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Showing results for tags 'atmospheric'.
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An addition of basement floors to the game !maybe some of them are full of zombies or stocked with food ,metalwork items etc ,maybe the people who used to live there were preparing for the apocalypse when the zombies first started to appear. SUBWAYS the abandoned underground rail system of Kentucky ,from the towns of Knox Country ,west point etc ,leading all the way up to the upcoming giant lousville map. underground metro system where the player can travel around the entire map with fear ,panic ,what if there are zombies roaming around ? what if you get lost there ? maybe you have managed climb up back to the city from the sewage where there are gas leaks and crawlers camouflaged in the pile of human waste ,crawling for your flesh. maybe we can even see floods in the game because of this syatem since you will be walking in a place full of liquid human waste ,so maybe the devs can add animations for walking while soaked in water ,swimming etc.
I'd like to find a way to make a mod that changes the ambient sounds with seasons. Such as when the leaves change in autumn you'll hear leaves rustling, maybe less bird songs and more crows or geese as birds migrate, etc. Then in winter the sounds might change to more cold wind, less leaves. In spring maybe the sound could be more birds, and in summer more insects. I think it would really improve the immersion and atmospheric-ness of the game. What do you all think? I've tried editing the .bank files but I don't know scripting well enough to make these changes happen in game. Any suggestions?