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Showing results for tags 'bug'.
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Version: [42.7.0] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: Star the game in sandbox mode Right click, and select "READ" any skill book Transfers the skill book from container to my inventory (primary) Inmediately finishes the task without reading any page. Doesn´t give the EXP Boost for any skill Project Zomboid - 2025-04-23 1-35-32 a-m-.mp4
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Version: [42.7.0] rev:28118 Mode: [Any mode] Server settings: [N/A] Mods: [None] Save: [Sandbox] Reproduction steps: 1. Fight with several zombies and cause final damage before they die (fire used); 2. Watch them die and get frozen in their last pose; 3. They stay there, frozen;
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1. No vehicles 2.Had 2 different type of chicken breeds (2 White and 5 red before the chicken apocalypse) 3. I was checking inside my primitive forge craft menu on items I can craft, after I closed the crafting forge menu I noticed my game started lagging that's when I went to my chicken area and notice that there was a big horde of red chickens near the entrance of the chicken coop all stuck what it seemed (As you can see in the picture), afterwards when I went towards them that horde exploded and started spewing chickens everywhere, huge frame drops. I assume that there is some problem with red chickens, before I dropped the red chickens I had only white ones and they were working normally Tried to kill as many as I could but they spawned too fast and just left the game afterwards Is there any way on disable red chickens somehow? PS: Yes I already did update the game with the newest Hotfix 42.0.1 , still did not fix it. As time of writing this, this happened an hour ago
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Whenever I start the game (either in B41 or B42) the game just 'quit's (like no crash pop up message or anything) just quits like you'd Alt F4. This usually happens after the logos during loading are shown. I've tried everything from updating my bios, to downclocking my CPU, clean reinstall, ... literally everything and the game still doesn't wanna run. Is there anything left I can try or am I dependant on getting a new CPU? I feel this is a big issue relating to Intel CPU's (13 and 14th gen, mine is a i7 14k). Oh and here are my specs: CPU: Intel i7 14k GPU: Nvidia RTX 4070 32 GB of DDR5 Ram 200GB+ free on my game SSD, 50GB+ free on my C drive (important windows stuff) Windows 11 BIOS is up to date (ASUS Prime Z790-P WiFi Motherboard) --> I put logs in this message. hs_err_pid2640.log console.txt
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Hi, sorry for my english. When I want to start the game, it doesn't open, and the console gives me the next message. I tried many things, but nothing works. C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>SET _JAVA_OPTIONS= C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>SET PZ_CLASSPATH=commons-compress-1.27.1.jar;commons-io-2.18.0.jar;istack-commons-runtime.jar;jassimp.jar;guava-23.0.jar;javacord-3.8.0-shaded.jar;javax.activation-api.jar;jaxb-api.jar;jaxb-runtime.jar;lwjgl.jar;lwjgl-natives-windows.jar;lwjgl-glfw.jar;lwjgl-glfw-natives-windows.jar;lwjgl-jemalloc.jar;lwjgl-jemalloc-natives-windows.jar;lwjgl-opengl.jar;lwjgl-opengl-natives-windows.jar;lwjgl_util.jar;sqlite-jdbc-3.48.0.0.jar;trove-3.0.3.jar;uncommons-maths-1.2.3.jar;imgui-binding-1.86.11-8-g3e33dde.jar;commons-codec-1.10.jar;javase-3.2.1.jar;totp-1.0.jar;core-3.2.1.jar;./ C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>".