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  1. Hello to anyone who's reading this. I'm working with Neutz on the Union City map. We'll release a part of it once the Suburban Area is done. What I need from each one of you is an idea for buildings, it can be a shop, a gas station, (no more house ideas, please, unless you made some and want to share them, my brain is mush as this moment from making 200+ houses already) warehouses, small clinics, pet shops, you name it. I just need building ideas. If you want to give some buildings for the upcoming map you're more than welcome to do so. If you want to give ideas, give a small description or a list of the buildings, if you can, provide a picture if you want something custom which I could try and make. Thanks to anyone who'll be writing below, be sure to check the Union City thread, we'll keep you posted weekly (if we don't forget from time to time ._.) on the upcoming map progress.
  2. Hey guys, marked the 200 buildings anniversary that I made with this nice family sized Nuclear Bunker. It has 2 decontamination rooms, a common area, a kitchen, storage, bathroom, small armory, small medical supplies room, two shared bedrooms (F and M sleep in different rooms) and a storage room with food and freezers. It has a vent that goes outside, you can probably see it in the pictures. All is furnished and done, and yes, even the light switches are there, it's just that they are a bit hidden from view Hope you all enjoy my work for the upcoming Union City map !
  3. Does anyone know the maximum number of floors the game can hold ? I think it was 7 or 9. Any help would be great !
  4. Hi survivors, on 27 genuary 2017 borns "The walking dead" project, a mod package containing all the main locations and not only, of the famous tv show. This locations will be reunited in just one mod that will side the server "The walking dead Project" season after season. Our intent is to live Project zomboid as a more immersive experience thanks to these exclusive locations. For every info visit the server's presentation thread. Thank you. CDM -Centre Disease Prevention- (WORK IN PROGRESS) Comparasion Hershel Ggreen's Family Farm Parking Parking Underground Atlanta City Control Room, final seasion one TWD Final Version? Hershel Green's Family Farm (WORK IN PROGRESS) Final Version? To be continued......
  5. I managed to load my custom tiles into TileZed. I'm trying to add my custom tiles to the building editor. I can find them if I go under the "tiles" tab and browse that way. What I'd like to do is create a new Category and select my tiles from the "ISO" tab instead for building. I went to my .TileZed folder and tried to modify the buildingtiles.txt but it gave me an error after modifying. So I'm obviously missing something......... here's my text But like I said still tossing me an error........ any suggestions?
  6. It would be nice to have the ability to repair walls that you've put up before they are completely destroyed by zeds. Also, it would be cool to be able to pull up floor tiles that you've laid down in the same manner as the already existing tiles.
  7. I have been reading as all the updates on metalworking come in, eagerly awaiting the update that brings them. But that leaves something else that needs to be added in my opinion, and that is masonry. This would include the following things: Mason profession Masonry skills and perks Brick floors, walls, and fences Rock walls, fences, and floors Flagstone flooring Various masonry tools/weapons I personally think that masonry would expand the possibilities of project zomboid, allowing you to make nearly completely zombie proof structures. I would like to hear what you other apocalyptic survivors out there think. thanks for reading!
  8. I made a warehouse, it's my first actual project. You can download it, use it, modify it, whatever your heart desires. Just remember to give me credit. Also, i'd love to hear feedback and criticism! DOWNLOAD LINK: https://www.dropbox.com/s/8azkd7srpf7uhle/Warehouse.rar?dl=0
  9. When i use the building tool and i select a wall to use all they are are a bunch of mixing textures, any help with this?
  10. So its been a while that ive been playing PZ and there is something that really tick me off, its not something really important, and im not quite sure if thats been already mention before, but I feel that they should add a visual to backpack on your character, if hes equipping it we should be able to see it on his back, or if he was holding it then we should see him holding it. and as for the other idea was, is are we going to be able to build house or other rooms with maybe bricks ? (Maybe reaching lvl 6 or 7) Whats your opinion about it.
