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  1. Inspired by the Bloody massacre video. Warning: to understand this post correctly you need to listen to this. So, I suggest to replace current pushing attack ("space" by default) with weapon pushing. For example, with the end of the bat. The main reasons are that current attack would be too dangerous in ZA, because zombie could easily bite your arm, and because pushing 3 zombies at a time with almost 100% success chance is slightly OP. Allowing to push only 1 zombie at a time with a weapon would be much better (Just like hitting 1 at a time in the video). Also, if the character has no weapon, it would be logical to add small (!) chance of zombie being not pushed and is starting to bite you instead (For a weak characters). Or, as an alternative, kicking with a leg, because it would take slightly more time for zombie to grab a leg.
  2. Bonjour all, I have put this thread up in the past but seeing all the new animation stuff going on I thought it was worth putting up again! Hope you'll agree this feature would add immense feel to the game!
  3. I saw this video of a martial artist showing zombie self-defence. Maybe it could serve as inspiration for actions with the animations update. It could go with the self-defence class trait and the veteran profession. Maybe there could even be a "trained martial artist" trait.
  4. Hey all, been playing a bit more recently. After some goofing around with nothing equipped, I cringe at the animation while running empty-handed. It looks like your character is trying to keep in a doopie, or like they're doing a penguin run. Meanwhile, running with weapons equipped looks pretty kickass. I know an animation update is coming soon, but I hope this is seen and may be added.
  5. Basically, it'd be nice if you could actually sit in chairs. Maybe give an effectiveness bonus to resting, or add rest time to crafting and other tasks to remove Worn Out status faster.
  6. This isn't a huge deal but is anyone else a bit annoyed by the fact that our character still doesn't hold weapons properly? I mean it would be nice if the player could hold a rifle and a shotgun like they are meant to be held. Could there maybe be a holster system so if you don't aim for a certain amount of time the weapon would go on your back or on your belt. Does anyone else feel the same?
  7. Sometimes when i play i feel weird visiting big places, becouse everything there is okay, glasses arent broken, chairs are nice set up, nothing is destroyed, almost no blood, no corpses, i cant see the chaos. Its like there wasn't any zombie breakout. Just like in second everyone turned on into zombies, and they didnt touched computers chairs tables, and everything was left clean My idea: Add more blood over the map, maybe graffiti on walls, or blood subtitles like "god forgive us" , "there is no help " flipped trash cans, newspaper all over the city, massacred corpses and bones, holes in the walls, broken doors, burned houses, shopping carts near the super market. Or any sight of survivors i mean Barricaded houses with more loot but no one inside, sign saying "nothing is here" or "big horde over here" or already looted houses Zombie events: I mean when you walk on the street you can see a group of zombies eating someone, they cant see you so you can walk around or fight them Thank u for reading
  8. Okay, here's the scoop. I was thinking, as a new immersive feature to be added, you could activate certain animations. No, not combat animations, but leisure-focused animations. You could sit down on couches and chairs, or on table chairs, toilets, etc.... These actions could slow, or stop, the process of boredom. If you sit on a couch with a broken leg, it could prevent further damage, and heal it quicker. Etc other effects... But the reason I didn't mention sleeping animations or multiple actions on couches, is to prevent the game becoming the Sims all over again. But if it get's added, no problem. I just don't want this a major focus. Just a little something extra. (Now if this has been suggested, I am very sorry. I looked for it under "Animations", "Immersion", and didn't find anything close.)
  9. im trying to find a list of the animations, like getSwingAnim(); . im looking for the one when you are attacking a downed zombie with a axe or weapon.
  10. As we know the Multiplayer is on. You asked us to test it. So after this i of course join to this action ))) When i play with other sirvivors i dont know anything about their mood thing, untill i dont ask about this,but what if that happened in furious battle for territory or suplies, i have no time for talking, or in situation where i shoot into the other sirvivor, i dont even know i missed or hit them... so what about to add some new animation which will show everyone some of your main moodles. I made a couple of sketches (i know im not the best artist ) http://s2.ipicture.r...18/d5sVZThF.jpg to avoid overlaps,you can use priority of animations Here, in descending order: Infected<<Injured<<Pain<<Panicking<<Exhausted<<Angry that will be very usefull especialy for MP, for example you see survivor that was infected and you can decide to share a food with him,or not,coz he will die soon anyway, also you can be confused and shoot him . that will be more cool and realistic. Or you guys can just make the moodles of other players to be visible, if they have a medic skill, or some social skill. But i think animation will be more realistic. And as another suggestion- be useful to bind text-talk messages like "stop" or "dont shoot". for example dota 2 phrase ring thx )
  11. I took the time to create a animation out of one of Spiffo's tutorial images. This was my first attempt at a animation (.gif image) so I really hope you enjoy and I might make more if people want me to. Just keep in mind I'm limited to some things since making a .gif is all new to me. #1 Getting crafty #2 Mapping the way to success #3 Watermelon Spiffo
  12. Okay, so whats really bothered me lately is the fact that when I obtain a backpack it's not on my character, my question is would it be possible to have it on his or her back after you pick it up? Well that's what I'm suggesting here so tell me what you guys think.
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