Jump to content

Search the Community

Showing results for tags 'cars'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

  1. I don't know what it is with the crooked hands of a modder, but I noticed that in the mod with a sports car, in which the trunk is in the front of the car and the hood in the back, and when I try to open the hood or trunk, my character turns 180 degrees in the opposite direction from his side. Thats not so big problem, 'cause i can just turn again in 180 degrees. But this is annoying :0. here a video: https://youtu.be/Eocu-nv3kDY
  2. Hi guys, What do you think of a Mod which would allow modifications of cars like adding extra armour, putting metal sheets over windows, making bumpers, spikes or attaching guns ? Basically customising cars ! This would make the mechanics skill more attractive to have (leveling it up doesn't give much as of now) Additionally i thought the it would be a good idea to make the fuel consumption and speed dependent of overall weight of the vehicle. This would balance over armoured and armed cars ;) Do you know if such mod exist already? would someone be interested in making it?
  3. Hello! Found one more bug that makes car silent (but not completely). I've made a video that shows how to make the car silent. Why I said that it's not completely silent? Because he anyway make noise of tires when you make a turn(don't know if this sound attract zombies), and it's easy to fix the bug while you in the car.
  4. Batteries do not charge while the engine is running when I playing in 1 day = 12 hours Fix is needed as soon as possible, because using machines is now not really work I do not use mods in contact with cars In the first screenshot, the state is 90%, and in the second it’s already less, I drove for about a minute. Initially, when I found the car, the battery was 95% charged. build 41.37 upd. For the test, I left the car wound up for an hour of playing time, and when I returned the battery was charged up to 94%, but if I drive a wound machine, the battery does not charge. upd. 2 I reinstalled the game and the problem did not disappear, but I 100% understood how it works. When the car starts up, it spends ~ 2% of the charge, but the battery starts charging after some time (~ 5-15 game minutes). It turns out that short trips by car plant a battery, this is very strange, there wasn’t such a thing before. And in real life, the car generator starts to work when the engine starts, and not after 5-15 minutes.
  5. A "keep speed" solution for drivers You accelerate to a desired speed, release [W] key, then press [key bind] and car starts to maintain current speed until you press [W] or brake. Bonus: 👀 Fridge vans (heavy duty variant) Wood-powered car/gas tank (Video)
  6. i have a low end laptop , i lowerd graphics for the game not to crash on start ( this is how you died loading )
  7. So imagine you have a home. You hear a horde nearby! You get to your home which is a trailer and you have everything you need on it! You get out of dodge while driving. It will have A way you can enter a building like a normal home. When you are inside you can press V and change seats to the driver seat and you can drive. If you leave you just get put next to the driver seat in the car. It will have a big gas tank and will be up to the devs how much gas it takes. Speed demon is good but bad. The car is slow but thats what you want from your mobile home. If you crash you might break a window so zombies can get in and eat you. It might remove barricades from said window. Sunday driver is not that great but it's useful as you want to take it nice and slow in your car. It will have a capacity of a good amount to make it a viable home. Heck maybe a perm one! Zombies will not attack the one door as to make it balanced so you can get out but the zombies only attack the windows. You may say this is op but think of it. If you are using it for its original purpose you got only one way in and one way out. You should have barricaded the 3-4 windows on the car so you wont die. Something like these. Designing interiors would be difficult but instead: So an RV that uses a new context menu similar to vehicle menu, with an oven and mini fridge that is powered only by the generator, a water tank(upgradable),1-2 inside storage slots, 2-4 vehicle bays, 4 seats: driver/passenger seat(upgradable), left/right side couch(not upgradable)glovebox/radio(upgradable to HAM radio), sleeping is safe, only entrance is from the middle of passenger side and passenger side door. Ideally it'll work with the radial menu in place already, and a secondary larger/alternate RV version would have a washer/dryer stack usable only with the generator as well Kudos to LastRequest for the idea but not walkable
  8. I had a fully loaded police truck when I saved and exited the game. It was parked and turned off about 20ft from my location. Loaded up a few hours later and the car was gone. This was parked by the rear exit to the movie theater by the mall. EDIT: Another odd effect. The backdoor to the movie theater is now locked and it was NOT when I last played. As far as I can see, the pile of dead zombies I was disposing out back are still there. So, car and contents vanished, door locked itself. The trunk was nearly full with a few tote bags, a school bag, and a hiking bag loaded mostly non perishable food, building supplies, tools and some guns and ammo.
