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Found 2 results

  1. I think there should be a move where the player presses a key and they quick turn their character in the opposite direction. Like if they're facing right, quick turn would make them face left. This would allow the player to quickly react to threats direction wise. Zombies right behind you? Quick turn to face them and defend yourself! Zombies right in front of you and getting too much to handle? Quick turn to face away from them and RUN! Turning around conventionally is just too slow to deal with these kinds of threats whether you use the directional keys or turn with the mouse. As for which key maybe T.
  2. In my recent game, I died two times and had to restart. Both times, it was because I opened a door that had a zombie behind it, and it immediately jumped on my character and bit him. I had no chance to retaliate before it was too late. I feel like this might be a realistic game mechanic, since you would be using one hand to open the door and therefor be vulnerable, but there should be a way to jump back or block, when you know there is a zombie there. Because otherwise, I feel like the mechanic is just unfair. The first time, I tried to push it back the moment the door was opened, making sure my character was facing the zombie, but it did nothing to help prevent it from biting me. The second time, I tried walking backwards to get some space, still making sure my character was facing the zombie, but this didn't help either. Furthermore, this was a custom game with weak and fragile zombies in build 41. Am I doing something wrong, or do people agree with me that this should be changed?
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