\jre64\bin\java.exe" -Djava.awt.headless=true -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -XX:+UseZGC -Xmx3072m -Djava.library.path=./win64/;./ -cp commons-compress-1.27.1.jar;commons-io-2.18.0.jar;istack-commons-runtime.jar;jassimp.jar;guava-23.0.jar;javacord-3.8.0-shaded.jar;javax.activation-api.jar;jaxb-api.jar;jaxb-runtime.jar;lwjgl.jar;lwjgl-natives-windows.jar;lwjgl-glfw.jar;lwjgl-glfw-natives-windows.jar;lwjgl-jemalloc.jar;lwjgl-jemalloc-natives-windows.jar;lwjgl-opengl.jar;lwjgl-opengl-natives-windows.jar;lwjgl_util.jar;sqlite-jdbc-3.48.0.0.jar;trove-3.0.3.jar;uncommons-maths-1.2.3.jar;imgui-binding-1.86.11-8-g3e33dde.jar;commons-codec-1.10.jar;javase-3.2.1.jar;totp-1.0.jar;core-3.2.1.jar;./ zombie.gameStates.MainScreenState LOG : General f:0, t:1744562605218> 13-04-2025 13:43:25 LOG : General f:0, t:1744562605384> ===== System specs ===== LOG : General f:0, t:1744562605389> OS: Windows 10, version: 10.0, arch: amd64 LOG : General f:0, t:1744562605390> Processor: Intel64 Family 6 Model 42 Stepping 7, GenuineIntel LOG : General f:0, t:1744562605391> Processor cores: 4 LOG : General f:0, t:1744562605394> Available processors (cores): 4 LOG : General f:0, t:1744562605400> Memory free: 74.0 MB LOG : General f:0, t:1744562605401> Memory max: 3072.0 MB LOG : General f:0, t:1744562605401> Memory total available to JVM: 128.0 MB LOG : General f:0, t:1744562605581> Emerald Lake LOG : General f:0, t:1744562605584> Mobo = [Product=Emerald Lake] LOG : General f:0, t:1744562605775> GenuineIntel=2300=Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz LOG : General f:0, t:1744562605777> CPU = [Manufacturer=GenuineIntel,MaxClockSpeed=2300,Name=Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz] LOG : General f:0, t:1744562605963> 2210398208=9.17.10.4459=Intel(R) HD Graphics 3000 LOG : General f:0, t:1744562605964> Graphics = [AdapterRAM=2210398208,DriverVersion=9.17.10.4459,Name=Intel(R) HD Graphics 3000] LOG : General f:0, t:1744562606156> 1366 x 768 x 4294967296 colores LOG : General f:0, t:1744562606158> VideoMode = [VideoModeDescription=1366 x 768 x 4294967296 colores] LOG : General f:0, t:1744562606324> Microsoft=Dispositivo de High Definition Audio=Intel(R) Corporation=Sonido Intel(R) para pantallas LOG : General f:0, t:1744562606327> Sound = { [Manufacturer=Microsoft,Name=Dispositivo de High Definition Audio], [Manufacturer=Intel(R) Corporation,Name=Sonido Intel(R) para pantallas] } LOG : General f:0, t:1744562606494> 4294967296=0443=4294967296=7FFD LOG : General f:0, t:1744562606496> Memory RAM = { [Capacity=4294967296,Manufacturer=0443], [Capacity=4294967296,Manufacturer=7FFD] } LOG : General f:0, t:1744562606498> ======================== LOG : General f:0, t:1744562606501> java.specification.version=17 LOG : General f:0, t:1744562606502> sun.cpu.isalist=amd64 LOG : General f:0, t:1744562606503> sun.jnu.encoding=Cp1252 LOG : General f:0, t:1744562606504> java.vm.vendor=Azul Systems, Inc. LOG : General f:0, t:1744562606505> sun.arch.data.model=64 LOG : General f:0, t:1744562606507> java.vendor.url=http://www.azul.com/ LOG : General f:0, t:1744562606508> zomboid.steam=1 LOG : General f:0, t:1744562606509> java.vm.specification.version=17 LOG : General f:0, t:1744562606512> os.name=Windows 10 LOG : General f:0, t:1744562606513> sun.java.launcher=SUN_STANDARD LOG : General f:0, t:1744562606515> zomboid.znetlog=1 LOG : General f:0, t:1744562606516> sun.java.command=zombie.gameStates.MainScreenState LOG : General f:0, t:1744562606517> jdk.debug=release LOG : General f:0, t:1744562606518> sun.cpu.endian=little LOG : General f:0, t:1744562606518> sun.stderr.encoding=cp850 LOG : General f:0, t:1744562606520> java.specification.vendor=Oracle Corporation LOG : General f:0, t:1744562606521> java.version.date=2021-10-19 LOG : General f:0, t:1744562606523> java.home=C:\Program Files (x86)\Steam\steamapp... LOG : General f:0, t:1744562606524> file.separator=\ LOG : General f:0, t:1744562606527> line.separator= LOG : General f:0, t:1744562606529> sun.stdout.encoding=cp850 