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  1. dany

    lag with car

    when i drive a car, the car drives very slowly, the game lags a lot and sometimes no. It seems related to the number of zombies who chase me. I reduced the graphics to the bare minimum, but even there, I have to zoom in as much as possible to be able to accelerate...
  2. I had a fully loaded police truck when I saved and exited the game. It was parked and turned off about 20ft from my location. Loaded up a few hours later and the car was gone. This was parked by the rear exit to the movie theater by the mall. EDIT: Another odd effect. The backdoor to the movie theater is now locked and it was NOT when I last played. As far as I can see, the pile of dead zombies I was disposing out back are still there. So, car and contents vanished, door locked itself. The trunk was nearly full with a few tote bags, a school bag, and a hiking bag loaded mostly non perishable food, building supplies, tools and some guns and ammo.
  3. I've tried tor each out to people on the indiestone discord, I've done everything ever article i can find on here to try and fix it and have no idea what i can do to fix it. whenever i try to toggle the Vehicle Info or Car radial i just get lua errors Vehicle Info: function: onMechanic -- file: ISVechicleMenu.lua line # 395 function: onKeyPressed -- file: ISVehiclemenu.lua line # 969 Car Radial: function: showRadialMenu -- file: ISVehicleMenu.lua line # 54 function: onKeyStartPressed -- file: ISUIHandler.lua line # 56 I have no clue how to fix this, or read LUA, I've tried everything I could find about it, I don't know Lua code at all so yeah, maybe i'm an idiot but help would be appreciated Al mods are disabled, i thought maybe ORGM's settings might be conflicting so i disabled all mods i had, i checked my servers settings for vehicles as well, easy use isn't enabled, i have no idea why this isn't working
  4. in build 40.36 trunk condition 100% and have only 20? Bug?? Some small cars have 40 at 100%
  5. I love the idea of zombies if strong or numerous enough being able to break down walls or even topple houses if you set them to extreme settings, but this is silly and I would only like it as an option. I'm sad that huge hordes of zombies can only break doors and windows. It seems a bit silly too in that way. I'm also disappointed that cars can't crash into signs or buildings and cause any actual damage. Cars crashing into buildings are not so uncommon and get reported on the news less often than they actually happen. I saw a news report once that a man got drunk or had a heart attack and drove his SUV right into a mans bathroom right through the cinderblock wall. Why can't we do this in PZ? I think there needs to be at least some small degree of realism in that sense. I also think it's silly that ramming a high speed car through a horde of zombies slows the car down so much, so fast. If you ever watch some of the crazy videos of car crashes on the internet (18 or older only! very warning!) There was a video of some women walking in the street doing a protest or march or some parade or something? in the street and a car drove them over and all the people in the street vanished into thin air as the car hit them and carried them out of the way of the camera, out of frame. The car didn't slow down and just kept going almost unaffected (but surely very damaged) I understand if cars in PZ slow down if they hit a large amount of zombies, but if the car is moving fast enough, it should go very fast through a large horde of zombies but it should become severely difficult to mantain control and the car should take serious damage. I think that would make it more realistic instead of always being slown down no matter what speed. tldr: zombies should be able to break more things given enough effort and large horde size or strength (or combination of some other factors) cars should be able to damage the environment more and handle driving through many z's at high speed'z cars should be able to drive through walls of buildings given enough speed with high damage to car and possibly driver Please take this suggestions and bite me! jk I love you. thanks for reading!
  6. the title of the topic speaks for itself I would like to ask developers to make it easier for to add a unique shader for the car least at the modpack level Why this? This will allow players and servers add variety of shaders the car, add inscriptions for fractions and much more. Small example how to use texture. Tdea of adding a shader on the example of a fraction Members of the faction receive a journal, after studying which it is possible to repaint car with logo only of its faction ps My English very bad
  7. Good evening. This is something I can't explain in pictures, because it's in motion. I can, however, describe it. I am also experiencing lag like I've never imagined, although I attribute that to the "Super Survivors" and my entry into a place I have not been before, which requires new Survivors to be generated. (Trying it without the "Super Survivors" enabled only caused monster lag when there were large numbers of zombies.) When I summon a horde of zombies to follow me in my car (so that I may either ignite them or run them over), the occasional event in which the horde gets so big that the zombies literally stop my car happens. This is normal, and usually, my car can't move more than a few pixels for some time until I break out. That is where the problem arises. Zombie hordes keep concentrating on one side of my car, and the game clips as my car is forced in the direction the zombies are pushing. I have no control over my car until it crashes into something. It's as if my car is on black glass! When I plough into a horde of zombies and they stop me, the usual pixel-by-pixel shoving begins, but once I break out of the horde, my car suddenly lunges at full speed, as if the horde was a chain that had been broken, in the direction it was going. I cannot control, break, or reverse course into the car unless and until it crashes in some way. It's as if my car is on black glass! I should mention, BTW, that it is in November, the temperature is approximately thirty two degrees Farenheit, and it is raining. This, coupled with lag, means my car crashes into everything and the game keeps lagging, so even when I am in control, I still crash into things. Even with all the Mods and the special Advanced Map, I never experienced any lag like this, and I've noticed a lot of change in vehicle mechanics and behavior since the IWBUMS V40.14 version. (Namely, the positive benefits are that I can run over zombies more efficiently and vehicles cause more damage to zombies.) Is this Working As Designed, or have I encountered a bug? Thank you for any assistance you may render. -TURTLESHROOM
  8. Hello, I have commented this error before, but it was not in right place, so I return to comment here if someone happens too. When I drive a car a few kilometres the car is completely blocked (I think it happens when the map makes a load or saved). When this happens, I cannot turn on/off the lights, raise/lower the windows, honk the horn... etc. I can't even turn off the engine! And usually all the cars around me disappear. It's strange, but the other players can see the actions I do in the car. When they join me in the car, they see me colliding with the cars I don't see, and I don't get any damage. This happens to me both in the current version and in the 40. Normally, when I walk away and return a few minutes later, the error is fixed, others not. Here I share the console file of the last game I played on your server. It's happened to me a couple of times. Thanks a lot. Luxus console.txt
  9. Good afternoon. Okay, so I've been playing the game for a few days and, much to my chagrin, I got bitten by a zombie. I deployed CTRL-ALT-DELETE and reloaded from the last auto-save. Fortunately, that was right be for I got nailed by a classic Bathroom Zombie, so I lost no progress. I looted that jackpot of a house and went down to my vehicle. It was gone. Now, I'm stuck too far away to get home AND I lost my preexisting loot in the car. The game saved correctly in the auto-save, and I've loaded the save files, which are all in order. -but my car is gone. The cars near the jackpot house? Oh no, they're there. Only MY car is gone. -and my car key isn't gone, either! What am I to do? Thank you for any assistance. -TURTLESHROOM P.S.: My version is V41.2 .
