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  1. So I've built a shelter off away in the woods near a lake. Isolation was key - therefore I built onto the lake and isolated part of the base as a sort of island. The base's store room (2nd floor) sits on top of the garage. The garage is completely accessible to normal terrain while you must take a rope to get up to the 2nd level. The store room then leads further onto the lake to the "home" which is divided by some doors. All in all, the construction was quite simple. I ran into very few issues getting walls up other than what might be expected when building on water. I'm making this thread as only half of my constructed base actually registers as an interior and the effects are game-changing. https://steamcommunity.com/sharedfiles/filedetails/?id=2548315176 Had to wait for a rainy/snowy day to get this visual to show how drastic the difference is and why I'm setting this one down until I can find a solution (hopefully with your help!). I built about 90% of this base in vanilla and then added some mods on including HC and a stat HUD as well as a QOL mod that shows what skill I've leveled up in above my head. That being said, I'm not convinced any mod contributed to this issue. In this picture it's 53.5F inside, we're going winter which is why I've really kind of had it with this bug for this character. Semi-comfortable, well lit in the morning/afternoon/evening and dry. But upon crossing the threshold of those doors, the game then registers that we're outside. https://steamcommunity.com/sharedfiles/filedetails/?id=2548315150 To answer some obvious questions first Yes, there is a roof Yes, floor tiles are on either side of each wall in a desperate attempt to kick this glitch at some point Yes, we're on a lake Funny enough, I've built a pillar on every edge I'm capable of doing so on the main house, but have not done so on the store room. Still, the store room registers interior. You can even see inside the edges from the outside in the pics. So yeah, we're raining and snowing inside where I normally sleep and it sucks. The furnace is next to useless in this space as it's fighting the coming winter cold. If it had not been for a backup I had cuz IWBUMS, I would have lost this character due to some nonsense as there was a massive freeze that came in overnight one night and I hadn't realized yet that the building registered as exterior and my character died unexpectedly. Kinda my bad, but he'd have survived just fine in the store room since it's interior. The sheet rope you see going up is attached to a fence on the roof which actually has walls built around it with a roof on top of that also. That best part is, that tiny room he crawls into after climbing the rope also registers as interior, is super well lit even when my "home" is not, as it's exterior, even though it has no windows! I've made an attempt at deleting the isoregiondata folder - reloading game - destroy wall and rebuilding it to no avail. I've done that a good number of times while trying a few different things to trigger the game to finally think the building is interior but came out empty handed. I was hoping someone could take a look at this. This is actually the first time I've ever gone onto a game's forum to participate in the community. I've got a .rar of my save file prepped, but I'm a bit unfamiliar with trusted file sharing sites so if you wanna take a look at the world, you'll have to recommend me a site to upload Thanks to anyone for reading this or even looking into it!
  2. Hello guys! This is my first time post on forum. Sadly those building didn't fit in my own map project. I decided to share with the community to make these lovely buildings have a nice spot to settle down. Feel free to use and modify. Link at bottom of this post ------------------------------------------------------------- Police Office House ------------- Small Spiffo's Restaurant in city All building's links is in here Google Drive
  3. Hello once again! I'm posting my second building made: a 3 Floor Apartment building. every apartment ist uniquely furnished and the top apartment is the whole floor. Everything is ready to plug in and use. Feel free to use it wherever! Cheers! 3Story_apartment.tbx
  4. I made my first Building. Hope someone could use it or enjoy. Feel free to use and adjust it in your maps or for yourself. everything should work properly. If not just message me and im gonna fix issues. I do thought about adding detail on the east side but i made it from a RL template. 5 Story Block with Fireexit.tbx
  5. I really enjoy the building editor, but I really want to test these buildings quickly and see if they are working as intended. I was hopping to find the .pzw file for the vanilla map, so I could place my buildings straight on there, rather than trying to create some half formed tile map and tacking it on the Vanilla map. From my searches, came across this guide. The One Stop TileZed Mapping Shop - Tutorials & Resources - The Indie Stone Forums Which followed up with this guide. Mapping Guide_v0.2.pdf (dropbox.com) The second source (the dropbox), mentions on page 38, of something called the "raw map". Something that I was hoping would be a .pzw file, that I could then open up in world edit, and slap my custom made buildings right in, download it as a separate mod, and give it a go in singleplayer for the latest Beta version. However, when I headed to Steamapps/common/ProjectZomboid .... I couldn't find anything that held this "raw map" file. I tried looking in Steamapps/common/ProjectZomboid/media/maps to find anything I could open in world edit, and could get anything to work at all. I just am stumped, and I apologize if it is an obvious solution, as I am brand new to modding. Thanks for your time. Usidore the Wizard
  6. After the latest update Carpentry Menu has disappeared from radial Menu. Have tried reinstalling the game and installing on different computer, removing mods, nothing helped. Even barricade windows is not working anymore. Version 41.43, have any ideas what could be done?