LOG : General f:0, t:1744562606531> java.vm.specification.vendor=Oracle Corporation LOG : General f:0, t:1744562606532> java.specification.name=Java Platform API Specification LOG : General f:0, t:1744562606534> java.awt.headless=true LOG : General f:0, t:1744562606535> sun.management.compiler=HotSpot 64-Bit Tiered Compilers LOG : General f:0, t:1744562606536> java.runtime.version=17.0.1+12-LTS LOG : General f:0, t:1744562606537> os.version=10.0 LOG : General f:0, t:1744562606538> java.runtime.name=OpenJDK Runtime Environment LOG : General f:0, t:1744562606539> file.encoding=Cp1252 LOG : General f:0, t:1744562606540> java.vm.name=OpenJDK 64-Bit Server VM LOG : General f:0, t:1744562606544> java.vendor.version=Zulu17.30+15-CA LOG : General f:0, t:1744562606545> java.vendor.url.bug=http://www.azul.com/support/ LOG : General f:0, t:1744562606547> java.version=17.0.1 LOG : General f:0, t:1744562606548> os.arch=amd64 LOG : General f:0, t:1744562606549> java.vm.specification.name=Java Virtual Machine Specification LOG : General f:0, t:1744562606550> sun.os.patch.level= LOG : General f:0, t:1744562606551> native.encoding=Cp1252 LOG : General f:0, t:1744562606552> java.vm.info=mixed mode, sharing LOG : General f:0, t:1744562606553> java.vendor=Azul Systems, Inc. LOG : General f:0, t:1744562606554> java.vm.version=17.0.1+12-LTS LOG : General f:0, t:1744562606554> sun.io.unicode.encoding=UnicodeLittle LOG : General f:0, t:1744562606556> java.class.version=61.0 LOG : General f:0, t:1744562606560> ----- LOG : General f:0, t:1744562606562> version=42.7.0 rev:28118 2025-04-07 07:05:53 (ZB) demo=false LOG : General f:0, t:1744562606563> revision=28118 date=2025-04-07 time=07:05:53 (ZB) LOG : General f:0, t:1744562606833> LogType Network (severity: General) LOG : General f:0, t:1744562606834> LogType General (severity: General) LOG : General f:0, t:1744562606836> LogType DetailedInfo (severity: Debug) LOG : General f:0, t:1744562606838> LogType Lua (severity: General) LOG : General f:0, t:1744562606839> LogType Mod (severity: Debug) LOG : General f:0, t:1744562606841> LogType Combat (severity: Debug) LOG : General f:0, t:1744562606842> LogType Objects (severity: Debug) LOG : General f:0, t:1744562606843> LogType MapLoading (severity: Debug) LOG : General f:0, t:1744562606844> LogType Asset (severity: Debug) LOG : General f:0, t:1744562606845> LogType Script (severity: Debug) LOG : General f:0, t:1744562606846> LogType Multiplayer (severity: Debug) LOG : General f:0, t:1744562606847> LogType Death (severity: Debug) LOG : General f:0, t:1744562606848> LogType Animal (severity: Debug) LOG : General f:0, t:1744562606850> LogType ItemPicker (severity: Debug) LOG : General f:0, t:1744562606852> LogType Action (severity: Debug) LOG : General f:0, t:1744562606853> LogType ExitDebug (severity: Debug) LOG : General f:0, t:1744562606855> The following LogTypes are disabled: Packet, NetworkFileDebug, Sound, Zombie, Fireplace, Radio, Clothing, Animation, AnimationDetailed, Shader, Sprite, Input, Recipe, ActionSystem, IsoRegion, FileIO, Ownership, Damage, Discord, Statistic, Vehicle, Voice, Checksum, CraftLogic, Entity, Lightning, Grapple, BodyDamage, Xml, Physics, Ballistics, PZBullet, ModelManager, LoadAnimation, Zone, WorldGen, Foraging, Saving, Fluid, Energy, Translation, Moveable, Basement LOG : General f:0, t:1744562606922> LightingFPS set to 15 LOG : General f:0, t:1744562606963> closest width=320 freq=60 LOG : General f:0, t:1744562606965> closest width=400 freq=60 LOG : General f:0, t:1744562606966> closest width=512 freq=60 LOG : General f:0, t:1744562606969> closest width=640 freq=60 LOG : General f:0, t:1744562606970> closest width=800 freq=60 LOG : General f:0, t:1744562606971> closest width=1280 freq=60 LOG : General f:0, t:1744562606972> closest width=1360 freq=60 LOG : General f:0, t:1744562607012> [LWJGL] GLFW_API_UNAVAILABLE