  10. Hello all, Not to sure if this is a bug. Anyway, I'm trying to hotwire a police vehicle (Dash Bulldriver variant) however my character is failing every attempt. I have the required skill levels and succeed with other (civilian) vehicles, maybe fail once or twice. So my questions are; Can emergency vehicles can be hotwired or not? Does being tired lower chance of success? Do emergency vehicles have a far lower chance of success? Thank you for reading and any help would be appreciated. Live long and prosper fellow survivors!
  11. Sometimes when i go far of my base (Without vehicle) and return, vehicle skin changes to fossoil. Only change skin (Ranger to fossoil, fossoil to ranger) when i go far again and return to my base.
  12. Ayrton Orio

    Car 3D models

    Anybody has been able to extract car 3D model? I'm currently working on my Citroe 4L model, and I would like to fit it to the poly/uv/etc standards of vanilla cars
  13. First of all, I feel like once gas stations run out of power then it's impossible to get fuel from them. So, my suggestion is this: Find a garden hose, a siphoning kit or a rubber tube (construction, gardening, sheds etc) with which you can safely siphon fuel from the gas tanks underneath. It's actually rather easy doing it, even if it's below your feet (don't ask why I did this). You can siphon fuel using your mouth (not recommended since you'll feel sick and maybe throw up (btw this might be used as a negative trait if siphoning fuel with your mouth)) or you can use a hand-held pump either from the kit you bought or a makeshift one which is rather easy to make (you can use a ball, duck-tape, scissors and so on. This would help a great deal with scavenging for fuel and making the gas stations one of the most important places to loot in PZ besides police stations, gun stores and supermarkets. Suggesting this since fuel from cars will run out and after 3-6 months the whole place will be deserted of fuel. So this would be an amazing alternative and if in MP it will give players something to fight for or fortify. Hopefully the community and the Dev's will like the idea and add more flavor to the game. Here's a WikiHow link with some stuff about this idea: https://www.wikihow.com/Siphon-Gas
  14. Hello community. I just got off Project Zomboid playing the Endless Winter Challenge map, and I was thinking about some stuff. The game is great as it is, but I see a few flaws in it... Safty in the woods: Lets say you take a walk through the woods and find a nice opening where you can construct a base. Fast forward a few days, and you manage to self sustain youself. Zombies cant get to you, and the game ultimately ends up being boring after 2 in-game months of tending to plants and existing. So here's the idea: what if their was wildlife. (Yes, i know that their basically already is wildlife, but keep reading...) For example, wildlife like Bears can knock down your walls and caus a commotion. The bear could then consume your plants, and then go for you. This would be a pain in the neck, but such events would be rare. Perhaps a pack of wolves, wandering through the forest would stumble across your compound in the middle of the night. They would be scripted to howl - which would attract hordes of zombies toward you location. No End: Yeah, yeah, yeah. We've all heard it. "Whats the point in playing the game if you cant win it.". I propose a new gamemode: "Story Mode". In this mode, you get two characters to choose from (one female, one male) with two differant starting points. One in West point, the other in the second city. The story is that the two characters are ingaged, and are for some reason seperated. Blah blah blah, the infection hits, and the military come to help. As one of the characters, your goal is to try to reach your loved one. Since the two locations are very far away, it would take a few in-game weeks to reach the targeted city. First few days, your town is occupied by the military. After two days, zombies are scripted to overun the military in your city. Thats when all the civilian, and military NPC's slowly start turning into zombies one by one, until your the only one left by day 7. Erosion would be very fast. After two weeks, most roads would be cracked and covered in grass, shrubs, etc. The game would end with you finding out your loved one has been looking for you too, and is back where you started. Idk, along the way, you would encounter military forts and bases setup. Some hostile, others abandoned. The game would start out as something easy, and then drastically escalate into the "6 months later" difficulty. Its a pretty cool idea. No Seasons: Well, yeah. Theirs not much to emphasize on this. Perhaps a looping system of seasons that go from summer, to fall to winter. Trees and shrubs would alternate from one texture to another according to the seasons. Boats: We know that cars are soon coming, but what about sea-based vehicles? The concept is that their would be boats floating around near the shore. You can wade into the water about waist deep and board the boats, not as a vehicle, but almost as a movable structure. Its only when you activate the boat and pilot it, does it act like a vehicle and move. Driving a boat slowly consumes gas (Which cannot be replenished), and if you run out of fuel in the middle of the lake, you better hope the boat drifts close enough to land. Also, if you were to walk off the edge of the boat, your character would drown. You can only be in water at a certian distance from the shore. Differant types of Zombies: Gameplay would be much better if their were more types of zombies. Think of military personnel that would have been converted. They would wear armor and helmets, making them really hard to take down with pistols and shotguns. For these types of zombies, you would have to get up close and personnel to stick an axe into that helmet. Fat zombies, that can take a few more shots and bashes then the regular old zombies. Could be found in diners and malls, where their was lots of meat to eat... Fire that spreads: Ever have a zombie chase you through a burning building, and then you had thst zombie catch on fire? If that zombie stops chasing you, and then walks over a few corpses, or through a bush, those corpses and bushes dont catch fire. I believe fire should spread. If the forest catches fire, then the fire would spread a few dozen cells, and then stop. Fire shouldnt be OP, but it should be taken into consideration as a larger threat. Cannibalism: Yeah... Having the option to eat other healthy people may sound wrong, but it can help you survive in multiplayer and the proposed "Story Mode" gamemodes. Well, those are my thoughts. Tell me what you think should be in the game. Do you agree with me? Should their be a mod with all of this in it?