  7. Hi, i am new here, and its my first building. You can use my building, without my permission. Enjoy
  8. Damano

    Bunker

    Attempt to make a bunker.
  9. 2 STORY STORAGE AND FACTORY BUILDING The second floor is a small factory with an employees room, and the first contains the storage area and a small office/reception Downlod: factory.tbx
  10. As some of you know, there are few ways to deal with zombies. You can kite them with melee, use the guns (usually backfiring or not being very effective.) Using stealth (not consistent due to the randomness and respawns unlike other stealth games with actual patterns of enemies in a level.) Or leading them away from areas. If you're a engineer then you have a extra option of bombs (currently not worth investing into outside of 2-3 traps.) Suggestion 1: What if players were incouraged to use the verticality of the game, such as leading zombies onto a roof, depending on the height this can outright kill them, or turn them into crawlers. (in their current state, they land like a super hero with no consequence, and recover from falling faster then the player.) Suggestion 2: Electric fences, using a combination of metalworking and electric skill, incouraging the player to actually level up these skills for the reward of killing zombies that try to vault over it, and also the player if he/she does not turn it off from the outside. (this would likely need somethign to balance it, such as high fuel drain on a gen. And also still break if enough zombies vault over the electric fences at the same time.) Suggestion 3: More buildables in carpentry and metalworking, there is a huge lack of customization, while I do think going out and collecting useless items for survival is fun, and often times dangerous for no reason it would be nice to have options with the mentioned two skills, maybe even electric combined with them. Example: Building your own version of reinforced doors you can find in banks, rosewood secret facility, police stations. Or something more simple like the doors that are mainly glass, or wood with a glass to view whats on the other side. Suggestion 4: More alternative recipes for crafting within the existing crafting recipes. This idea is more inspired by cataclysm, though I do not expect it to match the same level or complexity as Cataclysm, it would be nice to have less straight forward options on some things. Take desperate crafting mod as a example of this, without completely ruining the balance of the game.
  11. I've managed to search the forums of every player made building and assembled them all into one archive. In addition I have created this forum post that organizes all the buildings to make searching very fast. (link down below) This would hopefully help mappers easily find and use buildings to save some time. As I was looking at each players contributions about 35% had dead links, so I could not get all of them. Also if the buildings required custom tiles I did not include them as there were no working links. (click on picture to goto download) City Spaces Commercial Industry Military Public Service Residential Special Full download & other categories below (more pictures coming soon) Categories; City - Spaces Commercial Apartments Automotive Businesses City Buildings Entertainment Merchandise Recreational Restaurant Shop Industry Construction Warehouse Misc. Military Public Service Education Fire Hospital Municipal Police Religion Residential Special Incomplete Needs Thumbnails This greatly improves finding which building you need rather than wasting time searching. I have also added Pictures so most buildings in the archive now comes with a picture you can view before opening. Database Statistics: Total Artists contributions: 37 Commercial Buildings: 355 Industry Buildings: 65 Military Buildings: 70 Residential Buildings: 465 Special Buildings: (doesn't fit in any category) 300 Buildings in total: 1290 Total Rooms: 6,825 (estimate) Total Size: 938mb Total Man Hours: 670.00 (estimate) All buildings compressed & organized. Updated 5/01/2020 https://drive.google.com/drive/folders/1-P5QBumc_GRFm3GfcwSrrLIQI7QFA3Hr?usp=sharing Link checked and still working as of 5/01/2020 I have removed the website because I am no longer hosting the site. (if the link is down, you may still access the pool with direct links here https://pastebin.com/EWw8Ca0B A very Spacial thanks to; Atoxwarrior BeastlyBean Blackbeard06 cmseter DavidBlane dko112 DoctahWong Doublebrain EUDOXIO fluffe9911 GothicGhost grivcin Jela331 kaizokuroof Kennethdio Leolvanov mads232 Mainulainen Neutralnz1 Project Zomboid (for 2 example buildings) rsdworker Sieben srandiny The googlator Traya Aclus Valindil Veged VikiDikRUS Way2sp00ky Z3759xy IndigoRebel zoeyflower For all your hard work and dedication! If you have buildings you should add it to the database Simply create a folder with your name and add all your building .tbx files into it then send me a download link. Feel free to add any pictures. If anyone does not want their creations in this archive let me know and I will remove them. Since I am dealing with a lot of files, I will need you to provide the building names. One last thing. Please credit the original artist if you plan to use any of these buildings in your creations.
