Jump to content

Search the Community

Showing results for tags 'closed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 3 results

  1. So I seem to be getting the port 16262 is closed, performance might be severely affected warning when connecting to my server. The server is installed through steam cmd and I try to connect from a client started through steam (using the ingame server browser/entering the IP manually). Port 16262 is opened for UDP connections and I have verified that it is indeed open by shutting down the server and listening 16262 UDP through netcat, then connecting from my local machine to the server (Hosted with an dedicated IPv4 address) and I can see my packets arriving meaning that server-side configuration (firewall) must be correct. I tried with UPnP enabled and disabled but always get the same errors. Is there some way to debug the client and check if it´s actually trying to connect to 16262 or using some different port since online you´ll find ambiguous reports that it actually uses some range instead of this specific port or similar. I tried the broadest port ranges I could find for now (I´d like to limit it back to the actual ports used once figured out) and this is my current UFW config [project_zomboid] title=Project Zomboid description=Project Zomboid server ports ports=16262:16293/tcp|27015/tcp|27036/tcp|8766:8767/udp|16261:16262/udp|27015/udp|27031:27036/udp Also netstat shows that 16262 is indeed bound: major@vmd106028:~$ netstat -a | grep 16262 udp 0 0 0.0.0.0:16262 0.0.0.0:*
  2. As soon as a new fresh server installed via steamcmd on linux begins to reference non-existant folders in the Zomboid root folder. this can be replicated by starting a new server. stopping it when it starts gracefully, add any valid workshop name and id where applicable and start server via start script. Sample error below: ERROR: General , 1663177466436> 4,080,024> ExceptionLogger.logException> Exception thrown java.nio.file.NoSuchFileException: /home/debian/Zomboid/mods at UnixException.translateToIOException. ERROR: General , 1663177466438> 4,080,026> DebugLogStream.printException> Stack trace: java.nio.file.NoSuchFileException: /home/debian/Zomboid/mods at java.base/sun.nio.fs.UnixException.translateToIOException(Unknown Source) at java.base/sun.nio.fs.UnixException.asIOException(Unknown Source) at java.base/sun.nio.fs.LinuxWatchService$Poller.implRegister(Unknown Source) at java.base/sun.nio.fs.AbstractPoller.processRequests(Unknown Source) at java.base/sun.nio.fs.LinuxWatchService$Poller.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source)
  3. Thanks to all who joined the server over the last 6 months. We have officially closed our PZ server. It is possible we'll be back in the future as the game continues to evolve. Server details moved to spoiler for historical purposes:
×
×
  • Create New...