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  1. My apologies if this has been suggested already. I looked, but did not see this suggested. - Copper wire or barbed wire - Wood post - insulators - Voltage Regulator Add sections of fence to a regulator or active fence segments. Barbed wire fences will snag/damage/slow zombies. Copper wire fences will damage/slow sombies. Zombies that die on the fence run the risk of catching fire unless the they are removed after a period of time. Longer stretches of fence reqiure additional regulators. If a zombie contact another zombie that has contact with the fence, that zombies will also receive damage.
  2. Okay so far we have carpentry as the major skill that defines how well we can barriade and build defensive structures, but what else can be done? One idea me and Nagol had was weilding, a heavy armour version of carpentry. It's generally less portable, harder to gather the necessary resources for, and has some safety hazards (especially if one is not wearing the right gear or skilled in the craft), however it's constructs are non-flammable, can conduct electricty for added defence, can brace exsisting structures, and is generally more permenant and sturdy than it's "lighter" alternative. It could be used in construction (building sturdy metalic structures), crafting (making metal-based upgrades and objects), scavenging (breaking down metallic objects), and even infiltration (getting through mettalic objects like steel doors, locks, gun-safes, ect.). The required objects, pro's, cons, and mechanics are up for debate - be free to add your thoughts, especially if you know anything about the craft. The opposite: a quick fix would be more elaborate forms of furniture moving, perhaps even some novice booby traps, like turning a chair over the front thus tripping up some of the zombies, or moving a dresser on the edge of the stairs then pushing it down once the zombies flood the stairwell. Any other thoughts about alternate methods and skills for fortification? And what do you thing about adding welding in general? Any ideas?
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