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Showing results for tags 'animals'.
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adding horses to the game would be epic, now with the arrival of animals in B42 I believe it would make a lot of sense, being able to domesticate them, create saddles and other items to be able to use them, it would be a great idea considering that as time goes by In the game, gasoline would have to run out, as well as the forest taking over the roads, so the horse itself would be extremely useful, both for moving around forests and for exploring cities with zombies, we could also build carts and carts to use oxen to transport items and horses for exploration and combat.
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I have three chickens in my base, no rooster, as well as two sheep and two cows. When I approach the "zone" where my base is I drop to less than 1fps. If I hold the move keys to move outside of the zone again, the game resumes to working as intended. I suspect the chicken to be the culprit here due to another person reporting what seems to be an identical issue as what I'm having: I've been stuttering/lagging too much to be able to approach my chickens, but I'm assuming it would look something like this. I'm even getting the exact same error messages as the person in this thread. This issue has already ruined two of my saves, as it's absolutely unplayable. Logs are attached. Thank you for looking into this! logs.zip
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Alright so to start off I am playing the sandbox mode which is 6 months later I have no idea if it is supposed to be like this but every time so far I go to a farm to check for animals I have managed to find some male animals however when I scout the area I find that all female animals are dead. So far there has not been an exception and all of their corpses are fresh I checked and there is food and water nearby which explains why the males are well fed and not thirsty so I am not sure if it is a bug that the female animals are always dead or not however I feel like I should report this I hope it is a bug because it sure gets old to always find dead female animals.
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My chickens and sheeps go crazy about zombie other side of the wall and every time i have to go there and kill that zombie. and that happens frequently. They can't even see, they just groaning. that's so annoying. i don't know if this is a bug, but fix this please.
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I'm not sure how to reproduce this, but I've found two cows (both Holstein) that I can walk right though (instead of pushing them, as happens with most cows) and can't interact with in any way (ex., pet or check animal info) except by killing them. While in this "ghost" state they still run away from zombies, like the other (normal) cows at the same farm(s), and are still listed as members of the livestock zone. Any attempt to interact will cause my character to walk to them, then a progress bar flashes very briefly, and nothing happens. After killing them, they become "normal" cow corpses, AFAICT (I was able to carry them, hang them on a hook and butcher them). If they're meant to be ghost cows, I suggest at least they go "booo" instead of "mooo".
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Version: [42.1.1] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Start the game in debug mode. 2. Create Sandbox world(No particular settings) 3. Once loaded in, right click, open context menu. 4. Select [Debug] option, navigate to "Animal", "Deer", "Add Buck". 5. Select "White-Tailed" 6. After it is spawned in, Open it's "Animal Info" tab At this point you should see the Buck's gender shows as "Female". Spawn multiple Buck's when testing please.
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Version: 42.0.01 Mode: Singleplayer Mods: None Save: Old Save (Pre-Patch) Reproduction steps: 1. Have a Cow (In my case Angus) be pregnant and die. 2. Attach Cow to Butchering Hook 3. Bleed the Cow (9.4L), leave while the blood drains. 4. After Bleeding the Butchering hook will become inaccessible. (Butchering window flashes when interacting with Hook but disappears immediately) I have restarted the game, which lead to a graphical glitch where the cow is still there but you cannot pick up the body, nor is the Butchering hook showing it. After attaching another Animal (Pig) The Body of the Cow still wont disappear. I have Vsynch turned on and the Textures set to max, all other graphical settings are default. I also have a pretty beefy PC so it should be able to take it Update: It fixed itself after going into debug. The cow respawned underneath the Butchering hook with full health, juvenile and not pregnant.
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The "attackTimer" variable dictates how long the cooldown is between attacks. You can stress out an animal and make it constantly in a hostile state, but it will always have the cooldown be "1500" for absolutely no reason if its target is a player. I'm not even sure why this is a thing, but changing that single else statement would allow modders to set the attackTimer as something low and therefore have an enemy be in a constant state of violence. Things like zombie animals, wolves, bears, quite literally anything hostile would be possible.
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Chickens are omnivores, so I think it would be interesting if they preying on small animals like mice, which would give it a realistic touch. If you released a mouse into the chickens' pen, it would relieve stress and improve the chickens' well-being, as well as providing them with food. You could also feed them earthworms.
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Animals such as cows or rabbits multiply when im away from them and when I return to base they cause extreme fps drops due to the amount there.