  15. nolanri

    Driving Cars Mod

    Official Web Page: http://undeniable.info/pz/DrivingCarsMod.php List of all the Vehicles with their information here: http://undeniable.info/pz/DrivingCarsMod.php#list Please Help Contribute if you can! TO DO LIST: Fix Problems on Multiplayer: GridSqaure:transmitRemoveItemFromSquare(item) seems to occasionally fail or time out when used multiple times per second. This problem is causing cars to duplicate themselves from time to time as you drive along. I have yet to find a solution to this Maybe we can kindly ask the devs if they can provide a method for the IsoWorldInventoryObject class such as setPosition(newX, newY) though I understand this could be more difficult then it sounds as these world inventoy objects are relative to what square they exists on. So if thats too much to ask, I can live with just a setTextureOffset(newX, newY) method so I can just change the offset of the car Until it moves onto a different square. This would reduce my item drop and pickup command spamming by like 80% which should fix the problems experienced in MP. What do you say devs? Make isometric car images for other kinds of cars with all 8 angles We should really make our own art as I just found most of these cars on google images, though I made slight adjustments to them, we really need you artists to whip us up some isometric vehicles from the 8 angles you see. Including one image of the car being broken. Off Topic: Feeling Bored? Try these games The game of Stones The game of Lights
  16. nolanri

    Driving Cars Mod!

    I could use someones help with some questions. I want to figure out how to hide the player while driving so its like hes IN the car. And lastly make it so the car crushes zombies it runs into. To kill the zomies i hit I just need help with a way to kill a zombie with his MovingObject class. i can already detect all the moving objects i collide with just dont know how to KILL the moving object i hit if its a zombie. someone help plz
  17. The idea consists in that to change a skin of the character and his characteristic, under certain conditions. Instead of input of difficult object as the car, is better to change characteristics and a skin of the character. We will allow you find a certain object, then you use it and you activate it, at this moment the skin of your character is replaced with the car. Whether somebody will be able to realize such idea?
  18. Before Creative mode will be added, can anyone create empty cars for lot? Empty streets are not cool at last... some crash models, normal? Simple car/Ambulance/Trash truck? Police car? I really miss them in this game, even they dont needed to be used. Just standing.
  19. Sorry if posted, double sorry for speaking about a thing not yet implemented, but I read today's Mondoid's section about vehicles, it said something about how annoying it would be not to have keys when there's abandoned cars everywhere... Well, I came up with a more balanced (IMO) way: you should have keys required, BUT if your Electricity skill is high enough, you can hijack the car by connecting some wires for ignition to start (now, I was inspired by some cartoon, possibly Lilo & Stitch from early 2000's, not sure if it's real to start cars like that)
  20. Ok first of all I would like to warn everyone that this will be a VERY long post so if you intend to read all of it, hope you are comfy and have all you need. Second of all I would like to say I didn’t steal anyone’s ideas, I have had most of these for months but have not bothered to post them until I had them in an ok format. Third of all and the last thing before I start please remember nothing is confirmed and some of these ideas may reference my other posts and or upcoming posts so some things not implemented in the game may be talked about for possibilities of the future. Thank you and enjoy the Post. 1.) Now before we begin I would like to make a list of tools that may be used in the maintenance and upgrades of some vehicles. · Wrench- can be used as a weapon and for certain repairs. · Blow torch- used to weld metal together to fix the car body. · Engine lift- used to lift the engine. · Creeper- makes fixing under a car easier and slightly more efficient. · Oil pan- used to collect oil from the ground instead of leaving an oil mark. · Cutting pliers- used to cut certain things off and pull items out. · Pliers- used to pull small parts out. · Air brush- making paint and decals last longer. 2.) Now for a list of stats that may seem a bit confusing: · Weapon usage- what weapons you can use and from what seat. · Storage capacity- how much something can hold or carry · Tow strength- how much something can tow. · Damage resistance- how much it can take from impacts like crashes or blunt damage. · Mirror view- how much you can see around you using mirrors. · Noise- how much noise it makes when moving. 3.) Now with that out of the way we can get the cars and vehicles. This area will cover player powered vehicles. Bike- this is a standard vehicle and will be the start of the list. It has 2 wheels, comes with 3 variations, can have a multitude of add-ons and much more. · Fatigue rate: medium-slow · Speed: poor · Storage capacity: poor · Turn radius: ok-good · Weapon usage: single hand weapons only · Noise: very little-silent · Seats: 1 · Variations: Road, mountain, cruiser Notes: The variations are Road, Mountain and Cruiser. Mountain bikes are good off road as well as on road. They are very durable and pretty fast but cause fatigue slightly faster. The road bikes are best at going fast on the roads while poor off-road. The cruiser is the standard bike with ok on road and poor off road speed but while on roads it has less fatigue rate. Both the cruiser and street bike have higher fatigue speed off roads while the mountain bike has the