboid\mods\<MyMod>\media\clothing\<MyMod>.txt Create a texture image for the 3D character model: <User Folder>\Zomboid\mods\<MyMod>\media\textures\Clothes\<subfolder>\<itemName>.png Create an inventory icon 32x32: <User Folder>\Zomboid\mods\<MyMod>\media\text
  8. I think Project Zomboid has a fairly large fan base and they should use fans love for the game to help support the development. I.e I’d love to be able to purchase something from a “PZ Store” and I don’t exactly know what but I think it would give a nice add to the game and also I’d love to support Project Zomboid Dev Team instead of being a one time buy and play game. Maybe they can add clothing items you can buy and find in game, or custom weapons skins you can buy when you loot a bat. I don’t know but I’m sure they could find something for us Zomboid lovers to buy something.
  9. It's probably already been suggested, but is it possible to have equipped clothes showing up in an expanded menu? Either that or as it's own 'bag slot'? I personally find that it's quite hard to navigate my inventory when I'm wearing every single bit of clothing I can find. I understand not everyone is as clumsy with inventory management as me, but I feel it would help massively. xXx
  10. Loving the new update on the test server, i've only encountered one issue. I like to start in Feb. since its my birth month and reasonably its always cold but none of the clothes give off warmth and they all appear blank on the insulation bar: Jackets, Shirts, Sweaters, Jeans etc. none of them worked for the cold.
  11. Heya Everyone, so let's get right to it. Seeing the new video with the "potential" clothing I noticed that the way they had big gowns/dresses animated (As is most common to see, people usually just bind the dresses to the legs and therefore get these big pants which are supposedly dresses, even though they act completely like pants, bound to the bone structure and therefore easier to fit into animations (So you don't need to animate new animations for the dresses)) Now while I understand why they would do this, I would like to suggest another option. Have restricti
  12. I suggest adding a method that will allow us to load skinned mesh in game! I replaced the original models of clothes, and it looks good. But unfortunately adding them without replacing the original is impossible, since there is no skinned model load method. :(( Class LuaManager.GlobalObject has a method that allows loading a static model, but it does not allow upload skinned model, because it sends boolean true to ModelLoader.instance.Load
  13. As the title suggests, nice slacks, suit jackets and ties on collared shirts (long-sleeved and short-sleeved) for undead office stiffs and players hoping to look a little more classy in the apocalypse, sports jerseys for undead fans and players alike (an opportunity for another Spiffo logo on a shirt), and mechanics' uniforms for the undead mechanics of Knox County (especially taking into consideration the recently added garage and junkyard in Riverside) - Taking inspiration from Left 4 Dead Common Infected. Short/Long-sleeved shirts, sports jersey, and suit: Mecha
  14. So, this is either gonna sound really cool or really stupid. You know how certain fast food chains have costumed mascots to advertise their products? Like the Chik-Fil-A Cow, or Ronald McDonald, etcetera? Well, one would think that with a chain like Spiffo's being popular enough to warrant its own feature-length film, it would stand to reason that the restaurants would have a Spiffo suit lying around for some hapless employee to climb into and sweat his balls off while holding a picture of chicken and waffles on the side of the highway. Thus, I suggest a Spiffo mascot
  15. Could we also be looking forward to seeing military hazmat/nbc suits ? Military presence should own this since the virus is understood to be mostly airborne, hence a gas mask and suit. Made from rubber and different layers, it should provide some protection against bites, though I have to tell you, these things are hot and heavy, but they offer a wide variety of protection against anything nuclear, biological and chemical. This one is a Romanian gas mask and full NBC suit that can be found on military guards stationed at the Cernavoda Nuclear Power Plant and around some gun/chemical facilities
  16. Did a forum search, found a few mentions of some gear in a few discussions here and there, and thought I'd expand upon it a little bit. With the animation update including lots of new models, I thought I'd mention usable gear that could display what players, zombies, and hopefully NPCs in the future, are carrying. That being said, let's get started! Utility Belts A brief mention of this both here and here, with the equipment involved and the benefits of the gear being visible to players. Utility belts are used by police officers to carry equipment
  17. I reckon some folks here have seen this on the Steam forums some time ago, but I wanted to compile a slightly updated list of some law enforcement gear that might be nifty to have in the game and appropriate to mention now, with the ever-approaching animations/clothing/weapons update. I am also hoping to broaden the scope of to-be-included police gear beyond riot gear; this post is mainly about standard carry, normal police gear you'd find even in a small county sheriff's department that'd be appropriate for the setting of Project Zomboid. Let's begin! 1: Police Bat
  18. I decided to gather up a lot of comments today on Youtube of people's suggestions for the clothing and animations update, shorten them up, and compile them in a single forum. Please note that all these ideas are from the majority of people, and not just from me. Giving you a heads up of what the community thinks should be added. NOTE:This is not to add on to the current progress of the great, hard working, already busy, devs. I do not want them to take this as more pressure or work "To-Do". These are just suggestions after all, not something that should be in the game if the devs wish to
  19. Big fan, saw the recent blog post about your new texturing: http://projectzomboid.com/blog/2016/06/bloody-business/. Since it gives you the ability to combine as many textures as you like, I thought: why not add, as time passes, ageing to all found clothing in the game, conveying the encroaching worldly demise, perhaps as a sepia-toned texture set with minor imperfections.
  20. I have managed to edit the long skirt into a more shorter one, I personally find this too short, but I had to make it shorter to show off the differences between each clothing item. This is still a WIP.
  21. Hey guys, So I've been playing this for a while, although I had to make a new account to post this because I have no idea what my old info was, or if I even had a forum account Anyways, after playing recently and being absolutely thrilled with what they've done with the game. Occasionally an idea will come to me, and I tried to write down the ones I remembered but I'll edit it later. Most of them are pretty small things, some without even any real gameplay impact. Hopefully I didnt repost anything, I skimmed the forums to see whats been posted and saw a couple I thought of, so
  22. clothing is becoming a very popular topic in the past week or so i just thought i would make a thread that is about just general clothing suggestions i will also link to the other posts about clothing in this thread also. when King jjwpenguin finishes his list i can add it to here as well. going to create a spoiler list for things being suggested that revolve around clothing. 1: Uses: ways to use clothing other than fashion. 2: New Types: what slots and how the above uses can be implemented 3. Fashion: just more clothing stuff you would like to see to create a variety 4. UI change
  23. Soooo i'm curious about adding new skills. Or better said replace carpentry for more suitable skill like Builder, or Engineer, or... i don't know name that covers all the things player can made by himself... Maybe Handyman? There is a mod, where player can create almost any building that you can see in the city. But i don't really like mods that adding many things in this game, because of so many releases and mod compatibility, even one can be lost in many mods in some future build, where some mods would be added into vanilla. So why not add it into vanilla? I really, REALLY would like to see
  24. This mod edits the clothing in the game to look more realistic in colder climates. Currently, it's a very early WIP that took only about 1 hour to make and isn't perfect. It turns the vest into a loose sweater, and the jacket into a jacket with hood. Note that the undershirt for the jacket is a skin, so when you have no top on you will see a nude back and a half shirt on your chest - If you don't plan on using this all the time, or like playing as a nude char then this mod isn't recommended for you unless you want only a Jacket without the undershirt. Undershirts are optional. Im planni
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