  9. I've tried tor each out to people on the indiestone discord, I've done everything ever article i can find on here to try and fix it and have no idea what i can do to fix it. whenever i try to toggle the Vehicle Info or Car radial i just get lua errors Vehicle Info: function: onMechanic -- file: ISVechicleMenu.lua line # 395 function: onKeyPressed -- file: ISVehiclemenu.lua line # 969 Car Radial: function: showRadialMenu -- file: ISVehicleMenu.lua line # 54 function: onKeyStartPressed -- file: ISUIHandler.lua line # 56 I have no clue how to fix this, or read LUA, I've tried everything I could find about it, I don't know Lua code at all so yeah, maybe i'm an idiot but help would be appreciated Al mods are disabled, i thought maybe ORGM's settings might be conflicting so i disabled all mods i had, i checked my servers settings for vehicles as well, easy use isn't enabled, i have no idea why this isn't working
  10. I was wondering if anyone could tell me where the vehicle tilesets are. I'm new to the game and would much rather build maps than actually play at this point. But going through Tilezed's tilesets, I don't see any for vehicles. Could someone please point me in the right direction? I'm working on roads to start with and having an in game car on my map for reference would be fantastic!
  11. So I just got this game a couple weeks ago, I was playing around with settings to get better performance and now I don't know if its something ive done or a bug but car textures are missing. The shadows are on the ground and I can still get in the car and check the trunk but the actually textures aren't showing. Just wondering if anyone has any ideas? Loving the game so far!
  12. Hello. I've been playing the latest IWBUMS build (as of 10/10/2018) version 40.25(Steam). I run windows 10 (version 1709), and a gtx 1060 6gb, ryzen 5 2600, 8gb ram. My screen resolution is 1440p (I think i'm running the game at 1080p though) The bug/s I've noticed is that for me the recent addition of shiny windows on cars doesn't work unless post processing is switched off in the video options. (I have also noticed that rain doesn't seem to "splash" when it hits the ground, but that might just be me not knowing what to look for.) I have updated my graphcis drivers, and so can't see any reason for it not to work (I have also validated my game files), so I am assuming this is a bug, and not intended behaviour. As far as I know, the only way to reproduce the bug is essentially to switch post processing on and off, and compare the windows before and after.
  13. Good evening. This is something I can't explain in pictures, because it's in motion. I can, however, describe it. I am also experiencing lag like I've never imagined, although I attribute that to the "Super Survivors" and my entry into a place I have not been before, which requires new Survivors to be generated. (Trying it without the "Super Survivors" enabled only caused monster lag when there were large numbers of zombies.) When I summon a horde of zombies to follow me in my car (so that I may either ignite them or run them over), the occasional event in which the horde gets so big that the zombies literally stop my car happens. This is normal, and usually, my car can't move more than a few pixels for some time until I break out. That is where the problem arises. Zombie hordes keep concentrating on one side of my car, and the game clips as my car is forced in the direction the zombies are pushing. I have no control over my car until it crashes into something. It's as if my car is on black glass! When I plough into a horde of zombies and they stop me, the usual pixel-by-pixel shoving begins, but once I break out of the horde, my car suddenly lunges at full speed, as if the horde was a chain that had been broken, in the direction it was going. I cannot control, break, or reverse course into the car unless and until it crashes in some way. It's as if my car is on black glass! I should mention, BTW, that it is in November, the temperature is approximately thirty two degrees Farenheit, and it is raining. This, coupled with lag, means my car crashes into everything and the game keeps lagging, so even when I am in control, I still crash into things. Even with all the Mods and the special Advanced Map, I never experienced any lag like this, and I've noticed a lot of change in vehicle mechanics and behavior since the IWBUMS V40.14 version. (Namely, the positive benefits are that I can run over zombies more efficiently and vehicles cause more damage to zombies.) Is this Working As Designed, or have I encountered a bug? Thank you for any assistance you may render. -TURTLESHROOM
  14. Hey guys, with the ability to add cars in the new weather beta (thanks a lot, by the way!), I've been working on adding them all as new vehicles. Here's a screenshot of what I've got so far. I've got like ten thrown in there for now, not counting the different similar models (like cop cars or different lengths of pickup bed). I haven't done the masks yet, but got the random colors in, so that's pretty cool. Take it easy, dudes.