same rate for both roads and off roads while being lower than the bikes standard on road speed. Big wheel/Tricycle- This is a 3 wheel bike that is more of a joke but will serve as a basic type of transportation if needed. · Fatigue rate: medium-low · Speed: poor · Storage capacity: None · Turn radius: Very poor · Weapon usage: one handed weapons only · Noise: quiet, loud · Seats: 1,2 · Variations: Tricycle, big wheel Notes: The tricycle is a smaller bike with the ability to carry a person on the back. They are very slow due to big legs and small pedals. The tricycle is a poor weapon but can coast. The Big wheel has the same problem being slow but only carries 1 person and is much louder. It is however it is better off roads slightly and is a bit faster. It also has plastic tires that can’t pop. Scooter- These are another player powered vehicle. · Fatigue rate: medium · Speed: ok-poor · Storage capacity: very poor · Turn radius: ok · Weapon usage: None · Noise: ok-slightly noisy · Seats: 1 · Variations: None Notes: This vehicle can be folded and stored for transportation reasons. It also has Plastic tires that preventing popping. Skateboard- This is a board with wheels, not much else to say. · Fatigue rate: medium-slow · Speed: ok-poor · Storage capacity: none · Turn radius: Very good · Weapon usage: any weapon besides guns · Noise: medium-Loud · Seats: 1 · Variations: Long board, Penny board, shortboard. · Notes: First of all each of these can be used as a weapons and have non popping wheels. The long board has the farthest attack range but the worst durability. It also is easier to ride but is heavier and has a bigger turning radius. The shortboard is the perfect middle child. Good range, weight, ok to learn, can do tricks, can turn fast, and only has the downfall of poor durability. Now the penny board, while being the smallest is the most durable but it harder to learn and can’t do tricks as easily. It’s also very light and has short range. Roller-skates- These are like shoes but make you move. · Fatigue rate: medium-slow · Speed: ok-poor · Storage capacity: None · Turn radius: ok · Weapon usage: all but guns. · Noise: medium-loud · Seats: 1 · Variations: None · Notes: these are shoes that take a while to stop, longer to turn, such off-road, and can coast down streets. Kiddie cars- those small pedal cars for kids. · Fatigue rate: medium · Speed: slow-medium · Storage capacity: None · Turn radius: poor · Weapon usage: one handed weapons · Noise: medium · Seats: 1 · Notes: they do look different but these are where the differences end. 3.) Now we are on to small cars and vehicles. This is only a start. ATV- this is your standard Quad for off-roading adventures. · Fuel tank size: ok-small · Fuel efficiency: poor-ok · Noise: very noisy-Loud · Speed: Ok-fast · Storage capacity: poor · Seats: 2 · Turning radius: ok-poor · Weapon use: person Driver can’t, passenger gets full 360 degrees to attack. · Notes: This vehicle has the same speed on and off road but is more efficient off road. Dirt Bike- This is the mountain bike but motorized. · Fuel tank size: small · Fuel efficiency: ok · Noise: Very Loud · Speed: Fast · Storage capacity: Poor · Seats: 2 · Turning radius: ok-good · Weapon use: Same as ATV · Notes: Its faster than the ATV but it is also louder and holds less fuel. Golf Cart- Clubbing Zombies in style since 1984. · Fuel efficiency: ok · Fuel tank size: Ok · Battery Efficiency: Ok-poor · Noise: low-quiet, low · Speed: slow, slow-ok · Storage capacity: Ok, good · Seats: 3,5 · Turning radius: Ok-poor · Weapon use: passengers can use weapons. · Variations: electric powered, Fuel powered · Notes: The cart can be your standard white frame and be electrical or have a more rugged frame and better off road capability that uses fuel. The electrical has less storage, can’t go off road, and can hold less people but can charge easily and quickly. The fuel powered can hold 5 people and more storage. It also is better off road than its electrical counterpart. Its only downside is it takes more to fix it, you need fuel to run it, and it is louder. Motorcycle- Vroom vroom! · Fuel efficiency: good · Fuel tank size: ok-good · Noise: loud-extremely loud · Speed: fast- very fast · Seats: 2 · Turning radius: good · Weapon use: one handed weapons or passenger · Notes: Passenger has full 360 attack radius. It is best for quick escapes but attracts many zombies. Motorized scooters- So very hipster · Fuel efficiency: ok-good · Fuel tank size: ok-small · Noise: ok-loud · Speed: ok-fast · Seats: 1 · Turning radius: ok · Weapon use: One handed weapons only. · Notes: This is like the dirt bike but slower, quieter, and made for on road. Ride Mower- Got to keep your lawn clean in the zombie apocalypse. · Fuel efficiency: poor-ok · Fuel tank size: ok-large · Noise: ok, loud · Speed: slow · Seats: 1 · Turning radius: ok-poor · Weapon use: any weapon. · Notes: This will actively kill crawlers and cut grass at the same time. The blades are able to be toggled but it makes noise when on. Otherwise it’s pretty quiet. 