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Found 17 results

  1. New thread to keep the buildings organized Last Updated: 16/03/2021 Yippee-Ki-Yay! New download link in Google Drive where you can find all the files for the buildings below Direct link to google drive The next buildings are free, you can use, change, share or whatever you want to do whit them. Just remember to add me in the credits and a link to this post. Thanks you! Bloody Restaurant House #1 Chernarus Bar - Store 1
  2. It sounds better then "hammer" How you can extract nails with only hammer? Not all cases could be resolved by hammer- but crowbar looks more universal for disassemble. ** and why thief can start vehicle without tool? maybe knife or scredriver
  3. I am building a a single story structure at the 3 lakes north of the warehouses out of town POI and it seems I cannot place wooden doors. I have tried removing door frames and rebuilding them. Door remains red. There isn't any obstructions to keep door from being built. I have also gone into admin and used build cheat to build multiple door frames and no doors could be placed.
  4. Can allow build because this furniture not set canBeAlwaysPlaced = false. but if set this string to false. Can't place anywhere. I think ISSimpleFurniture needs an extra validation to set canBeAlwaysPlaced to false(in this furniture), and let it place only on not occuppied walls.
  5. Hi, here from time to time I will attach buildings that will be added to the server "Wild West", I will be glad if someone adds their own buildings that I will also gladly add to the server
  6. http://undeniable.info/pz/CharacterPlanner.php I Made this so you can show people what builds you use easily or you could also plan a build with it. Just choose your Profession and Traits and the link in your URL bar will automatically update so you can just copy it once your done, and share the link with someone to show them your build. So as an example, here is my main build: http://undeniable.info/pz/CharacterPlanner.php#veteran,Strong,Organized,Dextrous,ProneToIllness,SlowHealer,HighThirst,NeedsMoreSleep,WeakStomach,SlowReader,Clumsy
  7. http://undeniable.info/pz/CharacterPlanner.php Would be useful if you want an easy way to show people what build you use, or to check or try builds without having to open up PZ and start a new game. Its not finished yet. It does not update the link when changing things yet, and does not show the experience effects yet but otherwise working. And since i have this info in the database I also added traits and professions to the lists pages where it will show you everything a trait or occupation does such as experience boosts, recipes taught and free traits added from occupations
  8. Hey all! I'd like to give mapping a shot. As I've been experimenting and learning the various tools, I started wondering how you guys usually plan the map? Do you just jot down some streets and forests in your graphics-software? Do you use reference-images? I'm especially interested in how you accomodate for sizing? As in, "how long should I draw this road?" or "I need room for three houses here". Besides the planning phase, I'm also interested in hearing your build pipelines. I'm usually doing software development, and use Git for version controlling my code. Besides that I auto
  9. Hello! Thanks a lot for creating such an awesome game! Even though it's still unfinished it's clearly one of the best games I've played so far. That being said, I have some suggestions that I think could improve the game in the future, especally concerning the 'Build' system. I apologise if you've gotten some of these suggestions already. The 'Build' system could use major improvements The problems with the 'build' system as it is now, is; - It's hard to navigate through the list - Most of the time, the screen crops some of the list, so you won't be able to see it all - When buildi
  10. So, I was thinking; it would be nice to be able to build some kind of bed or cot - even just a makeshift matress on the floor would suffice - for sleeping when there is no other means present. We already have tents, which is noce, but they're kind of odd to have for sleeping indoors. I couldn't find this suggested anywhere {though the search function results always leaves much to be desired} and figured it was high time I made a suggestion topic. The reasoning seems self explanitory, and the purpose is justified. For example, the Large Warehouse is a popular place to build a safehouse, but
  11. Hello. I just wish to play in single player, but with Admin ability with the tools just like these. http://theindiestone.com/forums/index.php/topic/8149-server-admin-toolsv2/ That admin mod won't work in single player, yet I wish to be able to use the abilities of the mod just to build some stuff for fun. Just to make The Sandbox, More Sandboxy.
  12. I have not heard much details on the upcoming addition of vehicles to Project Zomboid, so I just wanted to get some clarification. When "vehicles" make their way into the game, will that just exclusively include cars, or should we expect a variety of different vehicles. From engine-powered vehicles such as cars, trucks, motorcycles, mopeds, etc. To quieter, man-propelled vehicles such as bicycles, skateboards, etc. If so, would we see a large variety of vehicles on Day 1 of vehicle implementation, or will they be released few by few over time.
  13. How do you build a fire in build 26? I make a campfire kit and then it just turns into campfire materials and it doesn't let me make kindling either with a sturdy stick and notched board.
  14. I tried running a server with the new build 26 but alas, it prints out this error everytime someone tries to log in. I tried using my external and internal IP without success. Tried hosting it on two different machines. - I5-3570K | 8GB RAM | HD7950 and Athlon 2650e | 1.5GB RAM | Mobility X1200 - Windows 8.1 X64 and Windows Home Server 2008 R2 - ~30mbps for both upload and download - Used steam to verify the integrity, deleted my server files and started a new one from scratch - Here is the code printed when I try to log : ID_NEW_INCOMING_CONNECTIONid=0 guid=81065501593803479User Xorg is try
  15. To mark where the fallen spent their last moments. I'm thinking an ability to right click>Build>GraveMarker/Cross/Whatever. It would use 2 planks and 2 nails. just a simple wooden cross that could be placed standing out of the ground (think fence post) that you could put where you previously died as a memorial, or just use to make your home/fort/shack look more imposing. A neat thing that might be able to be with this is have them attract Zeds the same way a campfire does. Or maybe attract them if you have more than 3 built in close proximity. Don't know if it could be done (My
  16. So today I was building a second floor and I couldn't really tell where I built floor and where I hadn't built floor. There is a little shading difference between the tiles on the active floor, and the floor below. This is a suggestion to make the tiles on the floor below a little darker so you know where there are/aren't floor tiles. http://i.imgur.com/DJU4GIy.png This picture is a bad example because I have build over all the hard to tell tiles. I feel as though it is good enough to get my point across.
  17. So my game updated to the new beta build, 23, which is fine! Everything seemed to be working properly. When I tried to build a wall, however, there was no see-through "guide", and on my screen appeared: Left Rorate Right Rorate When I tried to build something else (ANYTHING else), it automatically placed the guide somewhere and began building. I loaded an older save (version 17) in which I knew building had worked, it updated to the new version, and bam... same thing happened. I can't build anything! Please help,
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