  12. Seeing how a lot of people seem to be sharing their first buildings, I just finished mine. Its a 5 story apartment building fully furnished with some differences with each apartment. I'd love feedback on how to improve it. So far the only thing I don't like about it is the roof, it looks like its open to he elements, even though it isn't once your in the game. If its good enough for anyone to even want to use it in their maps, feel free. Get it here: 5-Story Apartment.zip Here are some pictures first is while in the map editor: 5-Story Apartment.zip
  13. This idea popped in my mind as I was barricading one of my safe house exits and didn't really want to do it because I would be essentially going to deny my way out from that direction. So the idea is wooden door latches that could be built on the inside of doors and would allow you to open them from the inside only. something that would look like this: You'd need 2-3 wooden planks and 2-4 nails to build it. It would reinforce the door as much as a normal barricade and the one plank would be removable (when opening). This could also be the only way you could lock a self made door. Now atm doors open south and east? directions so all doors wouldn't work "realistically". so that's why there could be three vertical "bars" one on each side of the door and one on the door, then you'd just place the last plank as a barricade between the bars. This way if the door opens outwards NPCs aren't able to pull it open and it's also harder for the zombies to push it in. Now I think this goes above my mod making skills for now so that's why I put it as a suggestion if someone more experienced in coding could make this happen. I wouldn't mind it in vanilla but I decided to approach it this way... I've got some clydes stashed in my crib that I could share with ya fellas... Here's a taste:
  14. Long-Term Crafting Projects (CrafTecs) This mod is a complete overhaul of the building worldobjects mechanics (like walls, doors and such). Current state The mod is fully functional as of IWBUMS 34.something. Mechanics The mod requires you to start CrafTecs (working name) on squares, then add parts like planks and nails. After that, you can start working on the object. If you only have half of the necessary parts, you can start building the object up to 50% completion (or whatever fraction of parts you have). Objects take a LOT longer than they did before. Walls take half an hour, stairs four hours, crates one hour and so on. It always felt weird putting up walls and stairs in minutes. To counterbalance that long time, you can stop the project at any time and resume working on it later. You can even share the work between different people! Everyone will get 0.1 point of experience per unit of progress he helped on the project. That means if you build it for 60 minutes, you will get 6 points of experience sliced into 60 times 0.1 points. Normal multipliers still apply. The code also allows for objects to require certain level in different skills and even allows for certain profession. This way you could, for example, require a nurse with experience in Blunt-Maintenance to build a certain object. You can also require MULTIPLE professions / skilllevels for a single object. You can also require different tools to build things. Hammers, saws, blowtorches, a waterscale, a pen, a piece of paper, anything! Download Download is available on github: https://github.com/blind-coder/pz-craftec/releases Download is also available on Spiffos Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=677858797 Demovideo Enjoy
  15. I love the idea of zombies if strong or numerous enough being able to break down walls or even topple houses if you set them to extreme settings, but this is silly and I would only like it as an option. I'm sad that huge hordes of zombies can only break doors and windows. It seems a bit silly too in that way. I'm also disappointed that cars can't crash into signs or buildings and cause any actual damage. Cars crashing into buildings are not so uncommon and get reported on the news less often than they actually happen. I saw a news report once that a man got drunk or had a heart attack and drove his SUV right into a mans bathroom right through the cinderblock wall. Why can't we do this in PZ? I think there needs to be at least some small degree of realism in that sense. I also think it's silly that ramming a high speed car through a horde of zombies slows the car down so much, so fast. If you ever watch some of the crazy videos of car crashes on the internet (18 or older only! very warning!) There was a video of some women walking in the street doing a protest or march or some parade or something? in the street and a car drove them over and all the people in the street vanished into thin air as the car hit them and carried them out of the way of the camera, out of frame. The car didn't slow down and just kept going almost unaffected (but surely very damaged) I understand if cars in PZ slow down if they hit a large amount of zombies, but if the car is moving fast enough, it should go very fast through a large horde of zombies but it should become severely difficult to mantain control and the car should take serious damage. I think that would make it more realistic instead of always being slown down no matter what speed. tldr: zombies should be able to break more things given enough effort and large horde size or strength (or combination of some other factors) cars should be able to damage the environment more and handle driving through many z's at high speed'z cars should be able to drive through walls of buildings given enough speed with high damage to car and possibly driver Please take this suggestions and bite me! jk I love you. thanks for reading!