4.) Well now that we have finished with the smaller vehicles we can move on the major cars, small trucks, and others! Coupe · Fuel efficiency: ok-good · Fuel tank size: ok-good · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok-loud · Speed: ok-fast · Storage capacity: ok-good · Turning radius: ok-good · Seats: 2,4 · Weapons usage: passenger seat only. · Mirror view: good · Variations: this car can have a 4 seater with 2 small seats behind the 2 main chairs at the cost of less trunk space. The 2 seater has more space but only 2 seats. · Notes: this is a standard car and is one of the most common. Sports car · Fuel efficiency: ok-poor · Fuel tank size: ok · Damage resistance: ok-poor · Bullet resistance: poor · Noise: loud · Speed: fast-very fast · Storage capacity: some-little · Turning radius: ok · Seats: 2 · Weapons usage: only the passenger. · Mirror view: ok-good · Variations: none · Notes: this is a 2 door coupe but louder faster and with a different body. It is meant to go fast. Convertible · Fuel efficiency: ok-good · Fuel tank size: good · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok · Speed: ok · Storage capacity: ok-good · Turning radius: ok · Seats: 5 · Weapons usage: all but driver · Mirror view: great · Variations: Cover, Coverless. · Notes: some have covers that can be pulled over and back to keep dry while the coverless don’t have those luxuries. Hybrid car · Fuel efficiency: great · Fuel tank size: good · Damage resistance: ok · Bullet resistance: poor · Noise: low-none · Speed: ok · Storage capacity: ok · Turning radius: ok · Seats: 5 · Weapons usage: only those near windows. · Mirror view: ok · Variations: None · Notes: This car is more fuel efficient but less common as well. Van · Fuel efficiency: ok-poor · Fuel tank size: large · Damage resistance: ok · Bullet resistance: poor-ok · Noise: ok-loud · Speed: Ok-fast · Storage capacity: good-very good · Tow strength: poor · Turning radius: Poor · Seats: 2,8,15 · Weapons usage: Passenger and back seats. · Mirror view: poor · Variations: the 2 seater, 8 seater, and 15 seater. · Notes: The 2 seater is just 2 front seats and an empty back for storage. The 8 Seater replaces the open back for 6 more seats. The larger 15 seater has even more room and seats. Sedan · Fuel efficiency: ok-poor · Fuel tank size: ok · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok-loud · Speed: ok · Storage capacity: ok-good · Turning radius: ok-poor · Seats: 5 · Weapons usage: passenger and window seats. · Mirror view: good · Variations: none · Notes: this is a standard car with room and space but poor fuel ratings. SUV · Fuel efficiency: good · Fuel tank size: good · Damage resistance: good · Bullet resistance: ok · Noise: ok-loud · Speed: ok · Storage capacity: good · Seats: 7 · Tow strength: ok · Turning radius: ok · Weapons usage: any window seat or back seats · Mirror view: good · Variations: none · Notes: this is a good car but has the problem of being rare and high maintenance. Pickup truck · Fuel efficiency: ok-poor · Fuel tank size: large · Damage resistance: ok-good · Bullet resistance: ok · Noise: loud · Speed: slow · Storage capacity: great · Tow strength: ok · Turning radius: poor · Seats:2 · Weapons usage: passengers · Mirror view: ok · Variations: none · Notes: this is the most common truck but it still uncommon. Crossover · Fuel efficiency: good- very good · Fuel tank size: good · Damage resistance: ok-poor · Bullet resistance: poor · Noise: low- quiet · Speed: ok · Storage capacity: good · Tow strength: poor · Turning radius: ok · Seats: 7 · Weapons usage: windowed seats besides driver. · Mirror view: ok-good · Variations: none · Notes: this is a better fueled SUV but meant for the road. Police car · Fuel efficiency: good · Fuel tank size: ok · Damage resistance: good · Bullet resistance: ok · Noise: ok · Speed: fast · Storage capacity: low · Seats: 5 · Turning radius: good · Weapons usage: the passenger seat · Mirror view: good · Variations: none · Notes: this car has no horn but instead a siren. It also has 5 seats but the back 3 can only be opened from the outside. The back windows are also reinforced and separated by a reinforced glass window. Humvee · Fuel efficiency: poor · Fuel tank size: large · Damage resistance: Very good · Bullet resistance: medium · Noise: loud · Speed: ok-slow · Storage capacity: ok · Seats: 4 · Tow strength: ok · Turning radius: ok · Weapons usage: top gunner hole or gun hatches on each side. (1 on each) · Mirror view: poor · Variations: None · Notes: this is a rare military vehicle that is very durable but is also high maintenance. Armored Vehicle · Fuel efficiency: ok-poor · Fuel tank size: large · Damage resistance: good-very good · Bullet resistance: medium · Noise: loud · Speed: slow · Storage capacity: large · Seats: 2, 4 · Turning radius: Poor · Weapons usage: passenger window, top gunner sport or side peep holes. · Mirror view: ok · Variations: Bank, Military · Notes: the bank version has more room but only 2 seats and only a window for shooting. The Police version (like S.W.A.T.) would have the hatches instead of the window, an extra 2 seats, the ability to hang from the edges of the vehicle, and a siren. 5.) Now to finish up with this part of the list. It’s time for large trucks and big vehicles. Truck · Fuel efficiency: ok · Fuel tank size: ok-large · Damage resistance: ok-high · Bullet resistance: poor · Noise: ok- loud · Speed: ok · Storage capacity: Great · Seats: 5, 6 · Tow strength: good · Turning radius: ok · Mirror view: ok · Variations: 5 seater, 6 seater · Notes: The only differences between the 2 are the 6 seater loses the spot between the driver and passenger seat but has a chair instead. Tow Truck · Fuel efficiency: Poor · Fuel tank size: large · Damage resistance: ok-good · Bullet resistance: poor-ok · Noise: loud-ok · Speed: slow · Storage capacity: low · Seats: 2 · Tow strength: Strong · Turning radius: very Poor · Mirror view: Poor · Variations: None · Notes: it is able to tow by using a hook rather than a hitch but this take a specific job to do so. Dump truck · Fuel efficiency: poor-ok · Fuel tank size: large · Damage resistance: good-high · Bullet resistance: ok · Noise: loud · Speed: slow · Storage capacity: low · Seats:2 · Turning radius: poor · Mirror view: poor-ok · Variations: none · Notes: This is only found near or in the construction zones and other workplaces. It can carry objects but they will commonly fall out if filled too much and need to be filled by other methods. Ambulance · Fuel efficiency: ok · Fuel tank size: medium · Damage resistance: ok · Bullet resistance: poor · Noise: medium · Speed: fast-ok · Storage capacity: ok · Seats: 6 · Turning radius: ok · Mirror view: ok · Notes: The 6th seat is the stretcher in the back of the ambulance. Not this vehicle also has 3 seats in the back and 2 up front. The front can look back safely through a window. This vehicle also has a siren and flashing lights. Fire truck · Fuel efficiency: ok · Fuel tank size: ok-large · Damage resistance: ok · Bullet resistance: poor · Noise: loud-ok · Speed: Fast-ok · Storage capacity: large · Seats: 2 · Turning radius: poor · Mirror view: poor · Variations: None · Notes: This is much like the ambulance but can hold 4 extra people on the outside and holds much more. It also has a siren. It does have water stored in it that can be used with a firehose but this requires a fire fighter. It also can only really stop a small fire from spreading and runs out quiet quick. Tank truck- A truck with a tank of liquid on it. · Fuel efficiency: ok · Fuel tank size: Ok-Large · Damage resistance: ok · Bullet resistance: poor · Noise: ok-loud · Speed: ok · Storage capacity: poor · Seats: 2 · Tow strength: ok · Turning radius: poor · Mirror view: poor · Variations: None · Notes: This vehicle can hold a ton of a specific liquid ranging from fuel to water. Garbage truck · Fuel efficiency: poor · Fuel tank size: large · Damage resistance: high · Bullet resistance: ok · Noise: loud · Speed: ok-slow · Storage capacity: poor · Seats: 2 · Turning radius: very poor · Mirror view: poor · Variations: None · Notes: 2 more people can hang on to the back as well as 2 in the cab. The back can also hold a lot but is normally full of trash. RV · Fuel efficiency: ok · Fuel tank size: Large · Damage resistance: ok · Bullet resistance: poor · Noise: ok · Speed: ok · Storage capacity: moderate-good · Seats: 5 · Tow strength: poor · Turning radius: · Mirror view: poor · Variations: None · Notes: This place has a fully working stove, microwave, sinks, toilet, and storage space. It also has a 2 person bed, a small couch with a table, and the car radio. Tractor · Fuel efficiency: poor · Fuel tank size: medium · Damage resistance: poor · Bullet resistance: poor · Noise: ok-low · Speed: slow · Storage capacity: none · Seats: 1 · Tow strength: low · Turning radius: ok · Mirror view: none · Variations: None · Notes: This vehicle is only found on farms. 6-wheeler · Fuel efficiency: poor · Fuel tank size: medium-large · Damage resistance: high · Bullet resistance: poor-ok · Noise: Loud · Speed: Slow · Storage capacity: Low · Seats: 2 · Tow strength: Very strong · Turning radius: poor · Mirror view: poor · Variations: sleeper, Normal · Notes: They only variations is the sleeper vs the normal. The sleeper has a bed in the back and is slightly large but has no real difference besides that. Excavator · Fuel efficiency: poor-ok · Fuel tank size: Large · Damage resistance: High · Bullet resistance: Low · Noise: loud-ok · Speed: very slow · Storage capacity: Poor · Seats: 1 · Turning radius: Good · Mirror view: None · Variations: None · Notes: it has the scoop on the front working fully. Both can be operated if they have a high driving skill or choose a specific job. Bulldozer · Fuel efficiency: Poor · Fuel tank size: Large · Damage resistance: high · Bullet resistance: ok · Noise: Ok-loud · Speed: very slow · Storage capacity: poor · Seats: 1 · Tow strength: ok · Turning radius: great · Mirror view: None · Variations: None · Notes: It requires a chain to tow most things and is very inefficient due to the lack of speed. Back hoe loader · Fuel efficiency: poor · Fuel tank size: small-ok · Damage resistance: High · Bullet resistance: Ok · Noise: Ok-low · Speed: slow-ok · Storage capacity: poor · Seats: 1 · Turning radius: Ok · Mirror view: None · Variations: None · Notes: this is one of those things that have the dipper on the back and the scoop on the front. It also has 2 supports on the back that prevent it from dipping back and moving at full speed. Bus · Fuel efficiency: Poor-ok · Fuel tank size: large · Damage resistance: ok-poor · Bullet resistance: poor · Noise: ok-noisy · Speed: ok-good · Storage capacity: good-great · Seats: 24, 42 · Turning radius: very poor · Mirror view: ok · Variations: school, transit · Notes: The school bus has fewer seats, is smaller, and is yellow. It also has those stop lights when in a full stop or opening doors while bus is running. The Transit bus has more seats, is longer, and comes in grey shades. It also has space under the seat, better air conditioning, and a bike carrier on the front for 2 bikes. Military transport · Fuel efficiency: Ok-poor · Fuel tank size: ok · Damage resistance: ok-good · Bullet resistance: poor · Noise: Low-ok · Speed: moderate · Storage capacity: great · Seats: 20 · Tow strength: ok-high · Turning radius: ok-poor · Mirror view: ok · Variations: none · Notes: This can either be used to carry a good amount of people or used to transport cargo. This can only be found with military convoys or damaged by the road side. 6.) Now with all of my vehicles out of the way let’s move onto a different topic. Now for a list of trailers as well as items that can be pushed or pulled by players. · Shopping cart- This is a play pushed utility that can be used to hold and store items or push 2 people. It does require both hands to control. · Push Mower- This is a player pushed utility that consumes fuel to work. When pushed over tall grass it will trim it. It does make noise however. · Horse trailer- This is a medium weight trailer that can be pulled by most vehicles with tow capabilities. It has a good amount of space for storage or it can also be built in. · Tank trailer- this can be small or large. The only difference is that the large requires a 6 wheeler and a small can be towed by anything as well as holds less. · Box trailer- this is another 