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Showing results for tags 'bug'.
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Customization is fine for the first survivor, but I am unable to access the skin tone options/ any color sliders for second survivor.
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Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Start the game in Apocalypse mode 2. Then shoot the zombies with any gun you want in PZ. 3. When the zombie is too close to the character, there will be a situation where the aiming star actually shoots behind the zombie but misses Detailed description: To test for this bug and prevent errors due to skills, I raised both the aiming and loading skill levels to the highest level. Increased the flexibility level to show you the bug where a gun stuck in a zombie's mouth can't hit a zombie. Apparently, there are bugs in the game that target parts and fight zombies incorrectly. To be honest, I don't find this bug extremely funny in real life when I'm holding a shotgun at such close range and can't hit a zombie. bug of gun shooting.mp4
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Car got completely stuck on this dark patch of tiles. Can't exit, move in any direction. Zombies who got close to car, got frozen animations. After 10 minutes, car fell through the tiles out of the map. Also there was no option to open door via change seat menu. Single player B42 custom sandbox no mods. Wanted to check new "AMZ steel" industrial location west of Echo Creek.
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Just would like to point out two bugs I've come across on the latest patch of B42 when the power cuts out, first I've noticed that when the power goes out you can't regain power in basements including when the generator is activated in the basement. Secondly, I have noticed that certain tiles stop playing their ambience noises even when a generator is on nearby (clocks, arcade machines etc). Small bugs but definitely a hassle to deal with in terms of immersion and basements.
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Version: [42.0.2] rev:25282 Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Description I've tried to destroy a broken Nightstick as fuel in the Fireplace but it destroyed the other Nightstick (in good condition) I had in inventory. I could replicate this in a new save through debug mod. Also in the original save the issue occurred, I'm unable to add more fuel to the fireplace, not sure why but when I click in the items to destroy nothing happens and nothing is logged in the console as well. Item Script name Base.Nightstick Reproduction steps Create a new save Teleport to x: 516, y: 9700, z: 0 Add two Base.Nightstick to the char inventory Edit one of them and set the condition to 0 Now you have two, one broken and another in good condition Right-click on Fireplace > Destroy for Fuel > Nightstick (Broken) Check that the broken Nightstick still in the inventory and the good one is destroyed T_T Note: Also the following video shows I can't add fuel to the fireplace at all
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Hey guys, i started the world in 42.0.0 and it got updated to 42.0.2 and since there i have a bug when entering and exiting the car on driver seat, the tachometer wont show, also i cant open the car hood and see the mechanics Here in more detail i hope you can do something with it this is when entering the car this when exiting this when you open the car hood
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- singleplayer
- cars
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(and 2 more)
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Version: [42.0.2] Mode: [Singleplayer/Menu] Server settings: N/A Mods: [None] Save: [Save of this version] Power generator cannot provide power to the basement, it doesn't matter whether it is outside the building or directly in the basement. Project Zomboid_2024.12.25-09.08.mp4
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My rabbit in my house and in a zone aged up i guess?? it was a baby and then so many spawned with the same name i had on my rabbit "Hopper" and i didnt see a baby so i assume it is from aging up as they were all adults and same gender
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Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Get all of the tools needed to disassemble a metal object (welding mask, welding torch, fuel) 2. Disassemble a metal object 3. No Xp is awarded for either Welding or Metalworking skills I've gone into debug mode to see if it's just rewarding a less than 0 amount but the debugger says it's an even 0. I've tried it on a few metal objects with no change. It seems like gaining xp with the torch is broken. Pictures for proof but I have a video if needed it's just too large (35 MB) for uploading here.
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Version: [42.0.2] Mode: Split-screen Multiplayer Server settings: N/A Mods: None Save: New save On the left player's POV, there is a door inside of a wall at (12045, 6862, 1). The door opens and closes properly, but it cannot be used because there is a wall in the same place
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If you open crafting menu next to the table it highlights (obviously). BUT if you walk away from the table it is still highlighted. To fix you can just return to the table, open and close crafting menu
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if i have the nails in a bag instead of my main inventory when i build i don't use any nails up
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Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Shop counter in West Point missing collision so you can walk through it. Project Zomboid_2024.12.24-09.24.mp4
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Had a duffel bag and a normal bag full of food and put them inside a freezer and loged out, next day after reopening the game both bags dispawned
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Version: [42.0.0] rev:25072 Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Description When inspecting KY Lumber Dash Bulldriver vehicle there is no car visual parts schema on the left side. Confirmed also testing in a new save and spawning the vehicle through debug mode and could reproduce the same issue. Item Script name Base.PickUpVanLightsKentuckyLumber Reproduction steps Start a new save Apocalypse mode. Spawn the vehicle Base.PickUpVanLightsKentuckyLumber. Press V near the car and click on Vehicle Mechanics . Check the car parts design is not visible on the left side of Vehicle Mechanics panel.
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Eating food causes it to appear giant in your hand for a single frame then returns to normal. (B42 UNSTABLE)
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Version: [42.0.2] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: Attach 2 items of the same type to left belt and right bell Drag the 2-items stack (attached in step 1) to ground Behavior: Only 1 item drop to ground. The other one cannot be dropped Expected: 2 items drop to ground drop_item_bug.mp4
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Version: [42.0.2] Mode: [Any] Server settings: [N/A] Mods: [None] Save: [N/A] Reproduction steps: 1. While in main menu select "Solo". 2. Any gamemode. 3. While being in "Select Occupation and traits" choose slow metabolism trait. Choosing a "slow metabolism" trait disallow you taking "Athletic" trait even when you remove it, to make it possible again we have to restart the game. Project Zomboid_2024.12.23-15.14.mp4
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Version: [42.0.1] rev:25246 Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Description Floating refrigerator tiles: appliances_refrigeration_01_19 at coordinates x: 811, y: 11831, z: 1 appliances_refrigeration_01_22 at coordinates x: 809, y: 11831, z: 1
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Version: 42.0.1 Mode: Single Player Server settings: Host Mods: None Save: New Save Had a popsicle fridge in main inventory and placed popsicle fridge using "Move Furniture" tab on left-hand side. Once placed fridge became half invisible and you're unable to pick it back up; the one side that is visible is still a usable container. Tried my best to recreate this with no luck and not sure what caused it.