  11. On Bedford Falls, I'm building a base in the large clearing east of the lake in the middle. With the latest build you can move lights, sinks and TV's etc, but because it isn't an existing house, the game doesn't supply power/ water to them.(yes the water and electricity are still on in game). So is there an easy way to mod the files either with the map editor or manually to make the game see those cells as having water/electricity? - I also want to do this to stop erosion from spawning grass and shrubs inside my base. I don't really expect a mod, just a quick fix until the devs implement this properly, but does anyone know how to edit these parameters in my existing game?
  12. Hey everyone, new here, and not a lot of hours. I've been exploring a lot more in the game lately and I found that a lot of large buildings don't feel large (I haven't gone to the mall). For example, the Giga-Mart to me just feels like walking into my local Walgreens instead of some zombie-infested supermarket (I play with common hordes, Fragile, poor sight, good hearing, insane smelling). I've been thinking lately and I came up with a way to possibly make large buildings more "tense," giving the player a more scarier and immersive experience. -More/darker Fog of War: Make shelves taller or have it feel like there's a twist at every turn. Zombies chilling near corners of shelves would definitely make the player freak out. -Large building ambience: Walking into a zombie-infested supermarket needs some music. A dark, heavy guitar and maybe some very light vocals/synth makes a good combination making someone feel like they're somewhere big. Max Payne 3 does this aspect well (it certainly isn't the same genre at all, but it can give some pointers on its soundtrack). -Large building "saferooms": In the event of an apocalypse, I'm certain at least I would establish a safe area for other survivors in a supermarket. A backroom could have a chance of being a saferoom: A very large amount of zombies in return for some canned goods, water, and maybe a tool or two. This should have no indication other than noise. It could also give more incentive to explore an entire area rather than grabbing food and hauling your behind. Now to keep this balanced, I think occupations should have different effects on the Fog of War and music. Police Officer: Little Fog of War effect outside and near the main entrance, with an eerie soundtrack. Security Guard: Little Fog of War effect inside the main area of the building, with a dark soundtrack. Repairman: Little Fog of War effect in the back area of the building, with a tense soundtrack. Farmer/Fisher: Little Fog of War effect around the back of the building (loading areas), with a deep soundtrack. Burger Flipper/Cook: Little Fog of War effect in the cooking/food areas of the building, with an eerie soundtrack.
  13. I have never seen any Asian maps in PZ. So I made these buildings just for idea. Houses: Japanese House https://www.dropbox.com/s/kw0qfjaf4php270/japanese%20House.tbx?dl=0 Chinese Restaurant https://www.dropbox.com/s/r0a07szahv8geim/chinese%20house.tbx?dl=0 Middle Eastern House https://www.dropbox.com/s/slaooyt36qzqwlg/oriental%20house.tbx?dl=0
  14. factory https://www.dropbox.com/s/kf3db7zuyao24s4/factory.tbx?dl=0 Warehouse (with mini maze) https://www.dropbox.com/s/6vgeimkv0ivhur3/warehouse%20with%20small%20maze.tbx?dl=0 Bridge (with strings) https://www.dropbox.com/s/pxe69orb2qspu35/golden%20gate%20new.tbx?dl=0 Hardware Store https://www.dropbox.com/s/bj48ozssq7sl3w0/hardware%20store.tbx?dl=0 Train Station https://www.dropbox.com/s/lgby4is75zex363/train%20station.tbx?dl=0 Modern house https://www.dropbox.com/s/roxhs72pgkuyg9g/Modern%20house%202.tbx?dl=0 Apartment https://www.dropbox.com/s/ilht77rm937iydw/apartment%202.tbx?dl=0 Mall 1 https://www.dropbox.com/s/15ewxwxoc142i8j/Mall.tbx?dl=0 House 1 https://www.dropbox.com/s/r2t0u784pa0w3up/house%201.tbx?dl=0 House 2 https://www.dropbox.com/s/ds7i4856h4cx3pa/house%202.tbx?dl=0 More comming soon. Have fun!