6 wheeler trailer that also has a small variant much like the horse trailer. · Tow dolly- This can be towed by pretty much any car. It can be used to tow another car. · Equipment trailer- this is used to pull small cars, work vehicles, and other small utilities. · Sled- This player pulled utility is best used when there is snow. It can be filled with items or a person. It can also be pulled on non-snow surfaces but makes noise and requires much more strength. Either way it takes both hands. · Wagon- This is much like the sled but is better over solid surfaces like roads and pavement rather than dirt and snow. It does make less noise however and can hold more items then a sled. · Refrigerated trailer- This is like the box trailer for the 6 wheeler but has a fuel powered ac installed to keep it cool inside. · Log trailer- this is a large 6 wheeler exclusive that holds large logs. This is found in the log mill and is pretty much useless considering there is no use for the huge logs as of now. · Car transporter- another 6 wheeler exclusive that can hold a total of 8 cars; 4 top and 4 bottom. This does however require precision and time when unloading. · Dump trailer- this is a smaller trailer that can be dumped back using a small battery. · Camper – this can be pulled by most vehicles. It is a smaller version of the RV having a working stove, sink, microwave, a bed, and room to hold 3 people inside. · Utility trailer- this is a mix of the equipment trailer and the wagon. It is able to hold more things than the equipment trailer could such as generators and crates, but is still not able to hold items just lying there. 7.) Now for a list of additions that can be added to cars or added to customize your car: · Winch- This can be attacked to most trucks and a few cars. It can be attached to assist pulling a stuck car, knocking over trees, and pulling out stuck objects like unmovable poles, light posts and signs. · Seat belt cover- This just simply can be added to any car besides busses, and give an extra decrease of panic. · Fuels saving tires- tires built for the road. They save fuel while on road but are horrid off-road. · Off road tires- These will help remover the speed reduction on your cars while off road but it provides no buff on roads. · Large tires- these are just tires for things like tractors, some 6x6 and large trucks. They do increase fuel efficiency and speed by slightly. · Small tires- these are for things like wagons, ATV’s, and things along that line. · Basic tires- the standard car tire. · Hitch lock- these need to be attached to tucks in order for them to tow, excluding the 6x6, bulldozer, and tractor. · Bike rack- This can be attached to the front or back of most vehicles. It will provide some extra protection to the front but can also hold 2 bikes. · Roll cage- a small addition to some vehicles improving damage resistance to the top. · Shell- this adds extra room to trucks as well as protection from elements. · Basket- a bike and scooter attachment that adds some storage space. · Bell- Noise maker for bikes and scooters. · Horn- Noise maker for bikes and scooters. · Skateboard wheels- replacements. · Scooter wheels- replacements. · Bike tires- Spare tires. · Bike mirrors- add mirrors to the bike to see behind you. · Bike light- let there be light. · Seat covers- provide extra panic decrease. · Ladder rack- a type of add-on to trucks that can allow for more items and a less likely chance of things falling out. · Headache rack- protection for the back window but deceases visibility from rear view mirror. · Light bars- This is a protective front piece that has lights connected to it. · Nerf bars- steps into trucks that improve entering speed as well as a little blunt damage. · Skid plate-extra protection to the underside and front of you vehicle. · Mud flaps- This decreases the amount of dirt and mud that need to be cleaned off the back and is shown in tracks. · Bull bar- This is a light bar but without the lights and can endure much more blunt damage. · Water bottle holder- a small bike attachment that can be used to hold a water bottle or smaller pop bottle of sorts. · Bike bags- These can be put onto bikes to add 2 small storage units on it. · Muffler- this can be attached to just about any vehicle and is used to make it slightly quieter. Extremely quiet for motorcycles. · Snow plow- able to be attached to most vehicles and will both clear slow in front of you and push objects out of the way. 8.) Now with that out of the way we are still far from finished. Now we have the list of problems with the car. · Leak- fluids of sorts are leaking leaving trails from your car. This can be fixed by replacing parts or patching it up using tape. It could be fuel, oil, coolant, or antifreeze. · Scratches- small gashes to the car that could lead to more serious damage if blunt damage is taken. · Dent- This is from blunt damage. · Broken window- just as it sounds. · Missing _______- parts are missing. Its normally important. · Smoking- this says smoke is coming out of somewhere. · Loose- parts could fall off or disconnect. · Bent- from more serious blunt damage. · Destroyed- ruined and needs to be replaced. · Rusty- next to no defense but still usable, of sorts. · Burnt- charred edges but similar to rust. 9.) We are not done yet, now let’s get to the jobs and skills. Skills: · Driving skill- This is the skill of how well you can drive your car. It increase brake reaction time, how much you jerk your car, or even details like how well you can prevent disaster like spinouts. It grows from driving and once you get high enough you can drive things like big rigs or RV’s. · Mechanic skill- This is just the skill of fixing cars. Nothing else to it besides the normal benefits. · Maneuverability skill- This skill only really applies to the player powered ones and