Jump to content

Search the Community

Showing results for tags 'auto-switch'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Interests

Found 1 result

  1. Hello everyone I noticed a rather minor bug a few days ago and tested it a few times to see if it was actually happening the way it seemed to. It does so far without exception. When I chop down a tree with a Raw Axe, once it breaks, the game automatically switches out the broken Axe for a fresh alternative, if I have one in my inventory. This is working as intended, I think. The bug is, that once my first Axe breaks, the second one that gets swapped into the primary & secondary weapon slots, does never get any condition loss. The game seems to think, that it is still the first Axe doing the work and I have not once seen any degradation on the second Axe for the ongoing work. Once the tree is cut down and I move on to the next it works again as intended, but it never does after the second Axe gets switched to active during a chopping task. This can be exploited, by aborting a tree cutting job once the Raw Axe gets to the last increment on the condition bar and moving to a fresh tree. This will take longer to chop than the one we were already cutting down. By starting with a fresh tree we risk the Axe breaking rather early in the process, but because of the bug that means we gain more "ephemeral" condition on the second Axe. I did not test if this also happens with other tools and weapons, only with Raw Axes, and I am aware I may just have been lucky and never gotten a weapon degradation roll passed by the RNG, but this seems highly unlikely because I tested it roughly 20 times with a maintenance skill of 0 (level 1 still waiting to be activated with the "+") and Raw Axes usually take more than one condition loss when chopping a fresh tree under these conditions. This is certainly not an urgent issue that needs to be addressed quickly, but I still wanted to mention it here in case there is no awareness for it and it may be considered relevant. Thanks for reading.
×
×
  • Create New...