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  1. Vehicle mechanics in PZ is absolutely outstanding, and in my opinion, one of the most fun aspects of the whole game. I've observed a certain detail about it and came up with this suggestion. Removing "Engine Quality" and adding a car part named "Starter Motor" Like in real life, the starter motor would be a car part located underneath the hood. With a proper level of mechanics skill and the correct tools, it could be replaced or fixed, and it should obey the car categories (Standard/Heavy-duty/Sports). Engine quality would no longer exist, and chances of successfully starting the car's engine would be determined by two factors: the starter motor health and the remaining charge of the car battery. This would provide a more immersive experience in car mechanics, without making it excessively realistic and fun-spoiling. I always enjoyed the way emergency vehicles often have higher chances of reliably starting the engine, as I assume these vehicles are regularly maintained in real life, but on the other hand, I see no reason why civilian vehicles cannot have engine qualities higher than a 60. If a player is s mechanic, it should be fun and rewarding to have the possibility to excel at maintaining your civilian vehicle, making it as reliable as any police cruiser. Please tell me any thoughts about my suggestion!
  2. It would be cool to have where you can make a car useing molds , requireing a higher blacksmithing you could make a car frame then since you need a body for the car you can simth body work for the car. also I think this would be useful for the human NPCs that are coming after the 42 build (probably coming in build 43 or 44), the another useful thing this can be used for is muiltplayer and singleplayer primitive survial. Upgrades would improve the car more ethier adding spikes or a ramplow increase ethier the durabilty or how much damage it can cause while you could add more storage at the top. on another note you can make some sorta of clay mold for the frame of the car using a another frame from a car if you do that you can low the amount of blacksmithing skills you need
  3. The vehicles in the game all have the some looking dashboard HUD so I was thinking different vehicles should have different dashboard HUDs. You know with differently arranged and shaped odometers, fuel gauges, rev counter etc. Makes the game more realistic and authentic.
  4. So i just noticed that the police car sirens just turn off on their own after i move away, i don't even have to move far away, just a little bit off screen. I can clearly remember before the anims patch, that the sirens stayed on until the car battery died. I never had to play around in the sandbox options for that either. I checked both police cars and both had a functioning battery and the sirens where not broken either. I was able to turn them back on aswell. I guess this is a bug? Edit: I activated the police car siren again, but stayed nearby and watched the horde around the car. It didn't turn off on it's own. So i guess car sirens turn off on their own after you move too far out, which again is a shame, cuz it wasn't like that before.
  5. I think it'd be nice if tow trucks were added to the game for the following reasons. 1. You could tow a car with the crane in the rear of the truck without having to get out of your car to hook it up. 2. Tow trucks would have high horse power by default so they'd be especially good for towing vehicles. 3. The crane in the back could lift the car upwards creating less drag since only 2 tires would be making contact with the road. 4. They'd be a great way of sorting vehicles out rather than have to drive each one individually to put into place or have each be towed manually by another car. 5. You could clear the road of any accident obstructions of too wrecked to even get into cars or just regular cars. I was thinking the tow crane could be controlled like raised or lowed by the v menu from flat to a predetermined height/angle. Also you could set from the menu whether to hook up to a car or release it from the tow hook. I was thinking they could be found around at tow garages or along the road at accident events.
  6. Hey guys, so I was wondering since the last dev blog (July 6th) if there is a plan for a slider for pitching the voice grunt/groan ? And maybe one or two more voices for both male and female ? Having 3 voices with different tones (high, mid, low) and having the option to pitch them would mean a great deal in terms of immersion in my humble opinon. Another question since FOW was one of the topic in the last dev blog, can we hope for cars to be able to obstruct the field of view in the future ? This would help a lot for sneaking and also add to the immersion of being in a city center. Thanks in advance for reading me, there is hope for improvement, this is how we* survive. Cheers. *The Community
  7. What if in Project Zomboid you could find a tool called a Slim Jim (which is basically a fancy metal stick or wire) to open up locked car doors without having to break them? I was thinking you could find the tool in some houses, auto shops and maybe even the burglar occupation could spawn with it by default. The V menu for a car could have a "use Slim Jim" option for the Slim Jim to lockpick it. Might take a couple tries though like hotwiring the car does.
  8. Hi , i and a lot of my friends like cars in project zomboid but they are missing a lot of things ... some of those things being better control of the car like changing gears and holding the key until the car starts , having realistic force and grip and a lot more ... my idea is that project zomboid needs a overall update for the cars like adding custom parts for them like push bars that you can find them in garages and warehouses and putting them on your car let you kill zombies with it or some engine upgrade parts that i really want to see in the game because i died a lot only for being in a slow van or old car ... some stuff that can make cars feel so much better are for example needing to change the oil (it's a nightmare) or not letting the car be outside in cold weather because they're are old cars and they're carburetor works better in warm weather and not in cold weather ( a old car with carburetor will struggle to start in cold weather ) they are a lot more things that i don't remember rn thank you
  9. I noticed when you hook up cars to cars the towing chain is invisible. So I think the chain should be visible as in actually modeled and textured. If you have an invisible chain then it looks like the cars are just floating together which doesn't look right.
