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  1. I was playing the other day and had my shotgun with a sling on it and it made me think that the slings should have more use than just giving a weapon a flat weight decrease. My thought was that instead of a sling reducing the weight of a shotgun or rifle, the weapon would maintain it's regular weight while being wielded or stored in a container, but having the sling on would give you the option to carry the weapon on your shoulder or across your back so you can keep it on your person in case of emergency. On top of this, adding the option to tie a sheet or rope to a weapon as a crude sling would be easy enough thing to do in reality.. Only while the weapon is over your shoulder would it give you the weight reduction and depending on if it's a cloth sling of an actual weapon sling can dictate how much weight is reduced and how quickly it can be drawn or put away As for melee weapons, being able to craft a sling out of sheets for melee weapons like the bat or axe and have them function the same as the gun slings would be simple enough to do. Even the frying pan wouldn't be hard to do in reality like threading the cloth through the loop in the handle and tying it to a belt or backpack loop. Finally, pistols and knives can have holsters/sheathes be lootable objects most commonly found in areas like the police station and be worn be the character. A pistol holster could be essentially programmed like a backpack, but instead of a "put on back" option be "tie to belt", "tie to leg" or "wear on shoulder" depending on what type of holster it is. The object could then be set up as only allowing storage of 1 item - the weapon it's designed for- and have a right click option for "holster" on a pistol or knife and "draw weapon/equip primary" on a filled holster on the character menu. Just some ideas I think would help help out and fit in pretty well into the game
  2. I haven't seen anyone talking about how characters will work with servers. I assume that whenever you join a server or create one you also create a new character for it. Do the devs have any plans to make it so you can port your character to a new server? Just wondering. Plus I have been having this crazy dream of buying 4 dedicated servers and having 4 custom maps and allowing people to travel map to map with the same character.
  3. After reading the fifth thread about professions* I knew, all this forum needs is number six! The idea Replace professions by multiple traits In detail I think about something like personality, profession, free time activities, place of birth/living, physical attributes, private interest, social circumstances and so on. My idea would be to split this profession thing in a few different categories, so a player can have more traits than one. I'd name it more a redesign, than an improvement to the current system. I think there are many things you can mix together, which can tell a little story about this person. Not everything needs to have an effect. Might be cool if they get random generated(I'd like that). Why I think its cool My point is, I don't like classing. It makes me feel like something special and tries to define/influence me someway. Not too much people walk around telling everyone they are a construction worker**, and rarely people will ask a fire fighter about how his fire fighting goes in his fire fighting spare time. Electricians usually don't throw light bulbs around wherever they go*** My point is: People are mot than just a class, they are the sum of their life. Some examples: (personality/profession/ interest / background) optimistic security guard who plays baseball who was married twiceangry unemployed who loves hiking**** and sometimes helped outintrigating secretary with a passion on huntingdreamy fire fighter with children from Englandpatient cook with a passion on comics, speaks Japanese and German* yes I was counting them ** I am a construction worker, I am a construction worker, look at me construction worker, here come the construction worker... *** There might be exceptions **** angry hiking is cool. You can rage at every brush you see, punch trees and.. ouch that hurt.. but nobody cares.
  4. Hey guys, I'm sure this has been posted a lot, but I'm running a server with my friends, consisting of one being at my house (Joining via lan) and two connecting from else ware. After a long game, I needed to amp up the ram in my server, so I did so in the bat file, doing so seemed to have deleted my friends characters, but kept mine, and my mate's who joined via lan. Is there any way to fix this and restore their characters? I heard it's possible to replace a map_p file, but I've still had no luck. Any help would be much appreciated. Cheers.
  5. I would like to see the ablility to block doors with yourself to try and prevent zombies (or other survivors) from getting through them, until you or maybe one of your friends finds something more suitable to barricade the door with. So yeah thats it what do you guys think?