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Hi, Please add various handheld cages (with some craftable versions) for small animal transportation. It's such a drag otherwise. For instance, I was there, in an 11 months after the Event sandbox, all cars broken beyond repair, living in the woods, and I find those 3 chickens miraculously alive (because every other farm animal spawns dead in an 11 months situation, apparently) in the middle of a road. I want so bad to bring them back to my camp (with my pig Glitchy who came back from the dead thanks to a bug with the butcher hook ), and I was considering I'll have to go back and forth between this location and my (far away) camp, because I can only carry 1 chicken at a time, with both my hands (even mice require using both hands to carry them). That's when I suddenly had a flash of memories from the local marketplace of my childhood town: The noise, the people, the morning sun gently piercing through the platanus foliage, the stalls full of the products of the land and... the live chickens you could buy in their wooden cages. Buc buc. So, please, would you add this (the cages, not the morning sun piercing through the platanus foliage ... unless?) to the game if technically possible? Thank you!
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When you do the ''pet'' animation on animals, it makes your character less depressed and anxious. The more you pet the animal, the more attached your character becomes to it. If the animal dies or you kill it, your character may become sad and in mourning.
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I have a livestock area with a hutch beside my base, the drawn out livestock area is about 5 tiles across and 4 tiles below my fridge on the second level of my home. I have baby chickens spawning in my fridge now.
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Version: [42.0.2] Mode: [Single Player] Server Settings: [N/A] Modifications: [None] Save: [New Save] Reproduction Steps: (A pen or animal trailer is required to duplicate) 1. Start the game in any mode. 2. Pick up an animal trailer. 3. Find an animal. 4. Pick up the animal (can be a tethered animal) and approach the trailer. 5. Open the animal review menu. 6. Press secondary click (opens the options menu) of the trailer. 7. Press the store animal option and while the activity is in progress go to the animal review tab and press the add animal button. *(the animal should not be transferred as this will cancel the action that allows the duplicate) **(this should be done quickly to allow time to perform the duplication) 8. Once the animal is stored correctly in the animal review tab it will appear as if the animal is still available to enter, at this point you should press which will generate an exact duplicate of the animal. (This should work on all animals) (tested animals: rabbits, chickens, sheep, cows) duplicado.mp4
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...and my life is yours. Seriously, geese would be funny animals and should have the ability to push you down if angered, they are also often used in the same role as watchdogs since they hate everything in existence, overall geese are funny and temperamental, easily taken care of and also a source of meat and eggs(?), they could also conflict with other animals and create funny interactions that way!
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Version: [42.0.2] Mode: [Singleplayer] Server settings: [None] Mods: [https://steamcommunity.com/sharedfiles/filedetails/?id=2944344655, https://steamcommunity.com/sharedfiles/filedetails/?id=3079948242, https://steamcommunity.com/sharedfiles/filedetails/?id=2910901497, https://steamcommunity.com/sharedfiles/filedetails/?id=3386522939, https://steamcommunity.com/sharedfiles/filedetails/?id=2366717227, https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280, https://steamcommunity.com/sharedfiles/filedetails/?id=2012990668, https://steamcommunity.com/sharedfiles/filedetails/?id=2463184726, https://steamcommunity.com/sharedfiles/filedetails/?id=2769706949, https://steamcommunity.com/sharedfiles/filedetails/?id=3116631797, https://steamcommunity.com/sharedfiles/filedetails/?id=3123581228, https://steamcommunity.com/sharedfiles/filedetails/?id=3150263951, https://steamcommunity.com/sharedfiles/filedetails/?id=3365778067, https://steamcommunity.com/sharedfiles/filedetails/?id=3387146301, https://steamcommunity.com/sharedfiles/filedetails/?id=3388107363, https://steamcommunity.com/sharedfiles/filedetails/?id=3388653229, https://steamcommunity.com/sharedfiles/filedetails/?id=2920899878, https://steamcommunity.com/sharedfiles/filedetails/?id=3388721641, https://steamcommunity.com/sharedfiles/filedetails/?id=2684285534, https://steamcommunity.com/sharedfiles/filedetails/?id=2847184718, https://steamcommunity.com/sharedfiles/filedetails/?id=2804531012, https://steamcommunity.com/sharedfiles/filedetails/?id=3386498516, https://steamcommunity.com/sharedfiles/filedetails/?id=3388183573, https://steamcommunity.com/sharedfiles/filedetails/?id=2950902979, https://steamcommunity.com/sharedfiles/filedetails/?id=2948824747, https://steamcommunity.com/sharedfiles/filedetails/?id=3387110070, https://steamcommunity.com/sharedfiles/filedetails/?id=3387539308, https://steamcommunity.com/sharedfiles/filedetails/?id=2875848298, https://steamcommunity.com/sharedfiles/filedetails/?id=2861393067, https://steamcommunity.com/sharedfiles/filedetails/?id=2753086629, https://steamcommunity.com/sharedfiles/filedetails/?id=2852309899, https://steamcommunity.com/sharedfiles/filedetails/?id=2972289937, https://steamcommunity.com/sharedfiles/filedetails/?id=2956146279, https://steamcommunity.com/sharedfiles/filedetails/?id=2901962885, https://steamcommunity.com/sharedfiles/filedetails/?id=2903771337] Save: [New Save] Reproduction steps: This happened when I found an Animal Trailer. It was working at first when I put a rope onto a Bull and then put it inside the Animal Trailer. I proceed to go back to base, and then the trailer was f'd up. It was juggling like crazy because the road is very rough and my vehicle is so fast. I tried to log onto debug mode to just repair it and make it upwards since it was flipped. Then I rode to my base down Rosewood. When I'm trying to get the animal out, There comes the error. Tried putting animal in it and when I tried to get it, it was gone too. Tried to open my Hutch in my base, and It errors as well. Tried checking animal info, error too. I guess everything related to it is bugged. Checking Animal info -- Error, Hutch info -- Error -- You can still pet them. I haven't tried to butcher them or something. It's literally unplayable I'm planning to restart my Run.