error Description : WGL: The driver does not appear to support OpenGL Stacktrace : org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:2086) org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:2251) org.lwjglx.opengl.Display.create(Display.java:158) org.lwjglx.opengl.Display.create(Display.java:104) zombie.core.Core.init(Core.java:2793) zombie.GameWindow.InitDisplay(GameWindow.java:527) zombie.core.opengl.RenderThread.init(RenderThread.java:87) zombie.gameStates.MainScreenState.main(MainScreenState.java:281) ERROR: General f:0, t:1744562607017> MainScreenState.main> Exception thrown java.lang.IllegalStateException: Failed to create Display window at Display.create(Display.java:174). Message: Exception thrown during MainScreenState.main. Stack trace: org.lwjglx.opengl.Display.create(Display.java:174) org.lwjglx.opengl.Display.create(Display.java:104) zombie.core.Core.init(Core.java:2793) zombie.GameWindow.InitDisplay(GameWindow.java:527) zombie.core.opengl.RenderThread.init(RenderThread.java:87) zombie.gameStates.MainScreenState.main(MainScreenState.java:281) C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>IF 0 NEQ 0 (".\jre64\bin\java.exe" -Djava.awt.headless=true -Dzomboid.steam=1 -Dzomboid.znetlog=1 -XX:-CreateCoredumpOnCrash -XX:-OmitStackTraceInFastThrow -Xmx3072m -Djava.library.path=./win64/;./ -cp commons-compress-1.27.1.jar;commons-io-2.18.0.jar;istack-commons-runtime.jar;jassimp.jar;guava-23.0.jar;javacord-3.8.0-shaded.jar;javax.activation-api.jar;jaxb-api.jar;jaxb-runtime.jar;lwjgl.jar;lwjgl-natives-windows.jar;lwjgl-glfw.jar;lwjgl-glfw-natives-windows.jar;lwjgl-jemalloc.jar;lwjgl-jemalloc-natives-windows.jar;lwjgl-opengl.jar;lwjgl-opengl-natives-windows.jar;lwjgl_util.jar;sqlite-jdbc-3.48.0.0.jar;trove-3.0.3.jar;uncommons-maths-1.2.3.jar;imgui-binding-1.86.11-8-g3e33dde.jar;commons-codec-1.10.jar;javase-3.2.1.jar;totp-1.0.jar;core-3.2.1.jar;./ zombie.gameStates.MainScreenState ) C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid>PAUSE Presione una tecla para continuar . . .
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Version: 42.6.0 Mode: Singleplayer Mods: None Save: New Save Reproduction steps: Kill zombie that passed through the window. When you kill zombie that passed through the window their bodies freeze in a strange position. PZ1bug.mp4 PZbug2.mp4
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So, I converted the previous save to 42.6. The house was almost finished, and in 42.6, it went poof! Yeah, beta and stuff but this is frustrating. And that skull is damn huge xD. P.S. Um..is there a way to revert it all?
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Version [42.6.0] new Savegame no mods sandbox game I picked up a feeding through fill with Water and the Water was being kept in on of the Parts. Transferring liquids was not possible with this part and picking it up again was hard (only possible by using the place option) the replaced feeding through was empty. Also the water is only in one site of the through (Maybe because on can contains 50L an the other half 50mL also for the big metal one the water is displayed strange, maybe the issues are related)
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Version: 42.6.0 Mode: Singleplayer Mods: None Save: New Save coordinates: x: 7902, y: 14287 You can't access the basement(if generated) because wall blocks your way in.
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To simply put it a zombie sees you through another car that could be blocking a car you currently enter. We know they can see you if you get in a car usually but I guess you guys just haven't put in place a second check to see if there is another car blocking the zombies view. Because it pretty much immediately noticed me while being on the other side of a truck that was covering the whole car I was entering.
