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Version: Legacy41_61 Multiplayer game. Dedicated Server. • No mods. I was unable to get map coordinates. Connection with debug as non-admin was blocked. Reproduction steps: Join any server. Just move to a direction non-stop. You will be seeing black border, you can't go past it, and it won't go away. Logs.zip
Hey all, I'm using the map tools to create a map based in the UK. The way the houses are set up leaves overlaps on the buildings, e.g sharing walls or fences. My issue is with the overlapping tiles of multiple buildings. When you place a building next to another, you have to place them on the map in the correct order so the overlap works correctly, otherwise you get a row of blank, black tiles. Now, I have no issue in placing the buildings in the correct order, but when I reload the cell in tilezed, it seems that the overlaps I have fixed, seem to have the same issue, so it appears tilezed isn't remembering the order buildings were placed in when a cell is loaded... As you can imagine it will cause a huge issue when upto 150 buildings are on a single cell... Is there something I can do to avoid this? I have tried experimenting with using different object layers, and placing the buildings on the correct layer, but that doesn't seem to have anything to do with which tile gets overwritten. [Screenshot attached] Any advice on this would be very much appreciated... any had this issue or found a way around it?