  15. Players've learnt how to drive... It's time to make driving even harder! If you want to drive faster/slower or go backwards, you need to switch gear. Some of the vehicles (Like sportscars) have Automatic transmission so you don't need to switch gear (except for go backwards). This should make driving a bit harder and new people won't drive a car as fast as they found a key to the nearest car. Also this will add one more option to choose besides Capacity and Speed. P.s: If there's any mistakes in the text — sry. UPD: Uh, there's one thing that imo will make driving more realistic — Handbrake should be toggleable and make car unable to move while handbrake is used.
  16. So I was playing on multiplayer with my sister- just us, but the server tends to load chunks really slowly when we drive, and when we drive up next to the next one we often have to wait up to 30 seconds for it to load. Not sure if that's normal? We have about 3GB dedicated to the server (the computer has 12GB RAM total, current stable build, Windows 10). Well, after doing this for like, two irl days, we were driving back along a road we'd been on many times. We then saw that, just about every place we had stopped to load a chunk on our last time through that road, there was.. now another of the same truck. Items inside and condition were the same, and the engine was on with the key (also a copy, we had been in the car and running it on the road, afterall). We now have three to four extra trucks and are sort of confused. They still drive and I pulled the keys out and drove them around, though I didn't try taking items out of the glovebox, which is the only place that had items. So, definitely an odd bug. But I guess now we have a convoy..?
  17. Hello guys! I have a problem that I could not solve on my own. We make a custom model of police car for Project Zomboid (Link). After we upload it to the Workshop, and we saw that the textures of light, damages and rust do not worked. In lua file the textures was writed to the model, but it still does not work. Anyone know, how fix that problem?
  18. Enhanced Vehicles (WORK IN PROGRESS) Hello members! Today i want present you a our modification for Project Zomboid. We are decided to change default cars for more detailed and realistical. Our team make a new models and textures based on realistical vehicles of 90's. About progress, we will inform you at this topic. Thanks for you'r attention. Chevrolet Caprice 1992 1. First car in our modification - Police Cruiser and Park Ranger Sedan replaceble at model based on Chevrolet Caprice 1992. We are already complete a model and main textures.
  19. Hello there, I started a new game on Ver. 39.67.5, and just noticed in any car I cant see the icons for seats/trunk or anything on the inventory bar, therefore I'm unable to load items on cars. Im using some mods too, wich according to the creator have been updated to work on this new ver. of the game. Mods Im using in case any of these mods is causing the issue are: *Alice Pack *Bedford Falls *Better fuel mod v.1.0 by snake *Better item category labels *Cremation corpse disposal *custom tooltips mod Ver.2.7 *Easy access *Eerie country *immersive overlays *Legourmet evolution plus ver 0.7 vehicles edition *additional skill books vehicles edition *Milk mod *Molotov classic recipe *More zombie loot *Open cans with knife *Realistic weapon durabilities *Silencer *Simple lines *South muldraugh *West point strip center *Wring out wet towels
  20. Good afternoon. Okay, so I've been playing the game for a few days and, much to my chagrin, I got bitten by a zombie. I deployed CTRL-ALT-DELETE and reloaded from the last auto-save. Fortunately, that was right be for I got nailed by a classic Bathroom Zombie, so I lost no progress. I looted that jackpot of a house and went down to my vehicle. It was gone. Now, I'm stuck too far away to get home AND I lost my preexisting loot in the car. The game saved correctly in the auto-save, and I've loaded the save files, which are all in order. -but my car is gone. The cars near the jackpot house? Oh no, they're there. Only MY car is gone. -and my car key isn't gone, either! What am I to do? Thank you for any assistance. -TURTLESHROOM P.S.: My version is V41.2 .
