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Found 7 results

  1. Hello, first of all, I am Legoland99 from the forums, creator of many custom buildings. I am planning on making a map, and need your help for that. I am wondering what kind of maps the community would like to see and play: a) A small City complete with suburbs, parks and such. A lot of undead. b) A wasteland type kind of environment with lots of burnt wreckages, half buried buildings, towns, bunkers, scarce resources and hordes of zombies. c) An overgrown game world after the apocalypse, with houses, buildings, gas stations, towns and other areas covered by greenery and ransacked. Scarc
  2. Hey guys, marked the 200 buildings anniversary that I made with this nice family sized Nuclear Bunker. It has 2 decontamination rooms, a common area, a kitchen, storage, bathroom, small armory, small medical supplies room, two shared bedrooms (F and M sleep in different rooms) and a storage room with food and freezers. It has a vent that goes outside, you can probably see it in the pictures. All is furnished and done, and yes, even the light switches are there, it's just that they are a bit hidden from view Hope you all enjoy my work for the upcoming Union City map !
  3. I had this in the back of my mind for a long time but never decided to suggest it, until I posted on another suggestion today which sparked it up. I hate making TWD suggestions but I do think this should be added one way or another. The suggestion: It's basically to add more stuff looking like people rushed away from the place, maybe knocking down chairs, maybe someones oven was still on, plates could be broken on the floors of some houses. Stuff like that would add a lot to the game and make it feel more realistic in the sense no one cares anymore. Tables could be overturned, some cupboard
  4. Okay, since I haven't seen anyone post a suggestion like this here I'm posting mine. First off, I know multiplayer modding in PZ is not yet quite fully functional because of its possibilty in cheating the game and the server... Anyways, I've just started abit of learning modding PZ and I've been thinking.. I noticed that the main problem in PZ multiplayer modding is its protection right? you can't call all of the function from the client's side and it only reads from the serverside, but what if its possible to do it.. similarly the way MineCraft's Forge modloader works (no idea copyright i
  5. Other Worlds Software presents Necromancer You are the Necromancer trying to bring about the end of days, Summon hordes of undead creatures, from the shambling zombie to the unstoppable revenant!Take out those pesky, self righteous heroes who try to stop you!Boost your minions or curse the heroes using your diabolical magic!Spread the dominion of your mausoleum across 50 unique levels!Your success depends on how you manage your campaign, so choose your minions and powers wisely!DRM and micro-transaction free.We are currently looking for play testers to help find bugs and test the game on
  6. http://innawoods.net/ This site is awesome, it let's you build your own survival gear setup, from weapons and pouches, to small appliances and whatnot. It's still in it's early state, but I have already spend hours building guys for different scenarios. Here is my zombie survivalist for cold regions.:
  7. Bit of a sudden one, just popped into my mind right now. I was thinking that, as time goes by the world will become more and more apocalyptic, think about I Am Legend, with the lack of maintenance the roads and buildings would become overgrown, buildings would become more and more derelict, etc. We already have the 'decay' system in place for zombies (I believe they get weaker and slower after some time), and also food rots. I just think that as a very slow change this could be really cool. I don't know how hard this would be to implement, but even something such as changing textures after
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