  16. Hi all survivors, I've been uploading small mods to the Steam workshop and one of them is about adding more carpentry and masonry options. I'd like some feedback on what I should add, and how I should balance everything. Masonry is supposed to allow for stronger walls, but it shouldn't be easy to acquire all the materials. So far all the options make use of a full bucket of concrete and some bricks. So I'd like to know: How much stronger brick walls should be? How rare the materials should be?
  17. Hi, here from time to time I will attach buildings that will be added to the server "Wild West", I will be glad if someone adds their own buildings that I will also gladly add to the server
  18. Hello to all, I'm new around here (and I hope I've posted into the right place ) So yea, I've been having a play around and created this ugly duckling hehe A small two story home. I don't feel too savvy when it comes to making the roofs, if anybody has a some tips? This is my first building (and Thread) so I'd like to hear your feedback, Please and Thank you. Feel free to use it however you'd like. -MrCouper HouseOne.zip
  19. I've been away since I had to finish 12 grades of school and got myself a place at a Physiotherapy Course in Groningen, The Netherlands. I only have a month left until the big exams to get my Bacalaureat Diploma, so I was really busy to finish well in school and study for them. I hope ya'll can understand this. I do have a bit more free time until the last week of the exam and can work on PZ buildings. After that I have even more free time to work on PZ, so get ready peeps! Here is an Office Building I've just made.
  20. Hey all, I'm using the map tools to create a map based in the UK. The way the houses are set up leaves overlaps on the buildings, e.g sharing walls or fences. My issue is with the overlapping tiles of multiple buildings. When you place a building next to another, you have to place them on the map in the correct order so the overlap works correctly, otherwise you get a row of blank, black tiles. Now, I have no issue in placing the buildings in the correct order, but when I reload the cell in tilezed, it seems that the overlaps I have fixed, seem to have the same issue, so it appears tilezed isn't remembering the order buildings were placed in when a cell is loaded... As you can imagine it will cause a huge issue when upto 150 buildings are on a single cell... Is there something I can do to avoid this? I have tried experimenting with using different object layers, and placing the buildings on the correct layer, but that doesn't seem to have anything to do with which tile gets overwritten. [Screenshot attached] Any advice on this would be very much appreciated... any had this issue or found a way around it?
  21. Hello, I would like to know if anyone could point me at a tutorial/other topic that would explain how do you add custom tiles and define them so that you can use them in the building editor? On the image I have highlighted in red the living areas and in green the piece i need to define in the building editor to create new sloped roof. The top could be simplified with a 45deg slope. and is it possible to make a dormer like this, would the window be working? (see second picture) side note: updating the tools for map modders was really rad and motivating!
  22. So I was hoping that at some point someone would introduce a way to make some base improvements that aren't in the game. The ability to move furniture was an AWESOME addition, however I still don't have a way to build or steal a fireplace, build certain kinds of walls and wall details, etc. One of my favorite things in game is making a cool base to show off in multiplayer, but without a bunch of cheats or just making a whole new map, I can't make my base look like a crazy torture dungeon or a medieval tavern, and that defeats the purpose. So if you all could please implement a way to steal fireplaces, or a way to steal wallpapers, or the wall details such as baseboards or wainscoting (I think that's what it's called?) eventually, that would make me pretty happy. =)
  23. 3 STORY APARTMENT this is a highly detailed apartment building with more then 16 individual apartments! SIZE: 30x50 download:APARTMENT PROJECT.tbx -MADE BY TEREC-
  24. ALL BUILDINGS I MADE Since I intend to continue on creating buildings for the community, i took advice from Atoxwarrior and made a single post for all my creations! Feel free to go throgh them and pick the one you liked the most You can use'em freely on whatever project you might be doing, just mention me in the "credits". ====MADE BY TEREC====
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