  6. This feature was intended in my own zombie game project which was unfortunately not successfull due to lack of funding and the ability assamble a good team We however made a really nicely outlined plan for it (89 pages) and one of the things which would (i think) go well in this game is this. Your character can get "permanent" or "semi permanent" moodlets which only go away if some special treatment/event occurs or will not go away at all for example: "Crazy" - Your character has gone completely insane from the constant exposure to depression and anger. You will now suffer a penalty for interactions with NPC's (occasionally mumble random sentences could be fun?) "Veteran" - You have become a survivor veteran, you have seen so many things and overcome all challenges so far that there is now nothing that can surprise you. Gets panicked less. "Broken leg" - Due to the severe impact to your bones they broke, this needs to be treated or it can be the cause of your demise. Need to get a crutch or something, to recover or lose health over time while moving. Can recover in 1-2 weeks. Cause can be falling down from 1 floor, being hit by blunt weapon (NPC or Multiplayer). "Smoking Addict" - You have become addicted to smoking. Unless you get your regular cigarettes you become depressed and unhappy more quickly. Can come off it if not smoking for 1 month. "Drinking Addict" - You have become addicted to drinking. Unless you can get some alcohol in your system regularlry you will become depressed and unhappy more quickly. Can come off it if not drinking for 1 month. "Concussion" - You have been hit on the head too hard and you feel dizzy. Accuracy and vision decreased. Will go away in 1-3 days. "Iron stomach" - You are so used to eating bad food, that you eat those dead mice without blinking. Receives less penalty for unhappyness for eating disgusting food. (aquired by eating a lot of worms, mice, rats) These could even be like the traits you pick at the character creation, or listed as a moodlet I have a lot more ideas, but I just put down a few to see what you guys think!
  7. So my friend has been having some trouble on my server. He has been getting black walls that restrict acess to other parts of the map. I thought it was an issue with my ports, but after checking it I realized there was nothing wrong. He has to quit and rejoin in order to fix this issue. Now, the last time he did this, he was asked to make a new character upon entering my server. All his progress had suddenly...vanish! What happened to it? Is there any way to get his character back? Finally, is it a problem with my server, or is it a problem on his end? This is the second time this has happened. Any help or insight would be extreamly helpful! -Thanks, Mountainmanmad
  8. I think the character presets should be enhanced in general. Especially when multiplayer kicks in. This would make you more individual and would make things more dynamic. I like the idea of playing PZ online in a group of survivers with different habits, characteristics and attributes the players are challenged with. For example that one dude is always panicked and the other guy eats all the supplies because he's fat and needs that much. You have to find solutions for problems the whole group is challenged with. These things would alter the experience of the game every time you play it. How about the preset of being chronically ill which means that you need your medicine continously? Diabetes? Or being alergic to certain foods like cheese or lol I don't know. Such things could be randomly generated on a player before you start the game or things could eventually happen and develop during the game. But they should be explained transparent so that the player knows what to do against it, or be optionally as a whole. You know, I'm fine with the current characteristics system and attributes and there are other things to do, but I think that should be worth a thought to make it wider with more impact on the gameplay.
  9. It goes without saying that character creation is going to get far more in-depth. Simply put, players should be able to save custom characters for use in various game saves. Even now, in these early stages, I don't know if it's worth re-writing my name, choosing my features and traits every single time I start a new game. Not much more to say on the subject without derailing. Thanks for listening.
  10. I've been playing the hell out of GTA 5 lately, and I was wondering- Any possibility you might think about taking control or looking at the viewpoints of your fellow survivors if it were.......sandbox mode, I'm assuming? Perhaps not for the main-mode for YOUR story, but why not for Sandbox mode? See what survivors are doing in their downtime! Peer into the POV of a survivor desperately finding his way out of a horde!
  11. I would like it that when NPC's are implemented, and when you can communicate with them (form a group with NPC's) you have an option to play on as one of the NPC's if your character was to get infected and die. It would extend the game time and would give the option to make it more about how long your group could survive. It could have some nice gameplay mechanics I.E after your character has died due to infection I think it would be fun to play as one of the NPC's and watch your previous character come back as a zombie. I hope this hasnt been suggested/ makes sense? Also a seperate button to climb through windows would make things a lot easier as often trying to escape a horde not clicking in the right place on the window can kill you.
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