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- animal care
- animals
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My rabbit in my house and in a zone aged up i guess?? it was a baby and then so many spawned with the same name i had on my rabbit "Hopper" and i didnt see a baby so i assume it is from aging up as they were all adults and same gender
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IP: 66.23.200.235 Port: 8771 200+ mods Steam collection Hey y'all I help run a server that usually has a few to several people online at once. Many of our players do their thing and the server is pretty casual. We recently changed up the server from PvE -> PvPE where you choose to PvP or not - no one can jump you unless you're also set to PvP. We want people to have more choices and control with their playthroughs We also have: - most of KI5's vehicles - skill journals - 14 additional towns/cities and a PvP zoned arena - Brita's armor and weapons - admin and player shops - 1000+ additional music tracks - expanded farming, solar energy, brewing, grow cannabis, etc. - randomized zombie speeds, 1% sprinters - and more~ Additional info: - Soft reset was ~3 weeks ago - Main admin shops to sell jewelry and crops, buy general goods, auto, etc. are located at Crossroads. - A super admin jewelry shop is on the PvP island - By entering Louisville, Greenport, or teleporting to the island arena, PvP is auto enabled until you leave these zones. - The island arena is accessible by going to Crossroads and right clicking guillotines to teleport to the island. Discord: https://discord.gg/USAYQACYAY
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Sources posted below. In 1993, Kentucky's primary crop was tobacco. Its secondary crops were beef & dairy. Knox County itself had three types of commodities in 1988: tobacco, beef, and dairy. By 1993 the dairy farmers had stopped exporting. Jefferson County itself was almost 100% tobacco by 1993, along with nearby counties. It would be nice if these tobacco & beef farmers were represented ingame instead of having corn everywhere. There are a few major advantages to doing this: 1) It increases difficulty. Tobacco is not exactly edible like corn is. 2) Tobacco would not be easily converted into cigarettes. In Kentucky, most farmers cut & cured the tobacco themselves. They would harvest it, chop it into the valuable parts, hang it in a barn to dry, then take it all to an auction warehouse to be sold. 3) Tobacco farming has its own tools. These tools are generally (besides the machete) not very useful for combat. 4) Beef cattle could work well with the new animal system coming up. These cattle would may have some zombie problems and/or starve and/or freeze and/or become a tasty snack and/or use their fierce hooves & horns to maul a player since the whole Zombie Apocalypse thing may make cattle less friendly toward humanity.... 5) Beef cattle do not produce much milk, making them less useful. Moreover, short of players having freezers set up or curing methods set up, a lot of their meat could go to waste. 6) It would enable you to make very spooky barns. Whether they're dark slaughterhouses full of dead cattle from a zombie that snuck in before panicked cattle broke down the doors & ran, or hard to see rooms full of hanging tobacco leaves a zombie could be lurking in to ambush the player, there's lots of options! It would also help with the players asking for tobacco seeds. Kentucky historically HAD lots and lots of these seeds. Farmers also grew corn, tomatoes, and cantaloupe but these were all less common. A farm co-op near Knox County, Cumberland Farm Products in Monticello KY, also was known for paying farmers well to produce cabbage, bell peppers, and tomatoes. This area was a tourist area too, with many Ohioans descending upon Lake Cumberland. Locally these out of states were known as the Ohio Navy for all the camping & boating they did. Source: https://uknowledge.uky.edu/gradschool_diss/576/ mainly around pages 102-103, and maps a dozen or so pages back.