  15. First of all, I would like to thank the whole team for this wonderful title! =D My suggestion is... well, its self explanatory, to expand the indoors exploration by adding extra level above e beneath the ground. As we know, Basements or attics are generally used as a utility space for a building where such items as the boiler, water heater, breaker panel or fuse box, car park, and air-conditioning system are located; so also are amenities such as the electrical distribution system, and cable television distribution point. In game terms, I belive it would be a repository referece for crafiting itens such carpentry ou eletrical eng. in the same way as the kitchen or the batromm use to be. moreover, the claustrophobic ambient is great for horror incidents. (pls forgive eventual writing mistakes, I´m no native) So long
  16. Modern House https://www.dropbox.com/s/k823mfl3ccrsm0h/modern%20house.tbx?dl=0 Apartment for 12 people https://www.dropbox.com/s/rooy2gaomayf3pu/apartment%201.tbx?dl=0 Small office https://www.dropbox.com/s/uip12etd5rsvryd/office%201.tbx?dl=0 Bunk House https://www.dropbox.com/s/a7bq872y6j2ca6w/bunk%20house.tbx?dl=0 House 1 https://www.dropbox.com/s/jj3tf85i22p7x4m/house%201.tbx?dl=0 Monument 2 (maybe change the mannequin into soldier statues) https://www.dropbox.com/s/06xj3gsfs9h9s0f/monum%202.tbx?dl=0 House 2 https://www.dropbox.com/s/dtuuiw8g01lskma/house%202.tbx?dl=0 Police Stationhttps://www.dropbox.com/s/3wz3a7z6vn8bp5v/police%20station%202.tbx?dl=0 Park with food carthttps://www.dropbox.com/s/lmmy437zipttkiu/park.tbx?dl=0 Just the food carthttps://www.dropbox.com/s/dxriavtv7njq0e9/food%20cart.tbx?dl=0 Gondolahttps://www.dropbox.com/s/3k8yewqu71ln7c5/gondola.tbx?dl=0 Police Station with small courthttps://www.dropbox.com/s/q51kc4nj38v162n/police%20station.tbx?dl=0 Construction Sitehttps://www.dropbox.com/s/5f0shbk8ofw5y4k/construct.tbx?dl=0 More comming soon! Have fun ! I have just fixed modern house, police with court, and house 2. Please download the new link.
  17. Altough there is no marina in the vincinity of West Point there is a boat store (Boat Doktor inc. according to Google). It would be nice to have the buildings and furniture available for the upcoming creative mode (or at a later point). Even without functionnal boat, a marina is an interesting place to loot in a survival games (at least the big ones that act as boat store or simply a boat store if the locale has only small docks and boarding ramps). They usually carry the following items : - Food and drink (small restaurant and/or bar) - Fuel, cooling liquid and lubricants - Batteries, lamp, flashlight - Solar panel and small wind turbine - Generator and invertor - Small motor - Water treatement equipent (especially if it's close to saltwater) (edit : saltwater would be for creative map, re-edit : increased generation chance near saltwater) - Various pipes, spares parts and tools - Electrical navigation instrument or conventionnal (i.e. compass), wether for geopositioning or weather prediction - Radios - Ropes and pulley - Sails And the list could go on. The list assume that the marina service both sailboat and powerboat. In addition, there is large vehicules used to move things around, making it as good a looting spot as a construction site. Some of these items are already in game (food/drink, fuel, batteries/flashlight, generator, pipes). Others are obvious additions or are to be released soon (i.e. radios). For the ropes, it could be an opportunity to have access to higher grade of ropes. For now, that is not an issue, but if gravity and material stress/breakage where to be introduced, it would make a difference as mooring lines are made to withstand tremendous stress. Some ''ropes'' that goes into stabilizing a sailboat mast are now made with woven stainless steel strand. Some of these items would have obvious uses (i.e. pulley and ropes), while other may spark quite a few crafting suggestions.