motorcycles. This improves how well you can move as well as (this is for all cars here) how well you can’t turn or if you can do things like drift. Occupations: Note, things like construction worker can drive construction live vehicles with more ease then a normal person. · Chauffeur- This job costs +4 points and in return gives +3 driving skill. You also get the trait quiet. · Taxi driver- This job costs +4 and gives +2 driving skill and +1 maneuverability. · Street racer- This job costs -6 and in return gives a driving skill of 3 and a maneuverability skill of +3. · Mechanic- This job costs a total of -4 and in return give a total of +3 mechanical skill and +2 electrical skill. · Cyclist- This job costs -+4 and in return gives +1 to light footed, +1 to maneuverability, as well as a buff to fitness. · Bus Driver- This job costs +2 and in return gives +3 to driving and the skill to drive a bus near perfectly. · Truck driver- This job costs+4 and in return gives a +2 to driving, the skill of driving a 6x6 next to perfectly as well as the trait coffee junkie. Traits: · Quiet- This trait makes you less noisy as well as shout quieter. · Technical- This job gives you +1 to both electrical and mechanical for -8 points. · Eagle eye- Now if you have this trait and level 3 mechanical skill you can tell problems just by looking at the car. Even if they may be interior ones. · Crafty- Able to make parts or repairs using less or parts that normally are not able to be used. Ex. Saran wrap for windows, or a wire clothes hanger for the radio antenna. · Coffee Junkie- This trait makes the player less affected by sleep when having coffee as well as a longer effect of it. It also reduces any effect of jitters from caffeine (if added). 10.) Now this will be one of the last things on the list. Now for mechanics and other noted/ideas. · Driving conditions- In rain or snow driving becomes harder. With rain you can’t see as far ahead or behind, as well as going to fast has a chance of causing a spinout. Now with snow the problems double. You may start to slide while driving, may not be able to stop, and even the same problems as rain but with 2x the effect. · Car conditions- Cars can be found in many places and situations. Some may be in good shape but out of fuel. Others may be completely wrecked. Most may just need a few new pats or a little fix. That being said most can just be hopped in and drove but others could cause more damage in the form of a fire. · Car locations- Not all cars spawn in the same areas. The police vehicles spawn near the police station, and rarely on the road. Construction vehicles are only in the construction site, and found in a few other places like the log mill or on a truck in the road. · Special vehicle abilities- Now some vehicles like the smaller cars can do things like drift or make a quick U-turn. Other things like bikes and skateboards can do jumps over hazards like crawlers at a high enough level. · Player made upgrades- These normally cause damage to the vehicle unless done at a high mechanical skill. That being said it is not normally recommended. · Zombies in cars- Some zombies can spawn under or even inside of cars. Typically they need to crawl out then can get up once out of the vehicle. · Terrain troubles- While raining or snowing the ground will become more dangerous. If it is wet from rain you will slide around slightly, and have troubles stopping. This gets even worse with snow. Above all that is ice, which is even worse. Now if the ground is wet and you drive on dirt, this will create a muddy terrain that will slow down your vehicle as well as stop it if you got to slow or the vehicle weighs too much. · Starting cars- Cars can be started by owning a compatible set of car keys or a few other methods. Other methods include hotwiring or making a makeshift key. Hot wiring just requires a knife, scissors, or pliers, as well as a screwdriver. · Hitting Zombies- Running over zombies doesn’t do much damage to your car but with each kill it leaves a .1% chance of breaking your front windshield due to zombies crashing through it and as you kill more covers your windshield in blood making it harder to see. Crawlers have a chance to pass under cars when drive over. Well it was fun writing this but now, it is over. A list of car parts may be added along with a few pictures but for now I think you guys would like to see this. Anyways thank you if you managed to painfully read all of it. Anyways, thank you and I hope to hear from you guys. Anyway sorry for this long and scary looking post, And hope to hear feedback. ..... whoops. didn't realize how long it was until i posted it.... Heh heh....
  21. It seems weird that there is this pretty large map with streets all over the place and yet no vehicles or easy ways to get from Westpoint to Muldraugh or vise-versa. If there were cars, bikes or trucks that could smash down walls if traveling at a certain speed that'd be great too. I believe you could also impliment the ability to take fuel from different vehicles for molotov cocktails or for your personal transport. Using sound for starting the car and car alarms would be impressive. I believe the best way to to use this and so getting cars isnt so easy is that you have to find keys possibly inside a building for a car waiting in a car port. Thankyou for reading if anyone took the time. )
  22. I would like see ladder on the side of some buildings. Maybe be able craft one ? Also are the any spots on map where would be possible travel between rooftops or windows with improvised bridge/ladder? I do not remember :I And since cars are comfired (?) , I´d love to climb on top them You can argue "It is OP , Zeds can not climb !" , what you gonna eat ? And how you get down , when you do not have rope.
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