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[41.65] [Multiplayer] Remote bombs broken
Bobik posted a topic in Bug Reports- Remote Controller V1, V2, V3 does not detonate planted bombs, does not activate Noise Maker. - Planted bombs disappear after the server is restarted. - In the single player version, planted bombs explode without damage. - In Build 41, bombs will deal less damage due to changes to zombie health. In build 39, 5-6 pipe bombs could blow up a whole horde. I basically play as an engineer, when all the players considered him useless, I considered him useful for myself in the end game. I was upset by the news that remote bombs stopped working in the new build, please developers fix it. Thank you for a wonderful game.
hi As the title says, i am having extreme difficulty in figuring out how to use these explosive devices that are remote detonated or sensor detonated. Every single time i attempt to plant one on the ground it explodes as soon i drag it out of my inventory, killing me instantly Is there something that i am doing wrong? Can someone please explain to me on how to use these devices? Cya!
Expanding Electronics and Engineering
Asrayl posted a topic in PZ SuggestionsI'd like to preface this by saying I had too many ideas to make a good concise suggestion thread. I've culled a great deal of chaff and left as much good solid wheat as possible. This list is therefore very much not "all inclusive", and perhaps not as organized as we'd like. I apologize for any inconvenience this causes. I've tried to limit my ideas to three distinct categories, and I am seriously wondering if I ought to put the radio section in its own suggestion thread. Would love to see further discussion of these ideas, and applications. I'm a hobbyist, so I know my experience is a narrow window compared to real tradesmen/women. Timers, remotes and home improvement Timed lamp on post. A great way to use existing resources in more efficient ways. Put a timer on the lamp and it comes on at 17:30 (Sunset) and shuts off at 5:00 (Sunrise.) Would be even better to have direct control over this, but the coding for that would probably be pretty heavy. This would save a lot of battery life, and make the items much more useful, since we wouldn't have to trouble ourselves to turn on every light in the base at night. Remote lamps. Fix a bunch of lamps with receivers, toggle them remotely all at once. Give us control over frequency, and we could toggle a -set- of lamps with one click, and a different set with another. This could make for both fun and function, depending on what you do with it. Remote curtain management. Ever get up at god awful early in the morning, go to open your curtains and accidentally trip out the window? Or happen to be standing right there when the first zed of the day scrambles in to chew the fat over breakfast? Worry no more! Remote activation could save the day. A cheap electric motor, a battery and twine would be the other components to make that "realistic". With the addition of receivers, remotes, and timer switches, there's something wonderful we could do. Set off a home's alarm system from a distance. Perfect for clearing the neighborhood, or convincing a looter to pick a new street to work on. Radios, receivers, and you! It's a feature we've all wanted for a while, the ability to have private conversations or separate chat tabs. With radios, we can have it, and feel special for gaining access to it! Ham radio - Basically, a good transmitter, an antenna, and a power source to broadcast with. Anyone with a powered radio tuned to the right frequency would pick up the transmission. Great for organizing specific groups, or eavesdropping on the group you're wanting to be one step ahead of, or operating as a double agent, feeding false information to the people you know (think) are listening. Trust me, with as many ham radio clubs as there are (one even has a repeater within 15 miles of West Point Kentucky, KARS, out of Bardstown) there will be plenty of paranoid kooks absolutely sure they're being spied on by someone, somehow. Now, you could make the radio a stationary object, something you place, and have to power (via batteries, or generator?) and make it repeat whatever is being said over the frequency as though it were speaking in local chat... which means you'd need people to operate it, to listen, get the information out. You could make it a carried item, with a battery life, and let you get the broadcast as long as it has a battery. Point is, radios could be as big as moving furniture if it's done well! Especially if you give server admins the ability to disallow /all chat. . . Bombs, bombs, bombs! With the new bombs and devices, there are a number of setups I would personally -love- to see. Things that are terrifyingly true to life. Shotgun rigged to and aimed at a given doorway. Sneak in through the back or bust down the front door and it's going to cost you! Friends welcome [use the north window], zombies by appointment! Twine and bomb combinations for tripwire setoff. Sadly, you see this a lot in warfare, it's ubiquitous to every major war zone. It's easy to make, and the results are nothing if not devastating. A little twine, a bomb, and a few adjacent tiles to choose. Anyone walking [Or shuffling] through those tiles trips it. [Maybe counter this with a high light lightfooted skill?] Pressure triggers. Ubiquitous, but also multi-functional. A trapped crate that explodes if -under- a certain weight? A tile that explodes when stepped on? These things are not terribly hard to make [Though I'd give a standing ovation for those with the skill to code it], and it would certainly give us an answer for loss prevention... take my stuff at your own peril, thief!