  21. When my friend use the car and leave it with the key, and me take out the key, the key just disappear
  22. Hi, Sometimes when I drive slowly with a lot of zombies (20-30 zombies) behind/next to my car, my car is like capatulted and it goes from 5mph to 60mph in one second and I think it mostly happens with slow vehicles like vans. So yeah it's fun to have such a boost but when there are trees everywhere you get an instant crash and that's way less fun game's version : 39.67.5 but it does that since the beginning of vehicles I didn't see anyone reporting this bug, I'm playing with sprinter zombies so maybe it has something to do with that It's very easy to make this bug happens, just take a slow van, attract a lot of zombies and drive slowly next to them or even in circles
  23. Hello, I am speaking for both the community and the Dev's, could you please add an Official Test Map for your latest updates ? For example a large parking lot with all vehicles having a place to spawn and such, different types of roads, terrain, etc. Zombies to roam a side of it, and a bunch more. Would love to see that kind of a test map. You could get a lot of information out of it and we could test all kinds of bugs and, fps decrease and other issues that pz needs fixed and as such I think it would be a good idea to be able to test the new features on a such said map. We could have trees to crash in or to chop, a mechanic shop filled with the parts you need to test out anything else and so on. That way it would be easier to test and see where problems arise. Below is a really poor example (really poor) but I think that everyone gets the idea. We can test houses, how the rendering will affect buildings and such and vehicles. We can have a dense area with a bunch of houses, a bunch of two story buildings and then just normal country road. Tight curves, intersections, etc. We could basically do a lot of stuff on it and it would be a fun way for everyone to test out new features before playing or if they are willing to make the game better and report anything unusual. This is just a suggestion but I hope it will come true. A cell or four at max would probably be enough for the car to accelerate, do leaps and anything like that. Please think it through and share your opinions with me and anyone else.
  24. Hey guys, Is it just me or there's no longer cars in the vehicle beta server? I updated and it no longer works. Literally no cars showing up after the update. Anyone know what's going on and how to fix it? Thanks so much!
  25. nolanri

    Driving Cars Mod

    Official Web Page: http://undeniable.info/pz/DrivingCarsMod.php List of all the Vehicles with their information here: http://undeniable.info/pz/DrivingCarsMod.php#list Please Help Contribute if you can! TO DO LIST: Fix Problems on Multiplayer: GridSqaure:transmitRemoveItemFromSquare(item) seems to occasionally fail or time out when used multiple times per second. This problem is causing cars to duplicate themselves from time to time as you drive along. I have yet to find a solution to this Maybe we can kindly ask the devs if they can provide a method for the IsoWorldInventoryObject class such as setPosition(newX, newY) though I understand this could be more difficult then it sounds as these world inventoy objects are relative to what square they exists on. So if thats too much to ask, I can live with just a setTextureOffset(newX, newY) method so I can just change the offset of the car Until it moves onto a different square. This would reduce my item drop and pickup command spamming by like 80% which should fix the problems experienced in MP. What do you say devs? Make isometric car images for other kinds of cars with all 8 angles We should really make our own art as I just found most of these cars on google images, though I made slight adjustments to them, we really need you artists to whip us up some isometric vehicles from the 8 angles you see. Including one image of the car being broken. Off Topic: Feeling Bored? Try these games The game of Stones The game of Lights
×
×
  • Create New...