  10. I think it'd be awesome to be able to customize makeshift weaponry for your vehicles in the game. Like weld some armor plates main body of the vehicular particularly the doors. That'd be nice protection. Some reinforced bumpers with spikes to slice up the zombies as you ram into them would be great! Some open/closeable gun ports would allow the player to shoot out of the car and be protected. They wouldn't overpowered since they'd still be damageable plus they'd take a lot of resources to make the protection for.
  11. When player open hood and check vehicle mehanics, then go away ( zombies atacking etc. ) and back to the hood window with vehicle mechanics is closed. Please do next one - when player is back to the hood and hood was open window just show again (without press button). This window can be close when player will close the hood. Thanks. P.S. It's very angry me when I million times open the hood (when zombies attack and attack for example) and wait always 3-4 seconds ( I didn't close the hood ). Just no logic. Hope you will fix that quickly guys.
  12. How to repeat bug: Find the locked car. Brake the any window of car's door. Go to inside car. If you sit on the driver place the engine tries to launching , but key just dissapeared. One more case: When you try to go out from locked car (key not dissapeared when you still inside) and back inside again you will see that key just dissapeared. One more case: When you inside car and get off a key from car key just dissapeared. When I try make that a lot of times I got a thought - "If car locked and key inside, where is dead people inside car. Who locked car inside ?"
  13. It's annoying when people can so easily hotwire cars in MP and steal other players cars. I think cars should be safe when inside our safehouse and other players cannot enter/interact with our cars just like safehouse loot.
  14. Hi! Here I want to talk about a small mistake and defect in cars that I noticed recently. The bug itself lies in the fact that the character can open the hood of any of the cars, even if it is locked with a key, without having this key. Yes, by pressing the interaction key, the character will not be able to do anything, but if we open the radial menu and select the “Open the hood”, the character will gladly open it and immediately begin to inspect all the characteristics of the car. In this way, we can even see that the “Unavailable” status of the hood is “Yes” ;Р -Also, when a character tries to open the hood after pressing the interaction key, the characteristic "closed" sound, as in the case of doors or trunk, is not played :с -And, it seems to me that when you press the “Open the hood” button through the radial menu, the character should not immediately study the characteristics of the car, he, most likely, should just open the hood and do nothing else, as in the case of doors - he does not get in the car right away? Oh, and what about if the cars with the doors and trunk closed also had the hood locked? It would be logical, I think :з If someone has already noticed this and the developers are already aware of this problem - let me know! (I checked the bug for all cars in the game, without using mods) With love from Milove for Big Love (TIS)
  15. Hi, i have a problem with textures on car, they are inverted. Idk what to do, I sent here 2 photos below. Maybe you know what to do.
  16. Hi all, here's from a client player on a "host" server in the latest build: "The car was stuck on a corner not where you guys even were. And the zombie slowly broke the window and killed me. And I couldn't get out of the car because it said it was moving." From host and other clients' perspectives, he was sitting in the car with us at a location down the road until he died and his corpse appeared just outside the car (a long ways away from the position he was seeing). Anyone else seeing this kind of thing? Playing current stable branch, half dozen UI mods. Server log here and will update with his client log if/when he sends it to me. 03-01-22_19-02-42_DebugLog-server.txt
  17. 41.64 Multiplayer Host No. Reproduction steps: Just driving a car, I don't really exactly know, but while driving the character will sometimes just remove the key and refuse to start the car (I think it happens most often after motor dies) I've seen this happen a couple of times in my multiplayer server with my friends where the car will not start moving. Sometimes it's just due to engine failure, but I've noticed that when you try to start the car again, they key disappears from the keyhole and even when you put it in, the character doesn't rotate it and the car just can't start until you step out and in or after a couple tries of rotating the key.
  18. 41.64 Multiplayer Host No. Reproduction steps: Go into passanger seat of car Start reading book you shouldn't be able to take any actions opening map cancels reading mode This has happened to me about two times ( I didn't really wanna risk trying it more), but when you start reading a book while being a passenger in a car, the game will not allow you to exit the reading mode in any way and you are unable to take any actions. I can't really remember how I got out of it but I somehow pressed a lot of buttons and it let me out.