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Would be cool if we got new trapping system since animals like rats, rabbits, squirrels etc. gonna may be in the game (animals will interact with traps, for example: stepping into them, geting scared of other animals being trapped and so on).
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Since wildlife is a planned feature for future builds, I'd like to make two remarks about it. What triggered me for writing this post are various ideas/suggestions related to PZ and animals posted here on the TIS forum and elsewhere in the web. 1. WOLVES: I've seen various posts which among other things suggest that the devs should add wolves to the game. Problem: There are no wolves in present day (including early 90s) Kentucky. Historically they were present in Kentucky but have long been extinct there by now. As a compromise, wolves could be introduced after a certain amount of in-game time like after several months or even years. This might be in accordance with the idea that after civilization collapse and the lack of humans, nature slowly becomes more diverse and animals "claim back" their old habitat. Speaking of large predators which could potentially be a threat to humans, there is only one type which is present in current day Kentucky: bears (more precisely: black bears). I am not sure about their population in the early 90s and I am not sure whether they can also be found in the Muldraugh/Louisville area where the game takes place but I think adding them would not be completely against reality as it is the case for wolves. Thinking about "dangerous" animals which could potentially be a threat to humans brings me to my second remark: 2. DANGER OF WILDLIFE TO HUMANS: A lot of posts suggest that predators could serve as a new type of enemy to the player besides the zeds. It is a common trope in video games that predators like wolves or bears attack any human player on sight and it is understandable from a game design perspective that they do so (for variety of enemies). However, even for larger predators like bears this is a rather unrealistic behavior. Besides a few exceptions, most predators are quite shy and try to avoid humans. This also applies to bears (and even more to wolves). To get an idea of how rare such an attack is, you might check the Wikipedia article "List of fatal bear attacks in North America" and a similar one for wolves. The black bear for example has roughly between 0 and 2 fatal attacks per year in North America (US and Canada). Since a strong point of Zomboid is realism (except for zombies ofc) and since I think this realism should also apply to the depiction of wildlife, my suggestion here is that the rarity of animal attacks should be taken care of when introducing animals. Instead of making it so that the woods are full of bears (and maybe wolves) which constantly attack the player on sight, it might be closer to reality if those animals are rather seldom and when a player encounters them, the probability of an attack should be very, very low. In most cases, they should simply run away.
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Hello. My proposition is to have more moodles when we have interaction with animals and npc. I know that we get angry trait if we piss some npc and that u have more stuff as devs in mind. So Hear me out. U can get sick if u spend to much Time in sick enviorement like dead body around or with sick animal/Npc. U can prevent to get sick if u use meds like vitamins or eat proper food like hot chicken broth that will get ur resistence to sickness like flu/cold or Speed up recovery. Ideas for New moodles and condytions: - injured head - U can Black out any moment if u go to sleep There is a Chance that u dont Wake up never again eye - depends nie devastating that injury is u can get short sign, less Vision radius, less narrow Vision when running, pain, or even lost of sight ear - short hear range, Panic Sound will be louder or u can get deff trait, Body parts - u can loose permamently a peace of ur body like a finger, eye, ear, teeth, arm, leg for a Chance to survive sickness, infections etc we could get prostetic Sickness Flu - U can catch it from others and is a cl9nd on steroids + pain and fever Fever - usualy we use sick moodle icon as information that something is wrong with pc i would l8ke to change it on fever if pc is sick or infected. Fever give us a higher body temp, trist and concentration problems soon Time of sick pc get traits like all thumbs or asthmatic with slower swings and mood modificators meaby even halucinations if our pc is realy weak. Skin - If u get skin sickness u can get thin skin trait or something that other npc will treat u bad. Heart atack - part of high exhaustion or paniced condytuon for longer period of Time a big blood loss or no medication if pc have heart condytion. Halucinations - can be a trait itself that u need to consume meds to not get panic atacks, mood swings or visions of zombies it can be a moodle connected to high fever, or some food or weed types. There is a mod that add schisofrenia but i think Halucinations from food or sicknes is better. Cant be
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Hello everyone! We, the Offmonreal, small indie dev team. We already have experience in development, last year we released our first game on Steam. Now we have created our first mobile game. This is a test version.It called "Cat Vasya vs. Zombies" )). This is a shooter, where you need to hit the zombie animals and save your friends. The game contains 11 levels. More in the future. If you like it, and we see opportunities for further development, then wait for more varied levels. What we want to ask you: to conduct testing, there may be bugs, but the main thing for us is your opinion about mechanics, style and result in general.We will be very grateful and thank you. Sorry for eng translate)) Download: Google Play
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