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Found 7 results

  1. EN: Hello everyone! My simple attempt to make our beautiful female sex beautiful and in game. As far as possible at the moment. Redesigned all skin tones and makeup. Mod is not the final version, there will be improvements. RU: Всем привет! Моя простая попытка, сделать наш прекрасный женский пол, прекрасным и в игре. Насколько это возможно на данный момент. Переработаны все тона кожи и макияж. Мод не финальной версии, будут доработки.
  2. EN: The release of the mod Better Female will take place on December 20, 2020. I want to expand this area and start working on women's makeup (which will only be available to women). At the same time, I will make the Better Male mod. Submit your ideas here, upload pictures of the makeup that you want to see in mod. Thank you very much for the help: Star, PawLow and AuthenticPeach RU: 20 декабря 2020 года состоится релиз мода Лучшие Женщины. Я хочу расширять данное направление, и начать работу над макияжем женщин (который будет доступен только для женщи
  3. Hey all, been playing a bit more recently. After some goofing around with nothing equipped, I cringe at the animation while running empty-handed. It looks like your character is trying to keep in a doopie, or like they're doing a penguin run. Meanwhile, running with weapons equipped looks pretty kickass. I know an animation update is coming soon, but I hope this is seen and may be added.
  4. Okay, so I suggest better occupational traits. For example I had this idea of a survivalist occupation. But the survivalist would have access to certain building materials that other occupations wouldn't. Like specialized survival stuff, like being able to craft a primitive bow using wilderness things or being able to navigate better using nature or tell the time using the sun which others wouldn't be able to do (possibly having to find watches and in game maps.) But why not do it for all occupations? Like construction worker gets a better trait that gives him options to better buildings rig
  5. I was showing this game off to my little cousins, (Which are now taller than me.) at my family reunion and they really liked the game. I think I got him to buy it as well but I am not sure. The Point: He saw me look for stuff inside of the house and he said. "They should make the walls disappear or make it a toggle icon on the side like the sims." Now in the SIMS you can make the walls just an outline on the ground. I think that would look better. Still hide the zombies behind walls and all. The walls just get in the way of seeing things most of the time and it would be a nice toggle to ha
  6. So ya, is there a better way than below to spawn items? I've been running into Swap Buffer errors when starting games and sometimes loading a save-game (maybe one in every 20 starts error out, but I start hundreds of games daily, testing stuff out..), only with a load of items mods that spawn a massive amount of stuff. table.insert(SuburbsDistributions["all"]["bin"].items, "EntomophagyMod.KMDragonFly1");table.insert(SuburbsDistributions["all"]["bin"].items, 1.7);
  7. I would like to see the pens and pencils have a UseDelta and be Drainable, with the pencil running out quick and the pen lasting longer. The only way to do this is to make the base vanilla pen and pencil into Drainable items instead of weapons. You could then add a weaponization crafting recipe using a ripped sheet or something and the pen or pencil to make it a weapon, once you make it a weapon you cannot change it back nor can you write with it.
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