  18. Download: https://www.dropbox.com/s/206rep4zuxbxhkk/Power%20plant.tbx?dl=0 Image: Note:This place is good for cooking a lot of food because this is a coal powerplant. Enjoy it for free.
  19. Docters

    Trash

    Hello, I am docters I do not speak English I'm building a house ¿Where to go the trash? FloorGrime FloorOverlayFloor
  20. https://www.dropbox.com/s/glld441oqgxyeo1/hockey%20stadium.tbx?dl=0 My first building. Enjoy it for free! Images: https://www.dropbox.com/s/ll1y7p89j635yhm/stad.JPG?dl=0 https://www.dropbox.com/s/ct1n2wspvs6yc0a/stad%203.JPG?dl=0 https://www.dropbox.com/s/vv8b5vcyyndcm0u/stad%201.JPG?dl=0
  21. I'm sure this must not happen to ppl to often, but have you ever been bothered by those piles of garbage that litter some places of the game? I never had before, until I made my safehouse in that Dinner that's between Muldraugh and West Point (the one next to Dixie Trailer Park). Place's a real cool base; has a fully-covered tall-fenced backyard, two freezers and plenty of places around to store your stuff. While being far enough from both cities that Zeds aren't that common. Problem is, that cool fenced backyard is full of garbage piles. Garbage piles you can't remove with ANYTHING (tried Sledgehammers, shovels, spades, building a wooden floor over them. Nothing works) and that cover the place where I want to make crops. So, just like we can remove bushes and grass, as well as clean Zed blood off the walls, and even remove said walls.... why can't we get rid of that annoying garbage? Maybe you'd need a plastic bag or a garbage bag to remove it; that'd be cool. I just want a way to remove all that stuff from my backyard.
  22. Hello everyone, I am looking at producing my own buildings and hopefully (Eventually) a map, but I need a bit of help understanding Sprites and tiles and I have a few questions. They are shown below: 1) When placing objects using tilemode on the building editor, if I place a wall tile on the door layer, furniture layer or roof layer, will it behave differently or behave exactly the same no matter what? For example would you still collide with it no matter what layer and could you still demolish it with a sledgehammer no matter what layer. 2) If I place furniture objects in tile-mode rather than using the furniture tool will they still behave the same? E.G if i place a 2 tile wide cupboard using tilemode will it still appear in world as two lootable sections and spawn loot normally. 3) I cannot find some tiles/sprites in the building editor despite them clearly appearing in the zomboid map. Some notable examples are the mannequins found in the mall at http://pzmap.crash-override.net/#0.8355907133538171,0.19491794658321468,1255.3734309738713 and the elevator also found there http://pzmap.crash-override.net/#0.8331898134094702,0.19476161261440364,1506.4481171686452 4) Some people are creating awesome custom sprites and posting them on the forums (http://theindiestone.com/forums/index.php/topic/7280-where-do-i-post-sprites-maybe-here/?hl=+sprites Credit DoubleBrain) How does one go adding these to the building editor and if someone wants to use a map with these objects in will they have to be downloaded seperately beforehand (Like a mod) or are they automatically added by downloading the map. Lots of questions some of which I'm sure have obvious answers but I woul appreciate some help Thanks in advance
  23. This server has been renamed and moved to: http://theindiestone.com/forums/index.php/topic/13581-pvp247us-deadpixel-pz-deadpixelcom/
  24. Hello, yesterday I looked at my safehouse and thought "I could use more buildable stuff" well, this and there was a suggestion I liked some time ago, so, I've decided to figure out how to add some. I stared at some .lua scripts for about 6 hours and managed to understand enough to mod a few buildable objects in. The mod is WIP, right now I'm adding stuff that could be crafted by a skilled carpenter with the right tools and items. What I need to do in order: - Finish adding stuff - Set proper resource requirements - Probably add in a few items and possibly tools - Figure out some tooltip related stuff - Testing I started this mod with 0 knowledge of coding and to my amazement picked up on the basics fairly quickly unless something goes horribly wrong I'll try to get this out by the end of next week. Screenshot:
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