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Version: [42.6.0] [rev:27701] Mode: [Singleplayer] [Controller interface issue] Server settings: [N/A] Mods: [With mods and without Mods] Save: [Old Save and New Save] Reproduction steps: 1. Log in. Using Controller 2. Dig a Furrow 3. Select Farming (wont work) 4. Error occurs This was tested both in a modded save and a Non modded save. This error occurs with and without mods. When you go to farm you can dig furrows but then it gives you the 'Farming' option and it errors out and doesn't let you do anything . If you are on mouse and keyboard though the farming option goes away and is replaced with 'Crops' and works as intended. The Photos are in a none modded Apocalypses save
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Found this by accident on a modded save, checked it on base and it works there too. If you make a meal in a pot (e.g. stew) then eat half BEFORE portioning it into bowls, the half of the food you ate will be duplicated and portioned as though the pot was full. I'll try to get a video of this, but i think this has been in the game since B41 Guide to perform Have your Pot with meal inside. Check nutritional value to confirm for later eat half or more, doesnt matter as long as you dont eat the whole pot open crafting and divide meal into portions. from what i can tell 2 or 4 doesnt make a difference. Check nutritional value of portions. If duplication worked they should match the original when added together. Presto! free food
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Version: [42.5.1] [rev:27373] Mode: [Singleplayer] [Controller interface issue] Server settings: [N/A] Mods: [With mods and without Mods] Save: [Old Save and New Save] Reproduction steps: 1. Log in. Using Controller 2. Dig a Furrow 3. Select Farming (wont work) 4. Error occurs This was tested both in a modded save and a Non modded save. This error occurs with and without mods. Test Split Screen: Player 1 (Mouse and keyboard) works perfectly fine and instead of farming as an option it shows Crops instead vs player 2 (controller) will see farming as the option and when selected a counting error pops up until you cancel your action. This happens on solo runs as well when players utilize controllers. When you go to farm you can dig furrows but then it gives you the 'Farming' option and it errors out and doesn't let you do anything . If you are on mouse and keyboard though the farming option goes away and is replaced with 'Crops' and works as intended. The Photos are in a none modded Apocalypses save
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Alright so to start off I am playing the sandbox mode which is 6 months later I have no idea if it is supposed to be like this but every time so far I go to a farm to check for animals I have managed to find some male animals however when I scout the area I find that all female animals are dead. So far there has not been an exception and all of their corpses are fresh I checked and there is food and water nearby which explains why the males are well fed and not thirsty so I am not sure if it is a bug that the female animals are always dead or not however I feel like I should report this I hope it is a bug because it sure gets old to always find dead female animals.
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Pretty much what the title says my character does the pouring animation and finishes it however no fuel gets transferred in the generator. I know very specific thing not the most important bug but I still think it is a bug.
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I`m so exhausted. Since I started a new project in the WorldEditor it doesn`t open anymore. All I get is an error (pic related) when I`m trying to open TileZed or WorldEditor. I`ve reinstalled it, deleted all the files, checked "Tilesets.txt", but there`s nothing about this tile and there is no such tile, because I deleted it a while ago. I can`t check anything in the program itself, because every time I press Ok it shuts down. The only two things I haven`t done yet is reinstalling the game itself (which I think is unrelated) and checking for corrupted regedit`s files (but what exactly should I check?). What`s your opinion about this? Also, I didn`t find anything about this error.
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Hi all, i have recently encountered a bug whereby the autolearn recipes isn’t working as intended. I recently noticed this when playing a character where my spear skill was 7 and maintenance was 5. Based on the files the "Bind Spear" recipe should kick in at 1 and 3 respectively. I have done a bit of testing and i believe two separate issues are occurring. The only level currently causing any recipes to auto learn is level 1, after level one in a particular skill no more recipes are learned. So if a recipe requires say spear 1 and maintenance 3 like "Bind Spear" then it is unlearnable unless it gets learned at level 1 as below. The recipes learned are also not the ones they are supposed to be. I’ve attached a screenshot "incorrect of level 1" which shows a character learning "fire harden spear" at level 1 of spear which i believe should be level 6. I was running a modded game but have removed all mods and completely re-installed the game to the same result, it was in a fresh install where the screenshot was taken. OS – Win11 CPU – Intel 9700k GPU – 4080 Super. Game Version 42.5.1 ( I could not pinpoint which version caused this to happen but its one of the last 2 I believe) Mode - Single Player Mods - none save - old save and new save Reproduction Steps: Start game in any mode Level spear to 1 (for incorrect recipe at level) or spear to 1 and maintanance to 3 (for not getting correct recipes at skill levels beyond 1. Let me know if you want to try anything else to fix the issue etc. Happy to help if I can. Thanks.
