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  1. Hello once again! I'm posting my second building made: a 3 Floor Apartment building. every apartment ist uniquely furnished and the top apartment is the whole floor. Everything is ready to plug in and use. Feel free to use it wherever! Cheers! 3Story_apartment.tbx
  2. I made my first Building. Hope someone could use it or enjoy. Feel free to use and adjust it in your maps or for yourself. everything should work properly. If not just message me and im gonna fix issues. I do thought about adding detail on the east side but i made it from a RL template. 5 Story Block with Fireexit.tbx
  3. I really enjoy the building editor, but I really want to test these buildings quickly and see if they are working as intended. I was hopping to find the .pzw file for the vanilla map, so I could place my buildings straight on there, rather than trying to create some half formed tile map and tacking it on the Vanilla map. From my searches, came across this guide. The One Stop TileZed Mapping Shop - Tutorials & Resources - The Indie Stone Forums Which followed up with this guide. Mapping Guide_v0.2.pdf (dropbox.com) The second source (the dropbox), me
  4. Hi, i am new here, and its my first building. You can use my building, without my permission. Enjoy
  5. After the latest update Carpentry Menu has disappeared from radial Menu. Have tried reinstalling the game and installing on different computer, removing mods, nothing helped. Even barricade windows is not working anymore. Version 41.43, have any ideas what could be done?
  6. Damano

    Bunker

    Attempt to make a bunker.
  7. 2 STORY STORAGE AND FACTORY BUILDING The second floor is a small factory with an employees room, and the first contains the storage area and a small office/reception Downlod: factory.tbx
  8. As some of you know, there are few ways to deal with zombies. You can kite them with melee, use the guns (usually backfiring or not being very effective.) Using stealth (not consistent due to the randomness and respawns unlike other stealth games with actual patterns of enemies in a level.) Or leading them away from areas. If you're a engineer then you have a extra option of bombs (currently not worth investing into outside of 2-3 traps.) Suggestion 1: What if players were incouraged to use the verticality of the game, such as leading zombies onto a roof, depending on t
  9. I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links. (click on picture to goto download)
  10. This idea popped in my mind as I was barricading one of my safe house exits and didn't really want to do it because I would be essentially going to deny my way out from that direction. So the idea is wooden door latches that could be built on the inside of doors and would allow you to open them from the inside only. something that would look like this: You'd need 2-3 wooden planks and 2-4 nails to build it. It would reinforce the door as much as a normal barricade and the one plank would be removable (when opening). This could also be the only way you could lock a self made door. Now at
  11. Long-Term Crafting Projects (CrafTecs) This mod is a complete overhaul of the building worldobjects mechanics (like walls, doors and such). Current state The mod is fully functional as of IWBUMS 34.something. Mechanics The mod requires you to start CrafTecs (working name) on squares, then add parts like planks and nails. After that, you can start working on the object. If you only have half of the necessary parts, you can start building the object up to 50% completion (or whatever fraction of parts you have). Objects take a LOT longer than they did before. Walls take
  12. I love the idea of zombies if strong or numerous enough being able to break down walls or even topple houses if you set them to extreme settings, but this is silly and I would only like it as an option. I'm sad that huge hordes of zombies can only break doors and windows. It seems a bit silly too in that way. I'm also disappointed that cars can't crash into signs or buildings and cause any actual damage. Cars crashing into buildings are not so uncommon and get reported on the news less often than they actually happen. I saw a news report once that a man got drunk or had a heart attack and drov
  13. Hi all survivors, I've been uploading small mods to the Steam workshop and one of them is about adding more carpentry and masonry options. I'd like some feedback on what I should add, and how I should balance everything. Masonry is supposed to allow for stronger walls, but it shouldn't be easy to acquire all the materials. So far all the options make use of a full bucket of concrete and some bricks. So I'd like to know: How much stronger brick walls should be? How rare the materials should be?
  14. Hi, here from time to time I will attach buildings that will be added to the server "Wild West", I will be glad if someone adds their own buildings that I will also gladly add to the server
  15. I've been away since I had to finish 12 grades of school and got myself a place at a Physiotherapy Course in Groningen, The Netherlands. I only have a month left until the big exams to get my Bacalaureat Diploma, so I was really busy to finish well in school and study for them. I hope ya'll can understand this. I do have a bit more free time until the last week of the exam and can work on PZ buildings. After that I have even more free time to work on PZ, so get ready peeps! Here is an Office Building I've just made.
  16. Hey all, I'm using the map tools to create a map based in the UK. The way the houses are set up leaves overlaps on the buildings, e.g sharing walls or fences. My issue is with the overlapping tiles of multiple buildings. When you place a building next to another, you have to place them on the map in the correct order so the overlap works correctly, otherwise you get a row of blank, black tiles. Now, I have no issue in placing the buildings in the correct order, but when I reload the cell in tilezed, it seems that the overlaps I have fixed, se
  17. Hello, I would like to know if anyone could point me at a tutorial/other topic that would explain how do you add custom tiles and define them so that you can use them in the building editor? On the image I have highlighted in red the living areas and in green the piece i need to define in the building editor to create new sloped roof. The top could be simplified with a 45deg slope. and is it possible to make a dormer like this, would the window be working? (see second picture) side note: updating the tools for map modders was really rad and motivating!
  18. So I was hoping that at some point someone would introduce a way to make some base improvements that aren't in the game. The ability to move furniture was an AWESOME addition, however I still don't have a way to build or steal a fireplace, build certain kinds of walls and wall details, etc. One of my favorite things in game is making a cool base to show off in multiplayer, but without a bunch of cheats or just making a whole new map, I can't make my base look like a crazy torture dungeon or a medieval tavern, and that defeats the purpose. So if you all could please implement a way
  19. 3 STORY APARTMENT this is a highly detailed apartment building with more then 16 individual apartments! SIZE: 30x50 download:APARTMENT PROJECT.tbx -MADE BY TEREC-
  20. ALL BUILDINGS I MADE Since I intend to continue on creating buildings for the community, i took advice from Atoxwarrior and made a single post for all my creations! Feel free to go throgh them and pick the one you liked the most You can use'em freely on whatever project you might be doing, just mention me in the "credits". ====MADE BY TEREC====
  21. BOOKSOTERE AND GREENE'S BUILDING SIZE: 20x20 DOWNLOAD:unfinih.tbx MADE BY TEREC
  22. SPIFFO'S EXPRESS STALL A small food stall wicth should fit in any project you might be making. SIZE: 10x10 DOWNLOAD: spiffo1.tbx MADE BY TEREC
  23. So I don't want to clutter up peoples mapping threads so im just going to post all my latest buildings here along with a Dropbox link so anyone can use them! Enjoy! Also make sure to like the building and comment if you use it! Figured out how spawnin' stuff works
  24. Hello everyone. I'll make an official thread for posting my custom buildings so that I won't fill the forums every time I do something that I consider worthy or in the mood of sharing. Hope you'll like this Questions, comments and criticism is welcomed ! <3
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