  19. for several days on each world i created in PZ. whether I use mods or not, i meet strange cars (mostly wrecks), they look like on screenshots i linked, they are always overturned, the wheels above, a huge shadow that no one can pass around. Additionally, they often fly through structures, murdering zombies and pushing my character, usually after a few minutes of flight they calm down and are invulnerable again. I tried to move them with other cars that behaved normally but ended with instant death from "impact" (regardless of speed). I have no idea what happened, on average half of the cars behave like that, if necessary, I can send more screenshots from the game. all screenshots are made on
  20. Typically glovebox and trunk have something spawned in them, and you can see it in car condition weight/out of max weight, but can't access it since doors aren't interactable. Also why not let player take like a decent seat out of it.. you can't do anything with door windows, doors or seats of a wrecked car, even if these parts are 80%+ condition.
  21. I did a quick and cursory search and found nothing much on these topics so I figured I'd suggest a few small ideas! Survivor Door Blocking - The concept is simple enough, right click the door and block it via leaning your back onto/pushing up against it which would keep the zombies from pushing it down for a short time. I assume this would make it take less damage over time, with the caveat that holding it for too long until the zombies break it would basically have you swarmed; maybe even knocking you down when it breaks. I've given this idea some thought and in my opinion the best way to balance it would be as an emergency procedure; scaling the reduced damage to the door with your characters strength, over time as the zombies bash the door down you would gain stress, and panic, as well as exert yourself. Maybe this is asking a bit too much, or asking for something unnecessary, but I legitimately think it's a cool feature and could also prove to be very immersion building in multiplayer if the idea was implemented. (On a side note, I'm sure someone's already asked but I second any suggestion to add in using chairs to put under doorknobs and block doors that way). Speed Bumps - I don't know about you, but in my residential areas and in some more urban city-like areas we have speedbumps all over the roads, almost every 200 feet. If placed correctly, those could act as a cautionary danger for those of us who tend to drive too fast in our cars while out looking for loot; damaging the wheels or suspension if you go over them too fast. May even make some people think twice about using their car EVERYWHERE they go, and change up the gameplay a little. Junk Distractions - A good concept for a bit more tactics in interaction with zombies could come from the use of junk items and other set pieces to cause noises or temporarily block areas. Being able to throw tin cans and empty soda cans once they're fully consumed to attract zombies with the clanging noise - throwing empty glass bottles for a bit of a louder noise - and knocking over trashcans/shelves of items could cause a larger crash that also spreads any items in them on the floor while also providing a new static object for zombies to have to traverse over; in essence giving you a bit of extra time to distance yourself from the pursuing zombies while they traverse over the object at the cost of MAYBE luring new ones to your location. Thanks for taking the time to read these suggestions, I'd love any feedback if possible. I mainly decided to bring these up since I had it in my head that the first and third suggestions would look really cool in the games art style and animation style - so there's that lol. Best of luck developing this great game! - Doc
  22. Hello, on my latest playthrough I discovered the brakes on a car I had acquired were quite bad. That remined me of the parking brake. Currently in PZ there is no ability to engage the parking brake or Emergency brake as it's more commonly known. The addition of the parking brake should in theory be relatively easy to add but have all of the benefits of allowing players to stop quicker in a fast paced situation. My second suggestion, With the recent news of gas stations no longer having infinite fuel adding a small fuel tanker (Like the one in the picture below) to transport medium amounts of fuel around the map and the ability to refill the gas stations if the player so desires would be very interesting. This could be a bit overpowered, however a player could just reproduce this currently with a truck and a bunch of gas cans. Not to mention the player would have to source the fuel in the first place. This would provide a much better alternative than putting a bunch of fuel cans in a car and making a gas run.
  23. I don't know what it is with the crooked hands of a modder, but I noticed that in the mod with a sports car, in which the trunk is in the front of the car and the hood in the back, and when I try to open the hood or trunk, my character turns 180 degrees in the opposite direction from his side. Thats not so big problem, 'cause i can just turn again in 180 degrees. But this is annoying :0. here a video: https://youtu.be/Eocu-nv3kDY
  24. Hello! Found one more bug that makes car silent (but not completely). I've made a video that shows how to make the car silent. Why I said that it's not completely silent? Because he anyway make noise of tires when you make a turn(don't know if this sound attract zombies), and it's easy to fix the bug while you in the car.
  25. Batteries do not charge while the engine is running when I playing in 1 day = 12 hours Fix is needed as soon as possible, because using machines is now not really work I do not use mods in contact with cars In the first screenshot, the state is 90%, and in the second it’s already less, I drove for about a minute. Initially, when I found the car, the battery was 95% charged. build 41.37 upd. For the test, I left the car wound up for an hour of playing time, and when I returned the battery was charged up to 94%, but if I drive a wound machine, the battery does not charge. upd. 2 I reinstalled the game and the problem did not disappear, but I 100% understood how it works. When the car starts up, it spends ~ 2% of the charge, but the battery starts charging after some time (~ 5-15 game minutes). It turns out that short trips by car plant a battery, this is very strange, there wasn’t such a thing before. And in real life, the car generator starts to work when the engine starts, and not after 5-15 minutes.
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