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Trying out the new fishing system when an audio error occurred when I tried to add bait to my makeshift rod while it was in use. It played the line retracting sfx as normal, but after i had reeled it in the sound looped indefinitely, even after rod was out of inventory. rest of fishing mechanics worked as normal and new sfx were played on top of this looped one. first post here, sorry if i formatted it wrong
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Version: [42.51] Mode: [Singleplayer] Server settings: [N/A] Mods: [CountryGurl Bikini, The Plaid Sherry Dress, Adrelanie, Ash's Thigh High Leatherette Goth boots B42, Authentic Z - Lite, Autotsar Tuning Atelier - Petyarbuilt 379 B42, Autotsar Tuning Atelier - Petyarbuilt 379 B42 Better Car Physics, B42 Rain's Firearms & Gn Parts, B42 Sledgehammers in Tool stores, Better Car Physics, Boots Expanded B42 0.4 By SgtMarkIV, ClothesBox Redux, Dynamic Backpack Upgrades B42, Fluffy hair, Frockin Splendor!, Frockin Splendor! Vol.2, Frockin Splendor! Vol.3, Goth Backpacks & Bags B42, Goth Glasses, Gunpoint Redemption B.41/B.42, Item Condition, Lingering Voices, Long term Preservation, MRE Mod B42, No vainlla VehiclesB42, PALSJ's Poofs B42, Realistic Weights - Ravense B42, Reorder Containers, Repair And Patch Any Clothes, School's Out: Anime-style Student Uniforms MAIN, ShowAmmoCount, Special Emergency Vehicles & FBI for Filibuster Rhymes' Used Cars!, Spongie's Character Customization, Spongie's Character Customization - Details Pack, Spongie's Character Customization - Details Pack HD Textures, Spongie's Hair B42, Standarized Vehicle Upgrades 3 - Core, TVRadio ReInvented, They Knew B42, Tomb's Player Body, Tomb's Player Body - Textures, Tomb's Player Body - Compatibility, Tomb's Player Body - Customization, Tsar's Common Library v2.07, Weightless keys for B42 lua ver, What can i craft??, Yaki's Hair Retextures - B42, Yaki's hair Salon - BASE - B42, B42 Make Dried Fruit, fhqwhgads' Motorious Zone Vehicle Pack, fhqwhgads' Motorious Zone Vehicle Pack - Real names Addon, fhqwhgads' Motorious Zone Vehicle Pack - Spawn Selection: US Motors] Save: [New Save & Old Save] Reproduction steps: 1. Start the game in any mode. 2. Go to x.6364, y.7617, z.2 3. Look at the walls of every room. With or without mods, even in the fanmade B42 map by PZmap2dzi it shows there are no light switches, the other houses near the area have theirs. Sorry i can't show pictures, apparently when you disable the Steam interface when playing it deactivates any way to take screenshots and PrintScreen only shows the main menu.
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I don't know exactly what is happening, but since the last update, i've been getting a lot of crashes in the game. Specially when driving. Seems like it have something to do with carwrecks, since most of the crashes happens when walking/driving close to them. Anyone having the same problems? Any solution? I tested with no mods on and got the same result.
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Version: [42.4.0] Mode: [Singleplayer/ Splitscreen] [Controller interface issue] Server settings: [N/A] Mods: [With mods and without Mods] Save: [Old Save and New Save] Reproduction steps: 1. Log in. Doesn't matter if you are player 1 or 2 as long as you are on controller 2. Dig a Furrow 3. Select Farming (wont work) 4. Error occurs This was tested both in a modded game and None modded game as well as Player 1 and Player 2 on split screen. This error occurs with and without mods. Player 1 (Mouse and keyboard) works perfectly fine and instead of farming as an option it shows Crops instead vs player 2 (controller) will see farming as the option. This happens purely on solo players as well with controllers.
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POST FORMATTING EXAMPLE: [This tile has no collision and looks weird.] (attach screenshot(s) here) (sorry for the bad screenshot), Removed the counter to make space, rack is floating. Bonus bug, unknown error codes pop up when attacking with machete over a fence line with a crawler, unable to replicate.
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Version: [42.4.1] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Kill a Chicken 2. Put his body in the Fridge and let it rest several days. 3. When you butcher it, the parts of the chicken will be marked as "Rotten"